YOH a major grind and MAJOR flaw in T7
Дата: 02.02.2022 18:28:22
churchill50: The tumor definitely makes the M-II-Y awkward to play with,
especially combined with the huge (and weak) side turret
profile. However, even with that weakness, I found the tank
fine. A little awkward to play sometimes, but pretty solid
nonetheless.I dropped my DPG the last day I ground through it
because I was having a bad day but chose to keep playing it (always
a bad idea). But up to that point I was pulling 2.1k DPG in it,
which is quite solid.And I'd much rather tanks have weak cupolas,
rather than WG introducing more impenetrable hulldown monsters. We
already have far too many impenetrable hulldown tanks in the game.
We don't need more of them. As far as playstyle goes, try
playing it more as a second-line or support heavy instead of a
frontline brawler. Be hulldown when possible as that still makes it
more difficult to pen you. But don't be the main focus of the enemy
team. Let other heavies take the hits, while you support
them. Also try to engage from mid-range where it's more
difficult to hit your cupola.In the late game, provided you still
have a good amount of hitpoints, you can start playing more
aggressively and trading your hitpoints away for more damage + the
win. Also, I hate to tell you this OP, but if you hate cupolas
you might not like the Yoh line. The tier 8 doesn't have a huge
cupola, but the tier 9 has 2 big ones. And the tier 10 has a cupola
that's not very difficult to hit, as well as being pennable in the
turret supports.
YOH a major grind and MAJOR flaw in T7