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Artillery players - You have tracks use them!

Дата: 04.01.2015 06:58:53
View Posttekteam26, on Jan 02 2015 - 01:49, said: Well, I think that both sides have good points. Yes, arty drivers need to learn to displace periodically for a couple of reasons. The first is so they can get better fire angles on a particular target that is hiding behind an obstacle. Of course, if you site yourself in a non-traditional location on the map sheet, you can surprise players who hide in the same old place, behind that same old rock, game after game. The second reason is because if you are predictable, your adversaries can know where to look for you...and you will quickly die.

The_Chieftain:   This, very much this. I never hang out in spawn. There are two other reasons to stay close to the front line: Shorter time of flight and smaller aiming circle means more accuracy, and when the enemy scout does find you, running towards your nearby colleague will give you a better survival chance than trying to dogfight a scout.  

Quote The Bishop and Birch Gun are painfully slow. There is rarely any sense in relocating once the battle has begun. Moving takes the gun out of action, which can be a couple minutes. Also, once you go from stationary to in motion your machine is more visible. Sometimes it serves the team better to stay put and keep sending rounds down range.

The_Chieftain:   There is no SPG that I've played that I hang out in the spawn zone, or (in cases with short range), a straight line to the enemy. Yes, it can mean that you sacrifice a minute or two of shooting because you're moving. I believe that the new angles and increased accuracy, however, make up for this 'lost time'.  

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