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T95 needs a small speed buff

Дата: 31.10.2016 22:59:09
View PostVinnyI82, on Oct 24 2016 - 17:21, said:   Your w/r has absolutely nothing to do with the fact that the tank, in the current meta, is almost useless in multiple situations.  You have a good game here and there and claim w/r is fine so tank is fine.  How many of those games were you carried wins in? Don't be a troll Chieftan.    And I agree with post #33.  It doesn't need speed but a terrain resistance buff would benefit this tank better.

The_Chieftain:   If it were all carried wins, my win rate on the vehicle would be 49%, no? Or at least down to my 'average' win rate?   There is a difference between the tank being frustrating to play, and being inferior. It's frustrating, I get that. You don't play a couple of hundred games in the T95 and not know the highs and lows of the thing. I love the vehicle, but yes, I routinely get games where I pull my hair out because the game was lost (or worse, won) in a way that I had no ability to affect. The counter to that is that when you get games which you can affect, T95 is bloody awesome, which is part of the reason I love it. And, because I believe the vehicle is intended to be never stationary, I get those good games more often than not.   So here's the problem. Let's say you buff the speed somehow. More hp, higher top speed, less resistance, whatever. The vehicle will now be able to apply its total awesomeness far more frequently, and more greatly affect the games. This will increase the vehicle's overall win rate. Thus drawing the attention of the balance team who will then set about nerfing the vehicle in some manner to bring its overall win rate back into par. How will they nerf it? They won't do it by slowing it down, they've just increased the speed. So they have to reduce something which gives the T95 its awesomeness to begin with. Armor. Alpha. ROF, HP, things like that. The result? The Doom Turtle is no longer the rolling fortress of "Oh-My-God-a-T95-I-had-better-go-the-other-way" because, in order to get to more fights, you had to reduce its nature to begin with.   T95 is a very binary vehicle. It is a vehicle of total extremes. The secret to loving T95 is to accept that, to take the frustrations of the occasional terrible game as the payment you make for those games where you are unstoppable and lay waste to everything in your path. If you don't like that idea (and I'd say that the E3 is a derivative of it), maybe you'd be best served not playing T95 in the first place.

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