Friendly Fire & Team Kill auto system
Дата: 31.05.2013 17:27:22
CamelTanks, on May 31 2013 - 07:26, said: -snip-I have team killed exactly 2 times in over 6 months of play. I did so intentionally and in rapid succession (2 total kills) in one match, performed as the capture objective ticked 100 for our team to win (if there was ever a time to discover the effects of team killing, I couldn't think of a better one).
I immediately received a 24 hour ban. The result of this is that I will no longer spend money on this game (I have spent $150 so far), and I will not continue to invite friends to play it.
I cannot see that this outcome results in a win for any involved party.
An additional interesting note: when you TK at the end of a match, it does reset the capture objective status (which I consider to be a defect). Apparently important game mechanics have not received as much scrutiny as the 'automatic discipline system'.
dance210: I am guessing that the two tanks that you killed were in the cap
circle, correct? The system gives team kills in the cap circle a
higher weight than team kills outside of the cap circle. That is
likely the reason that you were banned, even without doing any team
damage previously.
FYI, when capturing a base, there is normally a delay between the capture bar showing 100 and the base being considered captured. Normally, when the ! appears at the end, the server has completed its countdown and the base is captured. This will occasionally cause draws if both teams are capturing the base, and both bars get to 100% within a few seconds of each other. This is also why the bar was reset when you killed your allies; the server had not finalized the victory for your team.
FYI, when capturing a base, there is normally a delay between the capture bar showing 100 and the base being considered captured. Normally, when the ! appears at the end, the server has completed its countdown and the base is captured. This will occasionally cause draws if both teams are capturing the base, and both bars get to 100% within a few seconds of each other. This is also why the bar was reset when you killed your allies; the server had not finalized the victory for your team.
Friendly Fire & Team Kill auto system














