Guide Park: King Tiger
Дата: 04.03.2013 22:15:42

Videos like this (as I mentioned before) are a great way for new and inexperienced players to learn and understand some things about their tanks. This video is relatively short and covers the basics, leaving the nuances and specifics to be learned through experience or in-depth forum guides. (I think that's a good thing) Player education can only serve to make the quality of the gameplay better, and I believe I've heard several developers express their dissatisfaction with the quality of gameplay in random battles.
However, I have my doubts about how many people who need to see this will take advantage of it, especially long after it's been published and it's not in the top 5-10 recent news listings. Many players just run the game (quickly clicking past the launcher screen) and don't spend time exploring the website.
So that leads to IDEA #1:
Include some feature in-game that would display this video. For example, if a player selects the King Tiger in the tech tree, garage, or store, there could be a fairly visible button to "view video guide" that would either act as a link to the web page with the video, or more preferably it would stream and show the video in the game window itself. In addition, there could be a "video guide" subsection of the garage menu that would display all available videos. Over time, these guides would accumulate and begin to be a great, easily accessible resource.
Sub-idea 1.1:
Now, I understand that making these videos accessible in-game would potentially create pressure to have guides available for many more tanks sooner than if it's just a web series highlighting a popular tank every so often. So if that pressure exists, maybe WG could sponsor contests for players to create the best guide videos to a tank. I think this has been done in the past, and with a little more structure it might be effective.
IDEA #2:
Create a similar guide series to the maps (which would also available in-game), as these are often nearly as important for tactical education as the tanks themselves. The videos don't have to be long or complex, just a showcase of some of the important features of the map and their tactical importance (see below). This would have to be a subsection of the garage menu in order to display a list of maps, video links, and perhaps large minimap displays.
Example for Idea 2: Abbey.
Disclaimer, this is mostly off the top of my head, but gives the idea:
Panning shots as the major features are listed: the abbey itself, village beneath, mountainous paths in the west, ravine trail in the east, base defensive areas, and scout run below the abbey on the east side. Then go into detail on each feature while showcasing battles in those areas. Short example: "The abbey commands the center of the map. Fast tanks can quickly take this position at the start of the match and will be able to light up and shoot at enemies in the base areas while using the abbey for cover. However, if the enemy team controls the abbey and the village beneath, your team can use the mountain trails to get around them or to shoot at them from afar. The mountain trails provide flanking opportunities for mobile tanks and teamwork is often necessary to conquer this area of the map. Across the map, the eastern ravine is cut off from the rest of the map and there are only two ways in and out. Tanks that go down this road cannot get support if they run into enemy forces stronger than themselves, and tanks climbing the hills into either base from this road are vulnerable, but it does provide a fairly direct route to the enemy base. There are rocks and burnt out tanks that can be used as cover from tank fire, but you may be vulnerable to artillery fire on this road. Both bases can be defended frontally by using buildings and rock formations as cover, but they can be flanked from either side. There is a narrow road that runs below the abbey that may be useful for scouts to find enemy artillery or light up base defenders later in the match."
Etc.
Basically, it should highlight that different parts of the map have different tactical importance and are generally suited for different kinds of tanks or strategies. Depending on the map, it should briefly describe some of the more important areas to control (eg. hill on Mines) but also what to do if the enemy controls those areas.
Mugsy_:
IDEA #2:
Create a similar guide series to the maps (which would also available in-game), as these are often nearly as important for tactical education as the tanks themselves. The videos don't have to be long or complex, just a showcase of some of the important features of the map and their tactical importance (see below). This would have to be a subsection of the garage menu in order to display a list of maps, video links, and perhaps large minimap displays.
Example for Idea 2: Abbey.
Disclaimer, this is mostly off the top of my head, but gives the idea:
Panning shots as the major features are listed: the abbey itself, village beneath, mountainous paths in the west, ravine trail in the east, base defensive areas, and scout run below the abbey on the east side. Then go into detail on each feature while showcasing battles in those areas. Short example: "The abbey commands the center of the map. Fast tanks can quickly take this position at the start of the match and will be able to light up and shoot at enemies in the base areas while using the abbey for cover. However, if the enemy team controls the abbey and the village beneath, your team can use the mountain trails to get around them or to shoot at them from afar. The mountain trails provide flanking opportunities for mobile tanks and teamwork is often necessary to conquer this area of the map. Across the map, the eastern ravine is cut off from the rest of the map and there are only two ways in and out. Tanks that go down this road cannot get support if they run into enemy forces stronger than themselves, and tanks climbing the hills into either base from this road are vulnerable, but it does provide a fairly direct route to the enemy base. There are rocks and burnt out tanks that can be used as cover from tank fire, but you may be vulnerable to artillery fire on this road. Both bases can be defended frontally by using buildings and rock formations as cover, but they can be flanked from either side. There is a narrow road that runs below the abbey that may be useful for scouts to find enemy artillery or light up base defenders later in the match."
Etc.
Basically, it should highlight that different parts of the map have different tactical importance and are generally suited for different kinds of tanks or strategies. Depending on the map, it should briefly describe some of the more important areas to control (eg. hill on Mines) but also what to do if the enemy controls those areas.
Suggestions definitely noted. Very solid ideas.
IDEA #2:
Create a similar guide series to the maps (which would also available in-game), as these are often nearly as important for tactical education as the tanks themselves. The videos don't have to be long or complex, just a showcase of some of the important features of the map and their tactical importance (see below). This would have to be a subsection of the garage menu in order to display a list of maps, video links, and perhaps large minimap displays.
Example for Idea 2: Abbey.
Disclaimer, this is mostly off the top of my head, but gives the idea:
Panning shots as the major features are listed: the abbey itself, village beneath, mountainous paths in the west, ravine trail in the east, base defensive areas, and scout run below the abbey on the east side. Then go into detail on each feature while showcasing battles in those areas. Short example: "The abbey commands the center of the map. Fast tanks can quickly take this position at the start of the match and will be able to light up and shoot at enemies in the base areas while using the abbey for cover. However, if the enemy team controls the abbey and the village beneath, your team can use the mountain trails to get around them or to shoot at them from afar. The mountain trails provide flanking opportunities for mobile tanks and teamwork is often necessary to conquer this area of the map. Across the map, the eastern ravine is cut off from the rest of the map and there are only two ways in and out. Tanks that go down this road cannot get support if they run into enemy forces stronger than themselves, and tanks climbing the hills into either base from this road are vulnerable, but it does provide a fairly direct route to the enemy base. There are rocks and burnt out tanks that can be used as cover from tank fire, but you may be vulnerable to artillery fire on this road. Both bases can be defended frontally by using buildings and rock formations as cover, but they can be flanked from either side. There is a narrow road that runs below the abbey that may be useful for scouts to find enemy artillery or light up base defenders later in the match."
Etc.
Basically, it should highlight that different parts of the map have different tactical importance and are generally suited for different kinds of tanks or strategies. Depending on the map, it should briefly describe some of the more important areas to control (eg. hill on Mines) but also what to do if the enemy controls those areas.
Suggestions definitely noted. Very solid ideas.
Guide Park: King Tiger