9.6 Patch Notes
Дата: 24.02.2015 02:25:48
Pigeon_of_War: Notable Features
-New HD quality vehicle models: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
-Added the following vehicles to Premium Shop: STA-2, tier VIII Premium Japanese medium tank and AMX Chasseur de chars, tier VIII Premium French medium tank
-Added the Panther mit 8,8 cm L/71, tier VIII Premium German medium tank to the in-game Store
-New Combat Reserves in Stronghold mode: Artillery Strike and Airstrike
-Changed the distribution of hits at the aiming circle (reduced the number of hits at the very center of the reticle)
-Added an option to change the qualification of Crew members
-Reworked the chat Contact list (details below)
-Rebalanced the view ranges of some tanks and tank destroyers
-Added option to register and login via social networks
-Note! At release, this option will only be available on NA servers, due to high potential load on game servers.
Maps
-Fixed some uneven terrain on Steppes, Prokhorovka, and Redshire -Improved the gameplay features on Mines
-Added the following maps to Team Battle mode: Lakeville, Mines, and Sand River
-Improved the gameplay in Team Battle mode for Himmelsdorf
-Changed some types of barricades on Stalingrad
-Added the effect of artillery preparation during the countdown before the start of a battle on Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad
-Improved effects on Steppes, Mountain Pass, and Sand River
-Fixed the issue with concealment not working for some bushes on Prokhorovka
-Fixed the issues with visual and damage models for some environmental objects
-Removed Dragon Ridge
-Improved performance on Redshire
Changes to Vehicle Characteristics
-Reworked the following vehicles in HD quality: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
-Fixed some issues with the visual models for: Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog, T28 Concept, Achilles IIC
-Fixed some issues with the damage models for: T28 Concept, Stuart I, Achilles IIC, M2
-Fixed visual model issues with Т-54 first prototype, Е 100, M4 Improved, T28 concept, Tiger P, Pz.III Ausf.K, Achilles IIC, Ferdinand, Löwe
-Fixed damage model issues with Е 100, Löwe, Tiger P, Т-54 first prototype, M2, T95, AMX 50 B
USA T95E2: -Repair cost reduced by 31% M41 Walker Bulldog:
-Increased reload times:
-76mm Gun M32 for the M41 turret from 3.8s to 4.5s
-76mm Gun T91 for the M41 turret from 3.1s to 3.3s
-76mm Gun T91E5 for the M41 turret from 34s to 38s
-76mm Gun M32 for the M41A1 turret from 3.6s to 4.4s
-76mm Gun M32 late for the M41A1 turret from 3.5s to 4.3s
-76mm Gun T91 for the M41A1 turret from 3s to 3.3s
-76mm Gun T91E5 for the M41A1 turret from 32s to 36s T37:
-Decreased view range of the T41 pilot number 1 turret from 390m to 385m
-Increased dispersion of the 76mm Gun T91 from 0.36m to 0.38m T71:
-Reduced gun dispersions:
-On move for the T71 suspension by 23%
-On hull traverse for the T71 suspension by 23%
-On move for the T71A1 suspension by 25%
-On hull traverse for the T71A1 suspension by 25%
Reduced aiming times:
-76mm Gun M1A2 for the T71 turret from 2.3s to 2.1s -76mm Gun T185 for the T71 turret from 2.3s to 2.1s
T21:
Reduced gun dispersions:
-On move for the VVSS T48M1A1 suspension by 12%
-On hull traverse for the VVSS T48M1A1 suspension by 12%
-On move for the VVSS T48M1A2 by 14%
-On hull traverse for the VVSS T48M1A2 suspension by 14%
-QF 6-pdr Mk. III gun from 0.43m to 0.41m
-75mm Gun M3 from 0.46m to 0.44m
-76mm Gun M1A1 from 0.43m to 0.41m
Increased crossing capacities: -VVSS T48M1A1 suspension on solid terrain by 10%
-VVSS T48M1A1 suspension on medium terrain by 8%
-VVSS T48M1A1 suspension on soft terrain by 10%
-VVSS T48M1A2 suspension on solid terrain by 11%
-VVSS T48M1A2 suspension on medium terrain by 10%
-VVSS T48M1A2 suspension on soft terrain by 12%
Reduced reload times:
-75mm Gun M3 for the T21 turret from 3.8s to 3.5s
-76mm Gun M1A1 for the T21 turret from 3.8s to 3.3s
-76mm Gun M1A2 for the T21 turret from 3.3s to 3.2s
-76mm Gun M1A2 for the T21 turret from 2.3s to 2.1s
-Hit points from 590 to 600 T110E3: Reduced view range from 400m to 390m
T110E4: Reduced view range from 400m to 390m T67:
-Reduced view range of the T49 turret from 350m to 320m
-Reduced view range of the T67 turret from 370m to 340m M8A1: -Reduced view range from 370m to 320m T40: Reduced view range from 400m to 310m
T82: Reduced view range from 370m to 300m
T29: Increased view range of the T123 turret from 330m to 350m
USSR Т-54 lightweight:
-Increased crossing capacities:
-Т-54 ltwt. suspension on soft terrain by 12%
-T-54 enhanced ltwt. version suspension on medium terrain by 11%
-T-54 enhanced ltwt. version suspension on soft terrain by 14%
Reduced reload times:
-100mm D-10Т gun for the Т-54 lightweight version from 8.2s to 7.6s
-100mm D-10Т mod. 1945 for the Т-54 lightweight version turret from 8s to 7.5s
Reduced aiming times:
-100mm D-10T mod. 1945 for the Т-54 lightweight version turret from 2.3s to 2.2s
-100mm D-10T gun for the Т-54 lightweight version from 2.9s to 2.7s
Reduced dispersions:
-100mm D-10Т gun on turret traverse by 33%
-100mm D-10Т mod. 1945 gun on turret traverse by 33%
-Increased hit points from 1,200 to 1,250 МТ-25:
-Reduced reload times:
-45mm 20K 45mm 20K gun for the МТ-25 turret from 2.1s to 2s
-45mm ВТ-43 gun for the МТ-25 turret from 2.1s to 2s
-37mm Automatic SH-37 for the Т-34М mod. 1941 turret from 45.7s to 40s
-45mm ВТ-43 gun for the Т-34М mod. 1941 from 2.1s to 2s
-45mm 20K gun for the Т-34М mod. 1941 from 2.1s to 2s
-57mm ZiS-4 for the Т-34М mod. 1941 turret from 2.7s to 2.4s
Reduced aiming times:
-45mm 20K gun for the МТ-25 turret from 2.3s to 2.2s
-57mm ZiS-4 gun for the Т-34М mod. 1941 from 2.3s to 2.1s
-45mm 20K gun for the Т-34М mod. 1941 from 2.3s to 2.1s
Reduced dispersion:
-45mm 20K gun from 0.46m to 0.44m
-45mm 20K gun from 0.46m to 0.44m
Object 263: -Reduced view range from 410m to 390m
Object 268: -Reduced view range from 400m to 370m
Object 704: -Reduced view range from 390m to 360m
ISU-152: -Reduced view range from 370m to 350m
SU-85B: -Reduced view range from 390m to 310m
SU-76: -Reduced view range from 350m to 290m
Т-34: -Increased view range of the Т-34 mod. 1940 turret from 240m to 320m
Germany Waffentrager auf E 100: -Reduced view range from 420m to 380m
Rhm.-Borsig Waffentrager: -Reduced view range from 400m to 360m
Waffentrager auf Pz. IV: -Reduced view range from 410m to 370m
Pz.Sfl. IVc: -Reduced view range from 380m to 340m Aufklarungspanzer Panther:
-Increased crossing capacity for the Aufkl. Panther suspension on soft terrain by 10%
-Increased crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
-Increased view range of the VK 28.01 Ausf. C turret from 390m to 400m
-Reduced dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse by 17%
-Reduced dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse by 17%
-Reduced dispersion of 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret from 3.4s to 3.3s
Jagdpanzer E 100: -Reduced view range from 400m to 390m
Nashorn: -Reduced view range from 390m to 360m
Jagdpanther II: -Reduced view range from 380m to 360m
Marder 38T: -Reduced view range from 360m to 320m
Sturer Emil: -Reduced view range from 400m to 370m
Marder II: -Reduced view range from 350m to 310m
Jagdpanther: -Reduced view range from 370m to 350m
Panzerjager I: -Reduced view range from 330m to 300m
Great Britain FV215b (183): -Reduced view range from 400m to 390m
Alecto: -Reduced view range from 390m to 330m
Universal Carrier 2-pdr: -Reduced view range from 330m to 300m
Valentine AT: -Reduced view range from 360m to 320m
France AMX 50 Foch (155): -Reduced view range from 400m to 380m
AMX 50 Foch: -Reduced view range from 390m to 380m
S35 CA: -Reduced view range from 400m to 340m
Renault UE 57: -Reduced view range from 360m to 320m
Renault FT AC: -Reduced view range from 330m to 300m
ARL 44:
-Increased view range of the FCM F1 turret from 320m to 340m
-Increased view range of the ARL 44 turret from 330m to 350m
China 59-16:
-Reduced gun dispersions:
-On move for the 131 suspension by 10%
-On hull traverse for the 131 suspension by 10%
-On move for the 131 model 2 suspension by 11%
-On hull traverse for the 131 model 2 suspension by 11%
-Reduced reload times:
-57mm 55-57FG gun for the 131 turret from 3s to 2.9s
-76mm 54-76T gun for the 131 turret from 3.7s to 3.5s
-57mm 55-57FG gun for the 131-1 turret from 2.8s to 2.6s
-76mm 54-76T gun for the 131-1 turret from 3.4s to 3.2s
-76mm 54-76TG (autoloader) gun for the 131-1 turret from 10s to 9s
-Increased hit points with the 131 turret from 530 to 550
-Increased hit points with the 131-1 turret from 580 to 590
WZ-132:
-Reduced dispersions:
-Gun dispersion on move for the WZ-131-1 suspension by 12%
-Gun dispersion on hull traverse for the WZ-131-1 suspension by 12%
-Gun dispersion on move for the WZ-132 suspension by 14%
-Gun dispersion on hull traverse for the WZ-132 suspension by 14%
-100mm 59-100T gun on turret traverse by 14%
-100mm 59-100T gun from 0.39m to 0.38m
-100mm 60-100T gun on turret traverse by 14%
-Reduced reload times:
-100mm 59-100T gun for the WZ-131-1 turret from 9.1s to 8.5s
-85mm 64-85T gun for the WZ-131-1 turret from 5.7s to 5.5s
-85mm 64-85TG gun for the WZ-131-1 turret from 5.7s to 5.5s
-100mm 59-100T gun for the WZ-132 turret from 8.9s to 8.3s
-100mm 60-100T gun for the WZ-132 turret from 8.5s to 7.9s
-85mm 64-85T gun for the WZ-132 turret from 5.5s to 5.4s
-85mm 64-85TG gun for the WZ-132 turret from 5.5s to 5.4s
-Reduced aiming time of 100mm 59-100T gun for the WZ-132 turret from 2.7s to 2.5s
-Increased hit points with the WZ-131-1 turret from 950 to 1000
-Increased hit points with the WZ-132 turret from 1050 to 1150
WZ-131:
-Reduced dispersion:
-Gun dispersion on move for the WZ-131 suspension by 11%
-Gun dispersion on hull traverse for the WZ-131 suspension by 11%
-Gun dispersion on move for the WZ-131 model 2 suspension by 12%
-Gun dispersion on hull traverse for the WZ-131 model 2 suspension by 12%
-85mm 56-85JT gun from 0.38m to 0.37m
-85mm 56-85JT gun from 0.38m to 0.37m
-100mm 59-100T gun from 0.39m to 0.38m
-Reduced reload times:
-76mm 54-76TG (autoloader) gun for the 132A turret from 8.7s to 8.2s
-85mm 56-85JT gun for the 132A turret from 5.7s to 5.5s
-100mm 59-100T gun for the 132B turret from 9.3s to 8.7s
-76mm 54-76TG (autoloader) gun for the 132B turret from 8.7s to 8.2s
-85mm 56-85JT gun for the 132B turret from 5.7s to 5.5s
-85mm 62-85T gun for the 132B turret from 5.7s to 5.5s
-85mm 64-85T gun for the 132B turret from 5.7s to 5.5s
-Reduced aiming time of 100mm 59-100T gun for the 132B turret from 2.9s to 2.7s
-Increased hit points with the 132A turret from 800 to 820
-Increased hit points with the 132B turret from 880 to 900
Gameplay
-Fixed an issue with the awarding of Naydin's Medal
System
-Optimized the display of some special effects
-Fixed the flickering of transparent foliage
-Fixed the visual stuttering of the game client with high latency
-Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized WoT client window
-Optimized the memory consumption in battle
-Fixed some hang-ups and crashes of the game client
Interface
-Chat Contact List -Changed the structure of the Contact list (added categories, contact groups, Contact list settings)
-Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players
-Added option to create/edit/delete custom groups in the Contact list
-Added option to search for a contact in the Contact list (Note: will prove helpful to those who have many contacts in their list)
-Added an option to rearrange contacts in your Contact list using drag-and-drop
-Added activity statuses for players in the game client: in battle / in Garage. Statuses are displayed in the Contact list for player's friends
-Rearranged the context menu actions and edited their text
-Added the variability in actions displayed in the context menu depending on the relationship between the players and interface
-Changed the interface of the "Invitation to Tactical Unit" window
-Added an option to send messages to all players who are online/offline, except to players in your Blacklist
Other Bugfixes and Changes
-Added option to login or registed in game client via social network servies
-Added a "Remember Me" option on the login screen
-Improved the interfaces of Gold exchange and experience conversion
-Fixed the description of the Tank Sniper award
-Changed the inscription for French "Gardes courageux" to "Coeurs vaillants"
-Expanded the Executive Commander's Stronghold management permissions
-Fixed some issues with interface and gameplay in Strongholds
-Fixed some issues with interface in Personal Missions
-Fixed some issues with functionality of the voice chat
-Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed
-Fixed the "twitching" of the vehicle when viewing a replay
-Fixed other issues with replay playback
-Fixed the brief display of a point where vehicle was last spotted instead of vehicle markers when switching between allies (postmortem mode)
-Fixed the playback of the "That was close" sound notification when player's own vehicle was damaged
-Fixed the issues with the inability to go to the Garage tab when choosing the "Select a vehicle in the Garage" option
-New HD quality vehicle models: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
-Added the following vehicles to Premium Shop: STA-2, tier VIII Premium Japanese medium tank and AMX Chasseur de chars, tier VIII Premium French medium tank
-Added the Panther mit 8,8 cm L/71, tier VIII Premium German medium tank to the in-game Store
-New Combat Reserves in Stronghold mode: Artillery Strike and Airstrike
-Changed the distribution of hits at the aiming circle (reduced the number of hits at the very center of the reticle)
-Added an option to change the qualification of Crew members
-Reworked the chat Contact list (details below)
-Rebalanced the view ranges of some tanks and tank destroyers
-Added option to register and login via social networks
-Note! At release, this option will only be available on NA servers, due to high potential load on game servers.
Maps
-Fixed some uneven terrain on Steppes, Prokhorovka, and Redshire -Improved the gameplay features on Mines
-Added the following maps to Team Battle mode: Lakeville, Mines, and Sand River
-Improved the gameplay in Team Battle mode for Himmelsdorf
-Changed some types of barricades on Stalingrad
-Added the effect of artillery preparation during the countdown before the start of a battle on Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad
-Improved effects on Steppes, Mountain Pass, and Sand River
-Fixed the issue with concealment not working for some bushes on Prokhorovka
-Fixed the issues with visual and damage models for some environmental objects
-Removed Dragon Ridge
-Improved performance on Redshire
Changes to Vehicle Characteristics
-Reworked the following vehicles in HD quality: Löwe, Ferdinand, E100, Tiger (P), T95, Object 704, AMX 50 B
-Fixed some issues with the visual models for: Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog, T28 Concept, Achilles IIC
-Fixed some issues with the damage models for: T28 Concept, Stuart I, Achilles IIC, M2
-Fixed visual model issues with Т-54 first prototype, Е 100, M4 Improved, T28 concept, Tiger P, Pz.III Ausf.K, Achilles IIC, Ferdinand, Löwe
-Fixed damage model issues with Е 100, Löwe, Tiger P, Т-54 first prototype, M2, T95, AMX 50 B
USA T95E2: -Repair cost reduced by 31% M41 Walker Bulldog:
-Increased reload times:
-76mm Gun M32 for the M41 turret from 3.8s to 4.5s
-76mm Gun T91 for the M41 turret from 3.1s to 3.3s
-76mm Gun T91E5 for the M41 turret from 34s to 38s
-76mm Gun M32 for the M41A1 turret from 3.6s to 4.4s
-76mm Gun M32 late for the M41A1 turret from 3.5s to 4.3s
-76mm Gun T91 for the M41A1 turret from 3s to 3.3s
-76mm Gun T91E5 for the M41A1 turret from 32s to 36s T37:
-Decreased view range of the T41 pilot number 1 turret from 390m to 385m
-Increased dispersion of the 76mm Gun T91 from 0.36m to 0.38m T71:
-Reduced gun dispersions:
-On move for the T71 suspension by 23%
-On hull traverse for the T71 suspension by 23%
-On move for the T71A1 suspension by 25%
-On hull traverse for the T71A1 suspension by 25%
Reduced aiming times:
-76mm Gun M1A2 for the T71 turret from 2.3s to 2.1s -76mm Gun T185 for the T71 turret from 2.3s to 2.1s
T21:
Reduced gun dispersions:
-On move for the VVSS T48M1A1 suspension by 12%
-On hull traverse for the VVSS T48M1A1 suspension by 12%
-On move for the VVSS T48M1A2 by 14%
-On hull traverse for the VVSS T48M1A2 suspension by 14%
-QF 6-pdr Mk. III gun from 0.43m to 0.41m
-75mm Gun M3 from 0.46m to 0.44m
-76mm Gun M1A1 from 0.43m to 0.41m
Increased crossing capacities: -VVSS T48M1A1 suspension on solid terrain by 10%
-VVSS T48M1A1 suspension on medium terrain by 8%
-VVSS T48M1A1 suspension on soft terrain by 10%
-VVSS T48M1A2 suspension on solid terrain by 11%
-VVSS T48M1A2 suspension on medium terrain by 10%
-VVSS T48M1A2 suspension on soft terrain by 12%
Reduced reload times:
-75mm Gun M3 for the T21 turret from 3.8s to 3.5s
-76mm Gun M1A1 for the T21 turret from 3.8s to 3.3s
-76mm Gun M1A2 for the T21 turret from 3.3s to 3.2s
-76mm Gun M1A2 for the T21 turret from 2.3s to 2.1s
-Hit points from 590 to 600 T110E3: Reduced view range from 400m to 390m
T110E4: Reduced view range from 400m to 390m T67:
-Reduced view range of the T49 turret from 350m to 320m
-Reduced view range of the T67 turret from 370m to 340m M8A1: -Reduced view range from 370m to 320m T40: Reduced view range from 400m to 310m
T82: Reduced view range from 370m to 300m
T29: Increased view range of the T123 turret from 330m to 350m
USSR Т-54 lightweight:
-Increased crossing capacities:
-Т-54 ltwt. suspension on soft terrain by 12%
-T-54 enhanced ltwt. version suspension on medium terrain by 11%
-T-54 enhanced ltwt. version suspension on soft terrain by 14%
Reduced reload times:
-100mm D-10Т gun for the Т-54 lightweight version from 8.2s to 7.6s
-100mm D-10Т mod. 1945 for the Т-54 lightweight version turret from 8s to 7.5s
Reduced aiming times:
-100mm D-10T mod. 1945 for the Т-54 lightweight version turret from 2.3s to 2.2s
-100mm D-10T gun for the Т-54 lightweight version from 2.9s to 2.7s
Reduced dispersions:
-100mm D-10Т gun on turret traverse by 33%
-100mm D-10Т mod. 1945 gun on turret traverse by 33%
-Increased hit points from 1,200 to 1,250 МТ-25:
-Reduced reload times:
-45mm 20K 45mm 20K gun for the МТ-25 turret from 2.1s to 2s
-45mm ВТ-43 gun for the МТ-25 turret from 2.1s to 2s
-37mm Automatic SH-37 for the Т-34М mod. 1941 turret from 45.7s to 40s
-45mm ВТ-43 gun for the Т-34М mod. 1941 from 2.1s to 2s
-45mm 20K gun for the Т-34М mod. 1941 from 2.1s to 2s
-57mm ZiS-4 for the Т-34М mod. 1941 turret from 2.7s to 2.4s
Reduced aiming times:
-45mm 20K gun for the МТ-25 turret from 2.3s to 2.2s
-57mm ZiS-4 gun for the Т-34М mod. 1941 from 2.3s to 2.1s
-45mm 20K gun for the Т-34М mod. 1941 from 2.3s to 2.1s
Reduced dispersion:
-45mm 20K gun from 0.46m to 0.44m
-45mm 20K gun from 0.46m to 0.44m
Object 263: -Reduced view range from 410m to 390m
Object 268: -Reduced view range from 400m to 370m
Object 704: -Reduced view range from 390m to 360m
ISU-152: -Reduced view range from 370m to 350m
SU-85B: -Reduced view range from 390m to 310m
SU-76: -Reduced view range from 350m to 290m
Т-34: -Increased view range of the Т-34 mod. 1940 turret from 240m to 320m
Germany Waffentrager auf E 100: -Reduced view range from 420m to 380m
Rhm.-Borsig Waffentrager: -Reduced view range from 400m to 360m
Waffentrager auf Pz. IV: -Reduced view range from 410m to 370m
Pz.Sfl. IVc: -Reduced view range from 380m to 340m Aufklarungspanzer Panther:
-Increased crossing capacity for the Aufkl. Panther suspension on soft terrain by 10%
-Increased crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
-Increased view range of the VK 28.01 Ausf. C turret from 390m to 400m
-Reduced dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse by 17%
-Reduced dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse by 17%
-Reduced dispersion of 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret from 3.4s to 3.3s
Jagdpanzer E 100: -Reduced view range from 400m to 390m
Nashorn: -Reduced view range from 390m to 360m
Jagdpanther II: -Reduced view range from 380m to 360m
Marder 38T: -Reduced view range from 360m to 320m
Sturer Emil: -Reduced view range from 400m to 370m
Marder II: -Reduced view range from 350m to 310m
Jagdpanther: -Reduced view range from 370m to 350m
Panzerjager I: -Reduced view range from 330m to 300m
Great Britain FV215b (183): -Reduced view range from 400m to 390m
Alecto: -Reduced view range from 390m to 330m
Universal Carrier 2-pdr: -Reduced view range from 330m to 300m
Valentine AT: -Reduced view range from 360m to 320m
France AMX 50 Foch (155): -Reduced view range from 400m to 380m
AMX 50 Foch: -Reduced view range from 390m to 380m
S35 CA: -Reduced view range from 400m to 340m
Renault UE 57: -Reduced view range from 360m to 320m
Renault FT AC: -Reduced view range from 330m to 300m
ARL 44:
-Increased view range of the FCM F1 turret from 320m to 340m
-Increased view range of the ARL 44 turret from 330m to 350m
China 59-16:
-Reduced gun dispersions:
-On move for the 131 suspension by 10%
-On hull traverse for the 131 suspension by 10%
-On move for the 131 model 2 suspension by 11%
-On hull traverse for the 131 model 2 suspension by 11%
-Reduced reload times:
-57mm 55-57FG gun for the 131 turret from 3s to 2.9s
-76mm 54-76T gun for the 131 turret from 3.7s to 3.5s
-57mm 55-57FG gun for the 131-1 turret from 2.8s to 2.6s
-76mm 54-76T gun for the 131-1 turret from 3.4s to 3.2s
-76mm 54-76TG (autoloader) gun for the 131-1 turret from 10s to 9s
-Increased hit points with the 131 turret from 530 to 550
-Increased hit points with the 131-1 turret from 580 to 590
WZ-132:
-Reduced dispersions:
-Gun dispersion on move for the WZ-131-1 suspension by 12%
-Gun dispersion on hull traverse for the WZ-131-1 suspension by 12%
-Gun dispersion on move for the WZ-132 suspension by 14%
-Gun dispersion on hull traverse for the WZ-132 suspension by 14%
-100mm 59-100T gun on turret traverse by 14%
-100mm 59-100T gun from 0.39m to 0.38m
-100mm 60-100T gun on turret traverse by 14%
-Reduced reload times:
-100mm 59-100T gun for the WZ-131-1 turret from 9.1s to 8.5s
-85mm 64-85T gun for the WZ-131-1 turret from 5.7s to 5.5s
-85mm 64-85TG gun for the WZ-131-1 turret from 5.7s to 5.5s
-100mm 59-100T gun for the WZ-132 turret from 8.9s to 8.3s
-100mm 60-100T gun for the WZ-132 turret from 8.5s to 7.9s
-85mm 64-85T gun for the WZ-132 turret from 5.5s to 5.4s
-85mm 64-85TG gun for the WZ-132 turret from 5.5s to 5.4s
-Reduced aiming time of 100mm 59-100T gun for the WZ-132 turret from 2.7s to 2.5s
-Increased hit points with the WZ-131-1 turret from 950 to 1000
-Increased hit points with the WZ-132 turret from 1050 to 1150
WZ-131:
-Reduced dispersion:
-Gun dispersion on move for the WZ-131 suspension by 11%
-Gun dispersion on hull traverse for the WZ-131 suspension by 11%
-Gun dispersion on move for the WZ-131 model 2 suspension by 12%
-Gun dispersion on hull traverse for the WZ-131 model 2 suspension by 12%
-85mm 56-85JT gun from 0.38m to 0.37m
-85mm 56-85JT gun from 0.38m to 0.37m
-100mm 59-100T gun from 0.39m to 0.38m
-Reduced reload times:
-76mm 54-76TG (autoloader) gun for the 132A turret from 8.7s to 8.2s
-85mm 56-85JT gun for the 132A turret from 5.7s to 5.5s
-100mm 59-100T gun for the 132B turret from 9.3s to 8.7s
-76mm 54-76TG (autoloader) gun for the 132B turret from 8.7s to 8.2s
-85mm 56-85JT gun for the 132B turret from 5.7s to 5.5s
-85mm 62-85T gun for the 132B turret from 5.7s to 5.5s
-85mm 64-85T gun for the 132B turret from 5.7s to 5.5s
-Reduced aiming time of 100mm 59-100T gun for the 132B turret from 2.9s to 2.7s
-Increased hit points with the 132A turret from 800 to 820
-Increased hit points with the 132B turret from 880 to 900
Gameplay
-Fixed an issue with the awarding of Naydin's Medal
System
-Optimized the display of some special effects
-Fixed the flickering of transparent foliage
-Fixed the visual stuttering of the game client with high latency
-Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized WoT client window
-Optimized the memory consumption in battle
-Fixed some hang-ups and crashes of the game client
Interface
-Chat Contact List -Changed the structure of the Contact list (added categories, contact groups, Contact list settings)
-Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players
-Added option to create/edit/delete custom groups in the Contact list
-Added option to search for a contact in the Contact list (Note: will prove helpful to those who have many contacts in their list)
-Added an option to rearrange contacts in your Contact list using drag-and-drop
-Added activity statuses for players in the game client: in battle / in Garage. Statuses are displayed in the Contact list for player's friends
-Rearranged the context menu actions and edited their text
-Added the variability in actions displayed in the context menu depending on the relationship between the players and interface
-Changed the interface of the "Invitation to Tactical Unit" window
-Added an option to send messages to all players who are online/offline, except to players in your Blacklist
Other Bugfixes and Changes
-Added option to login or registed in game client via social network servies
-Added a "Remember Me" option on the login screen
-Improved the interfaces of Gold exchange and experience conversion
-Fixed the description of the Tank Sniper award
-Changed the inscription for French "Gardes courageux" to "Coeurs vaillants"
-Expanded the Executive Commander's Stronghold management permissions
-Fixed some issues with interface and gameplay in Strongholds
-Fixed some issues with interface in Personal Missions
-Fixed some issues with functionality of the voice chat
-Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed
-Fixed the "twitching" of the vehicle when viewing a replay
-Fixed other issues with replay playback
-Fixed the brief display of a point where vehicle was last spotted instead of vehicle markers when switching between allies (postmortem mode)
-Fixed the playback of the "That was close" sound notification when player's own vehicle was damaged
-Fixed the issues with the inability to go to the Garage tab when choosing the "Select a vehicle in the Garage" option
9.6 Patch Notes














