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Lanchester's Laws and One-Sided Battles

Дата: 03.10.2019 23:29:05
View Postumkhulu, on Oct 03 2019 - 09:27, said: From Wikipedia *** quote *** With firearms engaging each other directly with aimed shooting from a distance, they can attack multiple targets and can receive fire from multiple directions. The rate of attrition now depends only on the number of weapons shooting. Lanchester determined that the power of such a force is proportional not to the number of units it has, but to the square of the number of units. This is known as Lanchester's square law. More precisely, the law specifies the casualties a shooting force will inflict over a period of time, relative to those inflicted by the opposing force. In its basic form, the law is only useful to predict outcomes and casualties by attrition. It does not apply to whole armies, where tactical deployment means not all troops will be engaged all the time. It only works where each unit (soldier, ship, etc.) can kill only one equivalent unit at a time. For this reason, the law does not apply to machine guns, artillery, or nuclear weapons. The law requires an assumption that casualties accumulate over time: it does not work in situations in which opposing troops kill each other instantly, either by shooting simultaneously or by one side getting off the first shot and inflicting multiple casualties. Note that Lanchester's square law does not apply to technological force, only numerical force; so it requires an N-squared-fold increase in quality to compensate for an N-fold decrease in quantity. *** quote ***   From the above, One cans see that Lanchester's Law does NOT apply when.... i. Teams split up to cover both flanks, TD's hide in bushes and lights push forward to scout. This happens in just about EVERY game. ii. Does not work when arty is able to splash or even kill multiple vehicles. Most battles include arty. iii. Tanks are ammo-racked and explode with one shot. iv. OP tanks, multi-skilled commanders,gold ammo and elite players all contribute towards a technological advantage which is precluded by Lanchester's Law.   With all the above exclusions, it is clear that Lanchester's Law, even in it's vaguest form, does NOT apply to WoT and we should face up to the fact that stacked teams are the major cause of blow-outs.      

The_Chieftain:  i. Yes, but as the link in the last quotation observes, there are usually various small fights scattered around the map. Three v Three, Four v Four and so on. Or, if one team is switched on, four v three or three v one. The principle remains valid, and it is why platoons of meds are normally feared: They normally work together.ii. Why not? Over a century ago, people realised you did not have to mass personnel in order to mass firepower. The whole point about the square  law is that it is -ranged-. An artillery piece which is weighing in on one of those small fights is still a "+1" to the number of vehicles doing combat, every bit as much as a TD 400m behind the line or a heavy tank right around the corner from the enemy. And, of course, both sides have artillery.iii. True, and there's no accounting for such vagaries. On the other hand, it's not as if it happens every time either, so for most purposes, this can be discarded. For planning/general principles, one can ignore this. If you fight 100 battles the same way, using the same tactics, on average, are you better or worse off? That's the best you can look for.iv. No, they simply add to the relative weight of fire. Just as an M48 will add more than a Type 59, a tooled up Leopard 1 will add more than a stock Leopard 1. It is not necessary to calculate specific values in order to understand that the cumulative effect of all fires being placed is what counts against the cumulative force facing. A BT-7 might be enough to tip the difference between a tooled-up T110E4 on the enemy team and a stock one on the near team. 

View PostFrontenacDuVandoo, on Oct 03 2019 - 09:31, said:   But the firepower of a tank depends a lot on the quality of the player. Both in terms of skills, and in terms of tank stats via crew skill, consumables, ammo usage, and equipment. In random battles there can be a huge variance between 2 tanks of the same model once you factor all these things.   Deleting a gun is important, but I think it's incorrect to say that there is an equivalency of firepower in WoT.

The_Chieftain:  Yes, but why would you focus on 1 v 1 duels? You should not be fighting on your own, you should be working as a group, preferably one which outnumbers the opposition. Plus as more vehicles get involved, the less important the relative superiority of a single vehicle becomes. Otherwise, whichever team has the best player in the best vehicle will always win. Obviously, that does not necessarily happen. 

View PostFlarvin, on Oct 03 2019 - 08:41, said:   This.    The link below demonstrates how this works in WoT.     http://forum-console.worldoftanks.com/index.php?/topic/52501-the-ruthless-math-of-wot/

The_Chieftain:  An excellent link, and I actually use a very similar "after X many salvos" example in my video.

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