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7.2 Preview: Crew Skills

Дата: 22.02.2012 20:11:19
View PostCrap_Shoot, on Feb 22 2012 - 19:02, said: Really? We get 22 new skills and each one still will still take twice as long as the previous? The "perks" are going to be completely useless unless trained first or maybe second. Which is bad news for anyone that still wishes to have repair/camo/firefighting.
And I don't really feel comfortable with having what appears to be a "hitbox skin" skill. I get criticalled enough as is (and nothing is more fun than having a repair/med kit instantly negated by having the same module/crewman knocked out TWICE, am I right?).
Mixed feelings, WG. Mixed feelings.

Vallter: Because we don't create OP crews which will have to much advantage in comparison with players, who have played less games.
Also you should to decide, what actually you need. Faster repairs or higher damage, for example. Personally, I don't see any reason to learn firefighting on SPG, for example, or my Ferdinand.
Also could you please tell me, where have you actually seen such skill?

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