T110's Second Century of Civilised Comfort
Дата: 23.11.2016 00:58:26
Slayer_Jesse, on Nov 22 2016 - 22:42, said: personally, i think you should start getting huge
normalization bonuses for triple overmatch, with increases for
every MM of shell caliber over X3.The_Chieftain: We agree, sortof. We differ in the details.
Avalon304, on Nov 22 2016 - 22:44, said: Thats actually great to hear... but the point Im trying to
make in general... is that really thin armor (the sides of
BatChats, STBs, etc and the roofs of many tanks) shouldnt be able
to bounce shells at all. It may, somehow, be realistic, but its bad
for gameplay and bad for balance. There should be a point at which
the the shell just goes through. Maybe it shouldnt be
>3x but that has worked fine for literally years and the
much easier solution to fixing the Stank and its derivitives would
have been just buffing the armor (even by 5mm or so). I love
the transparency, and the communication we are having here, but I
cant see any way in which this change is a good change or even a
needed change.The_Chieftain: The current system is daft and unintuitive. It completely
eliminates the design purpose of thin, highly-sloped armor, and
encourages folks to make 'trick shots' at that armor which by its
very nature is designed to be tough. I mean, heaven forbid that
players should try maneuvering (or maybe relying on friendly
artillery) to deal with tough opponents instead of demanding that
they be able to magically punch through things just because their
gun is 3x the armor value on a small part of the collision
model (Or whatever). I have no doubt that after the first
change, the balance team will have to have a look at a few
vehicles. But if it's bad for gameplay, I shall wait and see.
T110's Second Century of Civilised Comfort














