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Unfair advantage for when this goes retail.

Дата: 21.01.2011 15:59:21
View PostTanitha, on 21 January 2011 - 01:02 PM, said: I believe the full blown clanwars will be released with a world map after release, and will include the three servers USA, EU, Russia.
So based on that i have a few questions please.
1. I guess it will have to be released sufficiently after release to give the USA and EU players enough time to level up T10 tanks. Since they will be competing against the russians who have been playing for approximately 4? months. So the question is, is there any plans to make the US and EU crew additional skills (fire/repair/camo) level up a lot quicker than russias did? So the Eu and USA players can compete with similar additional crew skill levels? Otherwise the russian's will be playing with 100% 100Fire/100Repair/100camo crews And the usa/euros might only be on 100% 100 in (one) skill. If only the additional skills training is quickened and not the overall basic skill level. It wouldn't effect whether people pay gold for 100% crews or not.
2. Would the world map, be a "world map" covering Australia / Asia etc? So a all Australian clan can take Australia and have battles in their time zone? Or will it only be a map that contains Europe Russia and USA.? So an all Australian clan could still be viable for clanwars?
3. I think wot want clan battles to be unlimited levels, and a lot of the casual players want it to have levels restrictions. So in the end do you think it will be a mix? Like coastal starting land having a limit on the tiers? and the more valuable land having no limits?
4. I believe land will have different values, like some will produce credits, some produce credits and gold. Since clans start on the coast, will the coastal land be less valuable and the valuable land be inland? Or will it be historical, like major coastal cities that produce a lot in real life, will produce a lot in game.
5. Is there plans for clans to be able to enhance their land? like building factories to produce ammo, tank parts etc.. Would this be a release feature? or much further down the road?
6. I believe clan members are tokens on the map. So i assume they are "stationed" in land the clan owns, and are called on to do a defense if that land is attacked. How freely can these clan members / tokens be moved around. If for example you had a international clan, and owned two pieces of land, one in Germany and one in Russia. If Russia is attacked, would the players in the Germany land be able to be moved to do the defending battle in russia? or is it best for clans to own land next to each other so clan members can easily be moved around to defend.
7. Is it a max of 15 players stationed in one piece of land?
8. For international clan wars, who's server will the battle be on? Will it be like the timezone? IE played on the server of the country that is attacked? So if a Russian clan attacks a USA country, the game will be played in usa prime time on a usa server?
Thanks.

Tanitha:

View PostOverlord, on 21 January 2011 - 01:43 PM, said: 1. Projected timeline for integration of all server-based clan wars into global clan wars is currently unknown. There will be enough time to maximize any tanks and crews.
2. At early stage only Europe map is going to be available. Later all other regions will be added (apart from Antarctic perhaps).
3. To start clan wars at least 15 tier 5+ vehicles required. It is going to be the only limitation.
4. All porvinces will produce certain income in gold (only in gold). The amount of gold depends on the type of the province. Starting provinces produce less income than capital ones (eg Paris region is more important than Brittany).
5. Yes, this fearures will be added in future.
6. In order to move your troops from one owned province to another they both must have common border (the same goes for islands, they can connected with several coasts). Moreover, if the province you own is not connected with capital directly or through the chain of your provinces it doesn't produce any income, ie it is blockaded.
7. Up to 15 tokens per province.
8. Yes, the example is correct. We are going to use account roaming.

Tanitha:

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