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Why do Some Argue Against Skill Based MM?

Дата: 18.04.2021 03:58:36
View PostKorvick, on Apr 17 2021 - 19:46, said:   For point 2.  As has been repeated stated.  MM is not as easy to fiddle with as people think.  Just changing it to +1/-1 MM caused the queue times to blow out from a dozen seconds to minutes when they experimented with that on the ASIA server years ago.  Of course the queue times are going to blow out if you implement SBMM, it will have more variables.  How much it increases by is the big question and one that nobody will know unless they actually implement it.    So, so do we think they will gamble the hundreds if not thousands of man hours required to code this (and it will require that at the very least) only to have the players go, meh, too long, don't like.  Even those people right here and now who are advocating this change.  Can you guarantee that YOU will keep playing if they implement this?  Or that "all those people who left because of Random MM" will come back? (which has been said by some here).   Why would they bother?  Seriously.  Why would they do this when the current Random MM is giving them the results they want (ie Random) and the majority of the player base likes it that way.  That's right, the MAJORITY of the player base likes it that way.  The proof of that is the simple fact that the game is still going.  The supposition that the game would somehow become massively more popular if SBMM was implemented is completely unsubstantiated by any facts at all.

TeriyakiTanker: Ok, I'm not sure how many times I need to say this in the same thread BUT I AM NOT A PROPONENT OF SBMM, get it through your head.  And even more importantly than that I am fully aware that WG will not be implementing it.  SO PLEASE READ WHAT I HAVE WRITTEN BEFORE YOU REPLY. Now your first point is interesting about them trying +1/-1 MM on the Asian server and the effects, do you have any links to that information?  It would be interesting to read.

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