Players Questions and Developers Answers
Дата: 05.12.2011 16:42:55

We tested the mantlet with my friend, and his 160mm penetration gun could reliably damage my tank's health when firing outside the "red area". I'm assuming the mantlet's thickness in the "green area" is much less than 100mm. Is this correct? If so, how thick?
Vallter: The collision Model of Tiger will change in 7.0 . It will be more
historically accurate. The picture of Tiger gun's mantlet armour
was posted by another user in this thread. In some zones of the
green area it will receive a bonus armour from turret.
Unfortunately, I'm not allowed to give the details about the
collision model according to the policy of Wargaming.net. But
having a friend ready for tests and historical material, you will
be able to find it out!

Honest question, as I'm pretty sure you wouldn't be comfortable with WG publicly disclosing and/or discussing their employees' salary - no offence.
(Unless that "10k gold" remark was strictly tongue-in-cheek, of course

Vallter: Only when it's desired by author.
Secondly, it's not his 'salary', 'payment' or whatever. It's just our appreciation.
Secondly, it's not his 'salary', 'payment' or whatever. It's just our appreciation.

Vallter: They are planned for 2012 Q1-2. They will go in different updates.

with the massive nerf that the 7.5cm konisch has received to balance its gold rounds in relation to relative guns, why has the normal round not received a buff to make it actually worth using??
by extension, when the 3601 becomes a heavy, with the associated teiring and weighting difference, it will need a higher penetrating gun to remain relevant, why not just rebalance the normal credit round to do the same damage per shot as the premium round?? And also why not do it when you're already balancing the gun??
Vallter: Because konish was overperforming even without gold rounds. But if
it changes after the nerf according to statistics, we will fix the
issue.
When VK 3601 (H) becomes heavy it will be slightly rebalanced. Currently we are considering different variants.
When VK 3601 (H) becomes heavy it will be slightly rebalanced. Currently we are considering different variants.

Vallter: We are satisfied with the way it is.

Have a question regarding the amount of artyllery in any given game.It is common to have 4 to 7 arty per game.This is totally takeing the fun out of the game for me and others.I beleive it should be capped at 2 max per side.Are there any plans to do so?
Vallter: We are planning to make the amount of SPG's in on battle not more
than 3-4 once we perform planned matchmaking changes.

Vallter: Mk1 is for Mediums only, it's cheaper.
Mk2 is for Heavy tanks mostly, it's more expensive.
You can check the compatibility in the store using filtration per specific vehicle.
Normally difference depends on Tier and class of tanks, though bonuses are the same for all of stabilizers, for example.
Mk2 is for Heavy tanks mostly, it's more expensive.
You can check the compatibility in the store using filtration per specific vehicle.
Normally difference depends on Tier and class of tanks, though bonuses are the same for all of stabilizers, for example.
