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'Arty-safe' Positioning & Ignorant SPG Players

Дата: 19.10.2014 00:10:56
View Postlamplight, on Oct 18 2014 - 18:34, said: I get killed by Arty a lot. This isn't because I am a poor player (see my Sig), it is not because I do not understand the concept of Arty cover, and it is not because I am not aggressive enough. It is because the idea that 'Arty cover' actually exists in a practical way is, just, well, completely ridiculous. I got hit for 900 and was killed last night on Cliff while playing my IS-7. I bitched in chat about it and was greeted by a wonderful cut-and-paste response about how I am a terrible player and how I need to learn how to be Arty safe. I got interested in what spots where actually safe from Artillery on that Map, and here are the fruits of my effort:   Red marks: Possible SPG positions  Blue marks: Positions that would make you safe from all of these points Assuming at any given point in the game an Arty could be at any one of these spots, the true 'Arty safe' positions are few and far between, and those that do exist take you almost completely out of the game.   [content moderated - insults]  

The_Chieftain:   Pity. You came so close....  (FYI, when I'm Arty on that map, I often go to C8, so that blue area on the 8/9 line gets a bit smaller.)   You are one of the apparent few arty dislikers who have figured out that artillery in this game have tracks, and can move to hit places where 'traditinoal' arty-haters seem to think they're safe. I must admit to a certain satisfaction from trundling around only to hit stationary vehicles who are clinging behind a useless rock or building which is no longer in my way.   Sadly, you fail to take your analysis one step further. After concluding that it is unfeasible to stay out of the area of coverage of artillery, you do simply say 'Arty can hit me anywhere' and give up. you don't go on to think "what can I do to make me a more difficult or less tempting target for artillery." You may feel like you're caught between a rock and a hard place: Driving around erratically may get you killed by a TD, but staying still will likely get you killed by arty. Good. Being caught between the rock and the hard place makes things more interesting, forces you to constantly evaluate your choices and balance the risks to you at any moment and time.

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