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Illegal Mod Bans Enter First Wave

Дата: 10.01.2017 01:09:53
NyxWGA: We won't be listing the names of illegal mods for exactly the reason mentioned by others in the thread. Mods are developed by third parties with no oversight by WG. When a mod changes, we don't require any sort of approval process, so we don't know when changes are made, or what those changes are.   If I tell you that "CheatersRUSmod" is illegal, the guy who makes "CheatersRUSmod" can change the name and then folks can claim that the mod they are using isn't on the list of illegal mods.   If I tell you that "TotallyLegitMod" is fine for everyone to use, and the guy who makes "TotallyLegitMod" changes it tonight and now it fits into the illegal description, folks will be very angry when they get sanctioned for using it.   It would be impossible to make a list of the name of every mod that is illegal and keep it updated. We would only be able to tell you if the mod was illegal right this instant. Our list would be incorrect before the day was out. Instead, we have given you the description of what makes a mod illegal. If the mod you want to use fits into any of these descriptions, it is illegal regardless of who made it, or what its name is:   *Revealing the positions of enemies in a way not included in the vanilla client. Marking objects destroyed on the map and minimap in real-time by altering the display of shell flight tracers or calculating the position of enemy artillery with tracers and marking them, as well as those that keep spotted vehicles displayed, even when not aiming at them *Making it easier to block an enemy’s shell by indicating their exact aiming point (for example, with a laser beam) *Alerting you when spotted vehicles are reloading, including displaying an enemy's reloading timer *Auto-aim, or “aimbots” that provide more functionality than the “aim lock” in the vanilla client, specifically those that aim at the enemy's weak spots or automatically lead the aim so the offending player can focus on maneuvering their tank *Enabling automatic use of non-Premium consumables *Aiding in finding enemies by letting you adjust the transparency of objects on the map *Leaving “ghosts” of enemy vehicles on the battlefield where they were last detected *Any direct alteration of the physical properties, performance characteristics, or effects of any vehicle or object in the game, or otherwise subverting the game rules   We spend time investigating accounts, and once we have enough evidence to be sure the account is using one of these, we take action. Accounts that we are not yet sure about remain under investigation until we are sure. We do not release detailed information or evidence regarding these bans, even to the account holders - if we shared exact information about what we were detecting and how we were doing it, mod makers would be able to use it to make their cheats harder to detect.   Disputing moderation or banning is not allowed on the forums, which is why threads are being closed.  

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