Players Questions and Developers Answers
Дата: 28.11.2011 14:20:50

Vallter: I confirm that, but it can happen only with a really high ping.

7.1 - French tanks, M103, first set of crew skills? December 2011?
7.2 - New game mods, more crew skills
7.3 -
Also, can we please see an official list of the new crew skills? I have seen translated items here and there, but nothing that ever looked official.
Vallter: I cannot give you an official list of the new skills, since they
are currently being tested and some of them can be removed
totally.
7.1 - French Tanks, M103, some performance improvements + new maps + some premium tanks
Q1 2012 - Change in the Soviet Tech Tree, some more French tanks and German TD's + new game modes.
I will answer in this way, because features and tanks can be either delayed or made faster depending on their development. So they may or may not enter the specific version. So I can tell only about the updates, which will come soon - 7.0 and 7.1
7.1 - French Tanks, M103, some performance improvements + new maps + some premium tanks
Q1 2012 - Change in the Soviet Tech Tree, some more French tanks and German TD's + new game modes.
I will answer in this way, because features and tanks can be either delayed or made faster depending on their development. So they may or may not enter the specific version. So I can tell only about the updates, which will come soon - 7.0 and 7.1

Vallter: This is made completely due to historical accuracy, so you should
better address this question to The_Chieftain

Vallter: You are free to report about anything you consider an issue to our
Customer Service. But I assure you that almost everything is
processed server-side, so it's almost impossible to hack the game.
Because such hacking can cause only a server hard-restart.

Given that the last official poll shows a landslide DEFEAT for "arcade" are there any considerations for reducing the spreads for penetration and damage to less ridiculous ranges? Or is the status quo of "World of Blitz 1941 in 3d!" going to be upheld forevermore? Is there any intent at all to reexamine current mechanics or do the developers still maintain their infallibility on all this related to gameplay and balance?
Why is any gun firing shells that either pen for -25% or +25%, Gaussian blah blah blah be damned? Why are damage values so unreliable that any gun can be a peashooter or a Ion Cannon? How is this "diversity" when all anyone is doing is praying to whichever deity they worship that the RNG seed for this match will be favorable? How the hell can anyone justify this as "fun" or "enjoyable"?
http://worldoftanks.com/polls/
Furthermore, any player answer will be considered invalid. This is a Player Questions, Developer Answers thread. Not the other way around.
Vallter: There are no plans to change in-game mechanics in a radical way,
besides adding physics.

Vallter: It's normal bill. You can receive the detailed report via logs
requesting them in our Customer Service.

Vallter: Yes, we are planning to to that and physics will be the first step
in that direction.

Is anyone looking into this?
Vallter: Yes, we are currently working on a totally new forums (the changes
will be significant, as well as they were with the Portal). With a
new engine we will be able to fix the major part of issues current
version has.

Vallter: Yes, it will be added in 7.0 update, which will be released pretty
soon! Also you can try it out now on the Public Test and actually
take a part in the Development providing feedback in the specific
threads!

Currently the JagdPanzer IV is regarded by most players as the weakest tier 6 TD in game by quite a margin and unofficial stats pages seem to back this up in terms of win rate.
Do the stats that WarGaming have also back up this perception and are there any plans to change the JagdPanzer IV to address this?
Vallter: I can suggest trying the 10.5 mm gun. Currently, basing on
statistics, we do not plan to change the characteristics of the
JagdPanzer IV besides of reworked mantlet in 7.0. Probably this
vehicle will be slightly rebalanced along with introduction of the
second TD line. The tests will show.
Also I do agree that this is not an easy vehicle to handle comparing with Stug III.
Also I do agree that this is not an easy vehicle to handle comparing with Stug III.

PanzerJager I / \ Stug III Marder II | | JagdPanzer 38D Marder III | | JagdPanzer IV DickerMax | | JagdPanther Nashorn | | JagdPanther II Sturer Emil | | JagdPanzer E-50 Ferdinand | | Jagdpanzer E-75 Jagdtiger \ / Jagdpanzer E-100
I added a T10 TD into the mix because I was also wondering if the devs have considered seriously the potential for T10 TDs. I do no know about the other nations, but at least the US (T110 AT, version 4 of the Chrysler proposal) and Germany (Jagdpanzer E-100) have that potential.
Vallter: Please, address your suggestions to specific forum section.

When will map pings and hotkeys be added to the ignore player feature? This was marked as something missed when ignore was implemented but I haven't heard anything about it since.
Vallter: It was scheduled to be added along with other

Vallter: Yes, if you have important facts regarding the change.
