Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

You Ask, We Reply: Clans and Ultimate Conquest Answers

Дата: 04.10.2011 15:58:00
View PostNoblePlatoon, on Oct 04 2011 - 03:40, said: SO...monopolies continue. Alliances between monopolies continue. And a clan cannot compete unless they have several dozen Tier 10's. Great job, W.o.T. :blink:

Vallter: A clan can make an alliance with another clan and be more competitive. If players are good in diplomacy, we see no reasons in punishing them. BUT big clans holding with a big amount of provinces will suffer from riot and freezing system. For example, the riot will be in the heart of their territories. They will have to move chips to it and defend it. After the defense, tanks, which were destroyed or damaged during the battle will be locked for certain time. Bigger the clan is - more riots happen within their lands. And each riot is a minus in amount of their fighters and their tanks.
Why do we implement tank locking system without riots? I'll answer you. Though we want to make it hard to control big amount of provinces, our intention is to make it much more competitive, but not impossible. That is why we want to balance and test the 'locking' feature before introducing riots. And after that introduce riots and balance them, before adding other feature. Unfortunately, I have to remind you, that Clan Wars are still in Beta, because all updates performed to it have be balanced only after the implementation, since they are changing core tactics and mechanics.

View PostFaustianQ, on Oct 04 2011 - 04:01, said: So basically, they want large alliances, a stagnant map as people are punished for battling, do not care or are utterly blind to smaller clans, and only want people with multiple T10 tanks to compete in UC.
That's what I took away from this.

Vallter: We for sure look through different variants.

View PostDrakenred, on Oct 04 2011 - 04:58, said: I dont know, maybee the plan is for tanks that are frozen can only be repaired at the rate of 1 tank per owned productive provice per day and the que placment is autmatic based on when your tank gets hit or something.(Ie Eventualy even the mega clans will run out of repaired tanks)

Vallter: Probably, we will start a thread regarding timezones and will try to solve this issue before uniting the servers.

View PostGeneralGeorge, on Oct 04 2011 - 08:01, said: YOU NEED to REVISE your thinking on #12 & #13
10pm EDT start of a battle for 2/3rds of the USA is to late!! Then expect to goto 1am next day is outragious.
People DO WORK and goto school...................
8pm EDT is more reasonable

Vallter: About the coastal territories - we will think about it.
Why are we not afraid, that big alliances will just create lots of ghost clans? Because in this manner they will receive chips, but not accounts and soldiers for their war. They will have to transfer people and accounts from one clan to another. After this, all accounts will be locked for 48 hours from changing a clan. This means, that land of the main clan will be much more vulnerable for the next 48 hours. And normally, main land gives much more gold.

View Postxamichee, on Oct 04 2011 - 12:15, said: In regards to the alliance situation that dominates the current map, the issue is that it's far too easy to control large areas due to the limited number of landing spots. You are planning to address part of that issue by not allowing clans that own territories from applying for landing applications. I expect the clans which are part of the current alliance can overcome this change by creating ghost clans to monopolize the landings as they are currently doing. Why not simply make every coastal territory available for landing? At present, it's far too easy to control large territories with a very small group of players. The control of large numbers of territories, should require large numbers of clans, which isn't the case at present. Without some changes that make it harder for a relatively small number of players to control large sections of the map, clan wars--which is the only real reason to play WoT in the longer term--will become a joke. Unfortunately, clan wars isn't competitive at all, which will be an issue that plagues the continued growth of the player base.

Vallter:

Реклама | Adv