WGNA answers your questions - Part 2
Дата: 08.08.2018 19:53:59
Double_O7, on Aug 07 2018 - 09:45, said: Any chance I could ask them this? I found this video on
Youtube that a guy named Claus Kellerman posted about the toxicity
problem. In my opinion, I think he made some really good points on
how to prevent trolling. I will warn you, that he does say a few
words on the vulgar side, but nothing discriminating. Here
is the link: https://www.youtube.com/watch?v=-LB4rspa_TMTragicLoss: I found this video on Youtube that a guy named Claus
Kellerman posted about the toxicity problem. In my opinion, I think
he made some really good points on how to prevent trolling. I will
warn you, that he does say a few words on the vulgar side, but
nothing discriminating. Here is the link: https://www.youtube.com/watch?v=-LB4rspa_TM
Claus does bring up some good points about Toxicity and we have
answered a few questions in regards to map pinging and team damage.
One of the daunting issues of "catch-all" solutions like heavy
fines for Team Damage is accidental team damage. We'd be fining
people for RNG left and right. When it comes to solutions for such
a specific subset of toxicity, you have to consider all of the
common outliers of what the cause of this action was.
EDIT: I do love the idea of "Compliments" as WoWS already has this
in the game.
Block Quote Is it possible that people who are mass muted by the players in in-game chat will become auto-muted in random games by the auto-moderator? CM: It's an interesting idea, we are always looking at improved ways to deal with toxicity. MHM: I like the idea, powered by the community, but an idea like that leaves the door wide open for griefing issues. Especially if 100 people clans decide they don't like one player for whatever reason. It's a tough nut to crack, but I like the idea. During Frontline Mode, team damage was removed. Are there plans to remove team damage in the future in regular matches? CM: It's a topic that comes up, especially surrounding how to deal with people who do damage intentionally. There are several views on this subject, but for the time being I don't believe there are any plans to remove it from Random Battles. RB: My controversial take on this. WOT needs a permanent "fun" mode where there is no team damage. Lower risk would mean lower reward.
TragicLoss:
Block Quote I also heard some ideas about the ongoing SPG problem. (1) Reduce the amount of SPGs to one per game. (2) Make the amount of SPGs per game unlimited, but give players the option to play with artillery or not. Those were the two simplest options I heard, but then again, that might cause major problems in both the current match maker and even the future one.
TragicLoss: (1) Reduce the amount of SPGs to one per game. (2) Make the amount
of SPGs per game unlimited, but give players the option to play
with artillery or not. Those were the two simplest options I
heard, but then again, that might cause major problems in both the
current match maker and even the future one.
Surprisingly few questions about SPG changes were made. I'll see if
we can add the questions of "Limiting SPGs to 1 per battle"
can be added to our list of questions for the Devs (no promises as
it's pretty close to release for the answers).
WGNA answers your questions - Part 2














