'Civil disobedience'
Дата: 03.12.2010 03:21:16



Plus we still suffer from some of the issues of population size vs tier spread

That's one way of looking at it.
Another is they'll have a heap of data that says people are leaving games in droves, and lots of people will be talking about it on the forum.
Which one do you think will be more obvious?
I've already had a good conversation about it on a thread in 'Game guides and Tutorials' about matchmaking with Overlord and others (see http://forum.worldof...-making-system/).
I think they should try a simple 3-tier spread, other than tier 1:
1-2
2-3-4
3-4-5
4-5-6
5-6-7
6-7-8
7-8-9
8-9-10
I feel this way because it gives you a good chance of having some meaningful effect in any battle you fight, which is not necessarily what happens now.
I don't care about 'scout' stuff. I think it's a nonsense to cover another nonsense (see that thread above and others). Making some moving vehicles harder to see is piling another poor mechanic on top of it, and will have unintended consequences. That was mentioned in the discussion of the upcoming patch.
Don't get me wrong here. I know the Devs have a difficult task and, any appearances to the contrary, I'm trying to improve the game, not sabotage it.
MrVic: That's one way of looking at it.
Another is they'll have a heap of data that says people are leaving games in droves, and lots of people will be talking about it on the forum.
Which one do you think will be more obvious?
I've already had a good conversation about it on a thread in 'Game guides and Tutorials' about matchmaking with Overlord and others (see http://forum.worldof...-making-system/).
I think they should try a simple 3-tier spread, other than tier 1:
1-2
2-3-4
3-4-5
4-5-6
5-6-7
6-7-8
7-8-9
8-9-10
I feel this way because it gives you a good chance of having some meaningful effect in any battle you fight, which is not necessarily what happens now.
I don't care about 'scout' stuff. I think it's a nonsense to cover another nonsense (see that thread above and others). Making some moving vehicles harder to see is piling another poor mechanic on top of it, and will have unintended consequences. That was mentioned in the discussion of the upcoming patch.
Don't get me wrong here. I know the Devs have a difficult task and, any appearances to the contrary, I'm trying to improve the game, not sabotage it.
Something thats known and well documented and officially been responded to... Doesn't need to be made more obvious
Basically it just slows the rate of
getting it fixed or dialed in to where they want it to be. Some
times its sucks but its all part of testing and we all get it time
to time 
Another is they'll have a heap of data that says people are leaving games in droves, and lots of people will be talking about it on the forum.
Which one do you think will be more obvious?
I've already had a good conversation about it on a thread in 'Game guides and Tutorials' about matchmaking with Overlord and others (see http://forum.worldof...-making-system/).
I think they should try a simple 3-tier spread, other than tier 1:
1-2
2-3-4
3-4-5
4-5-6
5-6-7
6-7-8
7-8-9
8-9-10
I feel this way because it gives you a good chance of having some meaningful effect in any battle you fight, which is not necessarily what happens now.
I don't care about 'scout' stuff. I think it's a nonsense to cover another nonsense (see that thread above and others). Making some moving vehicles harder to see is piling another poor mechanic on top of it, and will have unintended consequences. That was mentioned in the discussion of the upcoming patch.
Don't get me wrong here. I know the Devs have a difficult task and, any appearances to the contrary, I'm trying to improve the game, not sabotage it.
Something thats known and well documented and officially been responded to... Doesn't need to be made more obvious




Plus we still suffer from some of the issues of population size vs tier spread

MrVic:
