The State of WoT...
Дата: 16.02.2019 17:37:51
Benjammn79, on Feb 16 2019 - 01:28, said: ...from a very average free account player. So here are some
thoughts I've had about WoT. I freely admit I'm
an average player. My win rate is almost exactly 50.5%.
I've been playing since open beta. *insert old man voice*
"back in my day I, we used to crash into unspotted tanks. In the
snow. Uphill both ways..." (we really did crash into
unspotted tanks.) I also remember when the T-28 soviet medium
had an 85mm gun. Ohhhh yeaaaaah. I used to play all the
time and bought a few prem tanks and some gold. Over the
years, WG would make changes - some good, some bad. However,
the overall direction has been negative and it's effected the
game. Enough so that if you saw Quickybaby's video, it's
clear the number of players are dropping off. Each time WG
makes a significant change there's a bump in the number of players,
then it drops off again. So here are my thoughts. WG,
if you're listening and you want to expand your player base,
addressing in game issues will work better than really cheesy
Youtube ads. They're really horrible...no, really. I
think the arty changes have mostly been good. I like not
being erased by a vehicle from the other side of the map hiding in
a bush. I'm not much of an arty player but I think it's an
improvement from the previous iteration The graphics upgrades were
awesome. Really nice change to the game. The maps are
gorgeous. As in people would stop mid battle to take it
in. Well done. Autoloaders/autoreloaders: Cool idea in a
niche, but not entire trees...on every new tree. Here is one
of the major issues where I think WG f*cked it up so bad, I'm not
sure they can ever bring it back. I've noticed playing
frontline in my Pershing (121% crew, fully upgraded, with improved
equipment) that the Progettos with their autoreloader just rips
through the Pershing. And if there's more than one, then just
get your one, maybe two shots in and then die. The issue
becomes if you don't drive an autoloader/relaoder, then the average
player is already going to lose. I used to play my T30 all
the time. I loved it. I took the trade off of a long
reload for that big alpha. But then with the flood of
autoloaders, they simply take the 750hp hit and then empty the clip
into the T30 and it's all over. For the average player,
autoloarders have made half of the tanks unplayable. Which is
a shame because there are some really fun tanks. Frontline
has made this abundantly clear. Premium accounts: I've had premium
accounts off and on. I rarely buy prem time and when I do I
almost never spend much on it. Why? Because why the
f*ck would I pay for something that expires without me getting to
use it? I don't get to play for hours every day so I'm not
going to waste my money. It'd be better spent on lottery
tickets or in Vegas than buying prem time. Pay to play/Pay to win:
Relatedly, it's time for WG to just admit they've made WoT pay to
play/pay to win and get rid of this "free to play" sh*t. With
the power creep and spamming new prem tier 8 tanks every couple
weeks just open the wallet if you want win at higher tiers because
the prems are better than the tech tree tanks. Also, anything
at or above tier 8 (for the average player) is pay to play
only. It's just too damn much to operate the high tier tanks
on a free account. So you either invest in a prem account or
buy up the oodles of tier 8 tanks and just print the credits with
better tanks than you'd be able to unlock through grinding. The
various gimmick modes: Some were ok, most were not very good.
Frontline is by far one of the better ones and it's already getting
old because of a poor reward system (again, screws over those
average players and caters to the wallet warriors and those purple
aliens) for the obnoxious grind. It's one map with objectives (guns
and caps) that never move. I'm at tier 26. Been a
general a couple of times. I really enjoy frontline, I really
do. But it's already gotten old because it's the same old,
same old. If you've played it a few times, you know what I
mean - same strategy. Same sniping spots. Same push
lines. So instead of churning out premium pay to win tanks
every couple weeks (or just slapping a black skin on it - how lazy
is that?) why not put some thought into a multitude of modes?
The folks at WoWS figured it out (the various modes I mean).
At it's core, WoT is just the same handful of maps played 15v15 and
is the exact same way every time. It just gets boring.
Campaigns: Interesting at first and at first glance, a cool
idea. But when considering the average player, unless they
have tier 10 tanks they'll never complete them. And WG of
course knows this because it's looking to make a buck and this is a
good way to do it. Have someone get half way into these
campaigns and then get stuck and realize if they buy a prem tank
it'll be easier! Overall, I think WG have slowly and
consistently made bad choices that have hurt the game. I
think unless they get new leadership and learn to think about the
game very differently, it will only get worse. By worse it
will cater solely to the wallet warriors and the purple
aliens. Everyone else, including me, will have moved on.
TeriyakiTanker: Don't agree with everything you said but well thought out
and makes a lot of sense.
The State of WoT...














