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How many of you would have more fun without sky cancer? UPDATED No arty game...

Дата: 10.11.2014 22:59:32
View PostKramburglar, on Nov 10 2014 - 20:29, said:   the difference is that when a single hull down tank is engaging you, you know exactly what its cone of influence is.  This allows you to either disengage, flank, or a combination thereof.  With arty, and the invisibility that I've mentioned earlier, there is no disengaging, there is no flanking arty's cone of influence.  There is no way to know where arty is directed, so most people will assume it's directed at them.  So even though a single arty's actual influence may be limited, its potential influence, on many maps, is near infinite, so gameplay is negatively affected.  This becomes exponentially worse the more arty there are per side.   Can it be dealt with?  Sure.  Is it fun to deal with?  Well, that's going to vary person to person, but I'd sure vote no.  Every other class is enjoyable to engage.  Sure there are specific examples in many classes that are poorly implemented, but overall as a class arty is the only one that consistently makes the game less fun, for me anyway

The_Chieftain:   A reasonable post, and I respect the opinion. If it were not a team game, I would agree with yor more. But this is a team game, and I submit that you cannot let a single enemy (or a minority of the enemy, at least) paralyse your team because the individuals  in your team are thinking about the effects on themselves, the individual, and not the effects on them, the team. Is it fun... well, I think it is. Whether you realise it or not, most all your actions in a game of WoT are informed by what your teammates are doing. If you're playing as an individual, I can certainly understand the objection.

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