A suggestion for the red line getting stuck problem
Дата: 09.01.2011 13:36:37
ArmsAndLegsGuy, on 09 January 2011 - 08:33 AM, said: The Developers have been working on it afaik, and I have noticed
that if you are able to get up to speed either forward or reverse,
and then gently tap the left or right key, at some time either your
front or rear end will get a small angle to the red line, and
thereby allow you to get free.
A better solution though, if possible, would be to make the red border "sawtoothed" in 45 degree angles. If it is in a sawtooth pattern with a quarter of the shortest tank's length, no tanks would be able to get stuck along the red border line, without a way to get free.
Sorry for the freehand MS-Paintbrush skills (or lack of same). But this graphic should give an idea of what I mean.
Ofcourse, this wouldn't work on the buildings, the railroad cars or any of the other objects with long straight lines. Another solution needs to be found there.
A&L-Guy
P.S. I would have posted this in the suggestions section, but alas I don't have enough posts yet, to do so. If a kind moderator would like to move my post there, I'd be much obliged.
A better solution though, if possible, would be to make the red border "sawtoothed" in 45 degree angles. If it is in a sawtooth pattern with a quarter of the shortest tank's length, no tanks would be able to get stuck along the red border line, without a way to get free.
Sorry for the freehand MS-Paintbrush skills (or lack of same). But this graphic should give an idea of what I mean.
Ofcourse, this wouldn't work on the buildings, the railroad cars or any of the other objects with long straight lines. Another solution needs to be found there.
A&L-Guy
P.S. I would have posted this in the suggestions section, but alas I don't have enough posts yet, to do so. If a kind moderator would like to move my post there, I'd be much obliged.
Tanitha:
Archives\Beta\Suggestions\A suggestion for the red line getting stuck problem