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World of Tanks v.0.6.4 update: Discussion of preliminary patch notes

Дата: 13.03.2011 18:41:22
View Postfritz3d, on 13 March 2011 - 04:46 PM, said: OK thanks for the clarification on the tracers, that sounds a lot better.
Now back to the important issue of disabling shaking. I am happy to see that nobody here so far supports it. Please make sure the developers understand that this would be effectively the biggest gameplay (as well as balance) change so far, one that has NOT been requested at least from this community or the EU community (as far as I am aware), and that it appears the players here so far are against it.
Let's see how it will impact the game (and it WILL since everybody will turn it off):
- it will eliminate the concept of "stable gun platform" from the game - that is, more massive tanks are more stable and better able to keep their guns trained at a target. You can argue that this is simulated with the aiming circle but that's just for the gun accuracy and doesn't reflect the effect of the tank it's mounted on as a platform. Anybody who reads on tanks is familiar with this concept. A perfect example is the StuG III w. 75mm L/70 vs the Panther with the same gun. When you fire that gun in the StuG it rocks back and forth for 2-3 seconds. When you fire it in the Panther, well, not much happens. :) Don't the devs realize that any StuG player with half a brain would totally disable shaking if that will make their tank (ok, TD) 2x more effective?
- it will effectively nerf all tanks with smaller but high ROF guns in two ways, one is that hits by them will no longer have ANY effect on your heavy tank if they can't penetrate, and two is that they will no longer have any effect on the player, as there is this psychological effect when you are shot from 3-4 sides and your tank is constantly rocking around, it's at the very least confusing and at worst might actually make you pull back. These effects allow smaller and weaker armed tanks to sort of punch above their weight. Also they are better understood by good players, so what we have here is a change which will make the game easier for noobs and harder for good players in weaker tanks.
- same as above but even between tanks of equal capabilities, if you take the first shot you can then withdraw behind cover before the other tank recovers its aim. You can dominate an equal tier tank if you are just better at this. Take this away and I can see a drastic change in the way everybody fights.
I just completely don't understand why the devs suddenly decided to add this option. Was it requested on the Russian server? Why? How was it received there? It was certainly not requested here, is so far not well received and would add to the game absolutely nothing positive. The only result will be the removal of a significant part of gameplay which takes skill to exploit and which will mean
And let me add one more thing, I am by far not an amazing player and will probably never be, but I don't want any gameplay-breaking crutches like this option.
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Short version:
Either remove this option or come with a clear statement "we want the game to be more arcadey and to require less skill" which I'm sure will make many current players think twice before spending real money when the game is released.

Overlord: Minor clarification: the purpose of disabling shaking effect is not to make the game less realistic / more arcadish.
The reasoning behind this is solely technical. All the calculations are server side, that's way these shakings are often unsynchronized.
With 100 ms ping and even minor packet loss (rather ordinary situation) there will be a number of cases when the vehicle's hull is down in game client and up on server. Thus player won't get clear understanding of his gun and reticle actual positioning.
Revealing a secret, currently shaking effect while shooting/taking hit/starting movement/pulling up is client-side only, it makes aiming more difficult. On the server the vehicle is stationary in the cases mentioned.
We might change default "shaking effect" option to "off".

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