Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

T110's Third Summer of Love and Tolerance

Дата: 27.07.2016 08:26:14
View PostDuty_Remains, on Jul 27 2016 - 00:19, said:   While I actually agree with the players who are upset because ships that should use Situational Awareness (DD's) have no reason to take Basics of Survivability and I believe that changing a tier 1 skill should result in a total skill reset for all captains...   I can't help but enjoy the suffering of SA addicts.  Seriously, if a person recommends putting SA on cruisers, battleships or carriers... they'll get no sympathy from me.  I sincerely hope this costs the players who advocate prioritizing Situational Awareness and Concealment Expert above everything else a lot of real money.  That style of gameplay seriously undermines team dynamics with its focus on individual performance and its aversion to sharing risks during gameplay.   Situational Awareness shouldn't even be in WoWS (and Sixth Sense shouldn't be in WoT); there is no justification for it and no rational way to explain it.  The truth about stealth is that no matter what you'll never know whether or not it is effective until after the fact; sneaking should require the same discipline and self control in game as it does in the real world.  Taking the risk out of stealth is what has made stealth mechanics the dominate meta-game in both WoT and WoWS... and completely removed the question of when to fire at a target because there's no chance of waiting for a better shot or for them to get farther from cover before ambushing them.  When the target knows they've been seen you have to take whatever shot you can because you won't get another one (assuming you're not targeting the mentally infirm).   TL;DR:  Situational Awareness (and Sixth Sense) needs to be removed from the game.  It's a silly, overpowered "get out of jail free card" that has no reason to exist.

The_Chieftain:   Hear, hear.   I made what I considered to b a very strong argument against the inclusion of Sixth Sense in any way, shape or form in one of our products, and it resulted in engaging the senior designers in conversation on the subject. In the end, though, I lost. I'll post the extract of my argument later when I'm in the office (I believe it kills thoughtful gameplay), but near as I can tell, the gist of the winning argument was the belief that players want aids to make things easier far more than they want a challenge.

Реклама | Adv