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T110's Second Century of Civilised Comfort

Дата: 23.11.2016 00:58:26
View PostSlayer_Jesse, on Nov 22 2016 - 22:42, said:   personally, i think you should start getting huge normalization bonuses for triple overmatch, with increases for every MM of shell caliber over X3.

The_Chieftain:   We agree, sortof. We differ in the details.   

View PostAvalon304, on Nov 22 2016 - 22:44, said:   Thats actually great to hear... but the point Im trying to make in general... is that really thin armor (the sides of BatChats, STBs, etc and the roofs of many tanks) shouldnt be able to bounce shells at all. It may, somehow, be realistic, but its bad for gameplay and bad for balance. There should be a point at which the the shell just goes through. Maybe it shouldnt be >3x but that has worked fine for literally years and the much easier solution to fixing the Stank and its derivitives would have been just buffing the armor (even by 5mm or so).   I love the transparency, and the communication we are having here, but I cant see any way in which this change is a good change or even a needed change.

The_Chieftain:   The current system is daft and unintuitive. It completely eliminates the design purpose of thin, highly-sloped armor, and encourages folks to make 'trick shots' at that armor which by its very nature is designed to be tough. I mean, heaven forbid that players should try maneuvering (or maybe relying on friendly artillery) to deal with tough opponents instead of demanding that they be able to magically punch through things just because their gun is 3x the armor value on a small part of the collision model (Or whatever). I have no doubt that after the first change, the balance team will have to have a look at a few vehicles. But if it's bad for gameplay, I shall wait and see.

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