WTH War Gaming. For the love of god add skill into MM stacking already.
Дата: 02.01.2015 21:44:22
Gilette, on Jan 01 2015 - 23:42, said: Please, by all means give me a logical reason or two why
including skill in some sort of fashion would not be beneficial and
be open minded to responses then. Instead of just trying to
belittle me.The_Chieftain: What is a skill-based solution which doesn't penalise good
players? Imagine, please, you're the best player on the
server. You have a 75% win rate. You are, with at least a vaguely
competent team backing you up, all but unstoppable. How does a
skill-based MM 'rig' the match so that both sides have a reasonable
equivalency of skill, and thus a reasonably equal chance of
winning? What are the chances that you will actually get a vaguely
competent team? Put simply, the only option is to give the
best player the worst team-mates. Yes, your reward for taking the
effort to learn to play, to become good, is to be given team-mate
after team mate who are "tomatoes." Just so that people who
aren't as good as you have a better chance to beat you. Even
if you were to implement 'bands' (based on whatever the requirement
is to be in a band), if you're at the top of the band, who are your
team mates going to be? People who are worse than you. Just to keep
things 'fair.' How are good players going to react to this
knowledge? They probably won't be happy. I submit that
it is, in fact, not fair, and that having the occasional rout such
as that of the OP is the cost of the random system we currently
have in play. And that the chance to win is purely based on how
good you are as a team randomly selected, not by penalising players
who are good, and giving people who are poor a routine crutch so
they can rely on the better players to carry.
WTH War Gaming. For the love of god add skill into MM stacking already.














