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7.2 Preview: Crew Skills

Дата: 22.02.2012 20:06:58
View PostChamberland, on Feb 22 2012 - 18:37, said: I like the new skills but I am wondering what happens to the skills that they already learned(at 100%)? I see there are multiple skills for one crew member, can we have them all if we continue to train them? Finally can we have more than one perk?(I say this because there are some useful perks and other not so useful(in most battle situations).

Vallter: 1)You will be able to redistribute all XP and learn new skill to 100% immediately.
2)probably, but it will be very-very difficult.
3)Yes, you can.

View PostEGON, on Feb 22 2012 - 18:40, said: anyone see this little guy in there? "Stay tuned for more information on version 7.2 in the coming weeks."
sounds like it's not coming out this month...

Vallter: We have already stated that it won't come out this month, but will be released in Q1 2012.
Dear players, please, give us time and be patient. 7.2 will have LOTS of changes:
New branch of vehicles,
New US Heavies.
Major MM improvement.
Economics 2.0
And many, many more things. We have not announced all of them since we don't want anything that we announce get later postponed or scheduled to another update. Also we don't want to release unfinished, not balanced and badly working features. That's why we want to do tons and tons of tests even before the Common test.
We ask you for understanding and patience. We will try to keep you up-to-date with all upcoming changes.

View PostLA_SAC, on Feb 22 2012 - 18:44, said: Where the hell is the T30 to T110 and T34 to M103 skill set? stop wasting Dev time with this side bar crap and give us the tanks you promised LAST YEAR!!!

Vallter: See the above.

View PostForcestormX, on Feb 22 2012 - 18:48, said: Could we get a comprehensive guide on crew skills sometime around the 7.2 release? Including such concepts as training, rough ideas on effectiveness, whether old skills still retain averaged values across crew, etc.
While I like some of what I see here, I don't think I'm eager to throw away my camo/repair for any of this and still grind the incredible amounts of xp it would take to get back camo/repair with those new skills active afterwards.
I can't help but feel the new skills are a bit of a trap in a sense, unless total xp values will be much different in 7.2.

Vallter: It will be only technical one, since there are many variants, each suitable for specific style of game play. Players have to decide what they actually want.

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