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Zombie Apocalypse presented by Corsair

Дата: 27.09.2016 18:00:44
View PostDeadDotEd, on Sep 26 2016 - 16:16, said: I don't think I've played any tournaments since March, so does that mean I have no chance at getting a headset if I join this tournament?

dance210: Yes, you have played in tournaments since March :)  

View PostExigaet, on Sep 26 2016 - 18:27, said: If my understanding of the rules is correct, "Standard" and "New" teams have no chance of winning the Type 59 which I think is pretty dumb. I've been doing tournaments for over two years and I don't think I'd qualify for the "Premium" teams which means I'd be bumped down to "Standard" and only be able to earn 32 total points. So because I'm not a super unicum and can't do well in every single tournament, I have no chance of a Type 59. 

dance210: Couple of things to hopefully clear up confusion.   1. It will be harder for teams in the Standard group to earn as many points; however, harder isn't the same as impossible. It partly depends on if teams can win consistently at different tiers and the final number of participants - more unique participants means more players are in the top 1% at the end.   This also isn't the first time that we've run a tournament where the overall prize is skewed towards one group.   2. The top 1/3 of teams won't be all super unicum teams; they should all be highly competitive teams. Also, more teams participating in each tournament means more teams are in the Premium group.  

View Postazriel000, on Sep 26 2016 - 20:48, said: 2 Questions:
-Can you post the formula for this new rating system?
-Is there a chance to see our rating in-game or somewhere before the tourny starts?
 

dance210: 1. No, at this time the exact formula will not be posted. It was already mentioned that players will try to "game" the system.   2. Unfortunately, right now we don't have a way to show the ratings.    

View PostThambry, on Sep 26 2016 - 22:18, said: the whole thing is not worth the trouble as only the top 5 of each group win something - unlike before where (for example) the top 50% win something. Depending on how many teams sign in, its useless to participate unless you play exceptionally well.
A badly thought through event that favours experts but does not motivate new/inexperienced players. Another fail, WG!

dance210: I would argue that 5 out of 10 teams winning gold in each group still means that 50% of the players will win something.   Compared to random group creation, this is actually a bit more fair to newer/inexperienced teams. With random groups, a new team is just as likely to end up in a group with all experience/superunicum teams as they are to end up in a group with other new or inexperienced teams. People generally don't have fun getting beat up on by other teams all the time; one of the biggest complaints I've heard is that they wished there was some sort of a ranking system for teams.   Using a rating system, teams are matched with other teams that are around their rating level, providing a theoretically more balanced group. New teams are introduced to tournaments by playing against other new teams and, because teams are generally more balanced, should have a fair shot at earning some gold.     

View PostChillsau, on Sep 26 2016 - 23:53, said: Doing a tournament rating in World of Tanks is a terrible idea that is doomed to fail. If I remember right, WGA tried that a few years ago and it was a huge failure, since any such rating just doesn't work for the kind of team-based tournaments that WoT uses. It's an especially poor idea when there are a large number of WoT tournaments with no entry fee and no real prize, meaning that intentional manipulation of rating can be achieved if there's a reason to do so. As far as I can tell, all this rating system seems to be doing is punishing players that want to start doing tournaments, since if you're going from just playing in pub games or clan stuff and want to start doing tournaments, you're going to get stuck in a tournament bracket where the prizes aren't worth the effort. That seems quite poor if you want to grow the playerbase.   And god help you all if you're trying to use ELO again. There are many reasons why Magic the Gathering stopped using ELO.

dance210: Several years ago, before I started working at WG, there was an ELO system for tournament teams. If I recall correctly, it actually worked pretty well and my team enjoyed it until it was removed. This system, however, is not an ELO system.   I believe what you are referring to was when we used a modified Swiss-system, which did not work very well based on how we tried to implement it. That wasn't actually a rating system that persists across tournaments, which is what this is intended to be.   The idea behind using a rating system to organize teams into groups/leagues/ladders is not new. Doing well in tournaments allows you to increase your rating and earn better prizes while facing teams around your level.   New teams will temporarily be in the New Team group and yes, for this specific tournament, they will receive lower gold amounts. However, that doesn't mean that in any/all future tournaments, the prizes will be lower for the newer teams.    

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