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World Of Tents

Дата: 17.12.2010 15:11:08
View PostNoMoreChillies, on 17 December 2010 - 02:13 PM, said: It seems that so many games I play, people spend 8+ minutes camping, sitting behind a bush/house/rock waiting for some poor tank to roll by.
This leads to a stale gameplay, not much fun, and ultimately less people playing.
I would like to see more people enjoy this game, and thus the game become successful.
So lets thrash out some ideas that can help avoid camping:
#1 Map Design - 2 flags to cap leads to people thinking they need to defend. Remove 1 flag and make the game a traditional assault vs defense style. Then 1 side is forced to move and push on the objective. Lower map times to 10 minutes, forcing the issue even more.
#2 Spotting system - Moving puts a massive big sign above your head asking to be shelled. Remove this sign, its not needed. Instead use a fog of war radius relative to your tanks view range and radio contact with other tanks. Let people be able to move from cover to cover without being seen. All that is needed is the red dot on the minimap, which can update every 10 secs eg: you see enemy tank, push t to spot it and the red dot appears on the minimap in the position you saw. You cannot spot for another 10 secs giving the enemy time to get away or advance on you.
#3 Artillery - too accurate and too powerful. Artillery should be an area affect weapon. Change it from single shot, to 5 shots each time, and those 5 shots land randomly in the square your choose to target. Also remove the overhead view, thats just like a maphack. Artillery just needs to use a full screen minmap version, maybe with smaller squares. To offset artillery being less effective, give larger rewards for damage done.
#4 Smoke screens - Artillery the ability to drop smoke screens on the map. This is a common and well used tactic in many war games, and its use here would add to immersion and gameplay.
#5 View range relative to armor - More armor = less view range. This gives light tanks the ability to scout properly and not be 1 shot by some heavy tank they cannot see. This would also encourage heavy tanks to keep a light tank close by to spot for them, as well as send out scouts to find the enemy.
If some of these or all of these ideas have been said before i apologize.
Please feel free to add any you have, and maybe the Devs can listen to the feedback and make changes so the games are FUN.

Tanitha: 1. Many different game types are already coming apart from the capture the flag we have now.
2. There is already a spotting thread, Please add to that.
http://forum.worldof...potting-thread/
3. There is already a arty thread, Please add to that.
http://forum.worldof...615-discussion/
4. Smoke screens for arty has already been suggested.
5. Its already coming pretty much. Visibility of light tanks is getting reduced, and heavy tanks is getting increased.
IE smaller tanks are getting harder to see, bigger tanks are getting easier to see.
All in all, please continue the discussions in their existing threads. Thanks.
Closing.
**Edit Eide beat me to it : )

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