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Why do Some Argue Against Skill Based MM?

Дата: 18.04.2021 00:39:26
View PostGWyatt, on Apr 17 2021 - 14:49, said:   You are talking skill balancing as opposed to skill based match maker, in which you would be right, it would add no queue time as the balancing would happen outside the queue. Skill based, where you select members from the queue by skill, will add time to the queue as you wait for suitable players.   Since we have no way to know how many iterations it would take to skill balance two teams, as that would also be dependent on the particular method you choose to do the balance, we can't say how much time it would add before the battle countdown.

TeriyakiTanker: Again I think that would depend on your implementation, for instance if you just create two brackets say below 47% win rate and 47% win rate and above. What I am asking is does anyone have any evidence either way.  And I ask that because in almost all these threads two things happen1.  People who want SBMM are usually talking about something just skill sorting the reams to make them closer to "even" (whatever that means to them)2.  Someone one always comes in, completely unchallenged, and states as a fact that wait times would increase to an unacceptable level So I just want to know if anyone can give any kind of evidence that this would be the case or are people just talking out their butts?

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