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Players Questions and Developers Answers

Дата: 28.11.2011 14:20:50
View Postinphinity, on Nov 22 2011 - 08:12, said: It actually seems to be ping-dependent. If you have a higher ping, there's a high chance that your shot won't count - your client will render it, but the server will decide you died before you shot. I've had this dozens of times.

Vallter: I confirm that, but it can happen only with a really high ping.

View Postturtle722, on Nov 22 2011 - 16:41, said: Can we get an update to the in-development section? I know dates are very fluid and you all are planning on what will be in and what will be out to make fast deadlines. We would all love to see what is coming in the next 2-3 months:
7.1 - French tanks, M103, first set of crew skills? December 2011?
7.2 - New game mods, more crew skills
7.3 -
Also, can we please see an official list of the new crew skills? I have seen translated items here and there, but nothing that ever looked official.

Vallter: I cannot give you an official list of the new skills, since they are currently being tested and some of them can be removed totally.
7.1 - French Tanks, M103, some performance improvements + new maps + some premium tanks
Q1 2012 - Change in the Soviet Tech Tree, some more French tanks and German TD's + new game modes.
I will answer in this way, because features and tanks can be either delayed or made faster depending on their development. So they may or may not enter the specific version. So I can tell only about the updates, which will come soon - 7.0 and 7.1

View PostArzoo, on Nov 23 2011 - 10:20, said: Why does the stock T34 turret, which is IDENTICAL to the stock T29 turret, weigh so much more? They're the same thing. There is no "addition" to it that could possibly be weighing it down; the tank is literally a T29 yet somehow weighs several tons more. What gives?

Vallter: This is made completely due to historical accuracy, so you should better address this question to The_Chieftain

View Postenduringfreedom, on Nov 23 2011 - 20:22, said: If i find someone that is clearly hacking the game what can i do about it? is there a reporting system? or dose WG support hacking there game?

Vallter: You are free to report about anything you consider an issue to our Customer Service. But I assure you that almost everything is processed server-side, so it's almost impossible to hack the game. Because such hacking can cause only a server hard-restart.

View PostHirumaru, on Nov 24 2011 - 01:38, said: Yet again, perceive this as "offensive" only if you like proving my point that those with authority only favor sycophancy and deny criticism of any kind.
Given that the last official poll shows a landslide DEFEAT for "arcade" are there any considerations for reducing the spreads for penetration and damage to less ridiculous ranges? Or is the status quo of "World of Blitz 1941 in 3d!" going to be upheld forevermore? Is there any intent at all to reexamine current mechanics or do the developers still maintain their infallibility on all this related to gameplay and balance?
Why is any gun firing shells that either pen for -25% or +25%, Gaussian blah blah blah be damned? Why are damage values so unreliable that any gun can be a peashooter or a Ion Cannon? How is this "diversity" when all anyone is doing is praying to whichever deity they worship that the RNG seed for this match will be favorable? How the hell can anyone justify this as "fun" or "enjoyable"?
http://worldoftanks.com/polls/
Furthermore, any player answer will be considered invalid. This is a Player Questions, Developer Answers thread. Not the other way around.

Vallter: There are no plans to change in-game mechanics in a radical way, besides adding physics.

View PostB34st_mode123, on Nov 24 2011 - 05:09, said: i have a question about the easy 8's repair bill, its not expensive, but the normal repair bill costs around the mid 3000 but on my last battle i earned around 5000 creds, but the repair bill cost 4000 creds, im not complainin or anything, just wondering why

Vallter: It's normal bill. You can receive the detailed report via logs requesting them in our Customer Service.

View PostSpectreHD, on Nov 24 2011 - 08:13, said: Are there any plans to allow independent suspension for the vehicles in game instead of the wheels now being just solid protrusions out of the hull?

Vallter: Yes, we are planning to to that and physics will be the first step in that direction.

View PostOtto_matic_Reiffel, on Nov 24 2011 - 13:56, said: I've noticed on this thread and the same thread on EU forums that there appears to be a bug with the 'Go to first unread post' button. Essentially it goes to a blank page with just the OP on it. Suspect it is to do with posts being pruned as they are answered.
Is anyone looking into this?

Vallter: Yes, we are currently working on a totally new forums (the changes will be significant, as well as they were with the Portal). With a new engine we will be able to fix the major part of issues current version has.

View Postskatersfriend, on Nov 24 2011 - 23:10, said: ok so i was on facebook and it said you could "customize and paint" your tank. i clicked thinking it was another game lol nope it was this one. is this true or it just says that?

Vallter: Yes, it will be added in 7.0 update, which will be released pretty soon! Also you can try it out now on the Public Test and actually take a part in the Development providing feedback in the specific threads!

View PostOtto_matic_Reiffel, on Nov 25 2011 - 02:55, said: Hi Vallter
Currently the JagdPanzer IV is regarded by most players as the weakest tier 6 TD in game by quite a margin and unofficial stats pages seem to back this up in terms of win rate.
Do the stats that WarGaming have also back up this perception and are there any plans to change the JagdPanzer IV to address this?

Vallter: I can suggest trying the 10.5 mm gun. Currently, basing on statistics, we do not plan to change the characteristics of the JagdPanzer IV besides of reworked mantlet in 7.0. Probably this vehicle will be slightly rebalanced along with introduction of the second TD line. The tests will show.
Also I do agree that this is not an easy vehicle to handle comparing with Stug III.

View PostFaustianQ, on Nov 25 2011 - 18:45, said: My suggestion is the following, with obvious adjustments to armament and stats if needed.
PanzerJager I / \ Stug III Marder II | | JagdPanzer 38D Marder III | | JagdPanzer IV DickerMax | | JagdPanther Nashorn | | JagdPanther II Sturer Emil | | JagdPanzer E-50 Ferdinand | | Jagdpanzer E-75 Jagdtiger \ / Jagdpanzer E-100
I added a T10 TD into the mix because I was also wondering if the devs have considered seriously the potential for T10 TDs. I do no know about the other nations, but at least the US (T110 AT, version 4 of the Chrysler proposal) and Germany (Jagdpanzer E-100) have that potential.

Vallter: Please, address your suggestions to specific forum section.

View PostOtto_matic_Reiffel, on Nov 28 2011 - 02:46, said: Hi again Vallter
When will map pings and hotkeys be added to the ignore player feature? This was marked as something missed when ignore was implemented but I haven't heard anything about it since.

Vallter: It was scheduled to be added along with other

View Postthunderbolt47, on Nov 28 2011 - 03:46, said: is there any way to change the email your account is linked to?

Vallter: Yes, if you have important facts regarding the change.

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