Doesn't nerfing accuracy hurt ESports?
Дата: 28.01.2015 20:11:25
Jaguaratron, on Jan 28 2015 - 05:15, said: So.... you advocate games being rng dependant? I know
someone at wargaming has it hard for arty but reducing player skill
in a game seems abhorrentThe_Chieftain: Which skill? The ability to place rounds on specific parts
of your enemy? Or the skill involved in being a member of a team
which co-ordinates maneuver (Movement relative to the enemy) in
order to place overwhelming effective fires on them? Here's
an example. The US Army's marksmanship standards are, compared to
many other militaries, relatively low. Go take the top nine
civilian marksmen at the National Rifle Championships at Camp
Perry. These guys don't miss at a half-mile. Put them on the field
against a squad of nine fairly competent US Army soldiers, and see
who wins. The difference between winning and losing a team contest
isn't purely a matter of how good any individual is at any one
task, as the soldiers who are trained to work together and
supplement each other will usually be able to defeat the group
of nine individuals, unless the individual skill difference is so
ridiculously huge that you're looking at a team of Legolases
shooting a bunch of orks. Or, if you want to take a
different tack, a good team is one which implements tactics which
reduce the effect of Murphy. Any strategy which relies on things
going right is not a reliable strategy. As long as randomness is
not so bad that a norm cannot be reached over the duration of a
match, the ability to withstand the effect of luck's fickle fate
can be the true determinor of the great plans executed by good
teams.
Doesn't nerfing accuracy hurt ESports?














