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20% lower shell velocity

Дата: 03.11.2010 00:17:33
View Postjackal40, on 02 November 2010 - 02:32 PM, said: View PostOverlord, on 02 November 2010 - 12:00 PM, said: 20% reduction in shell velocity shouldn't be regarded as a kind of artillery nerf. It's general rebalancing caused by fixed teleporting issue.
With fixed teleporting aiming mechanics has changed, and now it's easier to hit moving targets. That's the reason for this reduction.
Wait for 0.6.1.5 to evaluate it.
Overlord, who said or reported an imbalance caused by fixing the teleporting issue - we haven't seen that patch yet.

MrVic: Overlord, who said or reported an imbalance caused by fixing the teleporting issue - we haven't seen that patch yet.
They test internally prior to adjustments. With a core change to the game engine the way they perform after those changes are easily detected and mechanics are adjusted to keep things balanced (much like how they are now) Problems can be found well before they are patched live by internal design changes and such.
Its always best to see how it works before passing judgement.
Also keep the thread clean it and it stay open. Currently we are on a fast track to closing this thread out.

View PostOverlord, on 02 November 2010 - 12:00 PM, said: 20% reduction in shell velocity shouldn't be regarded as a kind of artillery nerf. It's general rebalancing caused by fixed teleporting issue.
With fixed teleporting aiming mechanics has changed, and now it's easier to hit moving targets. That's the reason for this reduction.
Wait for 0.6.1.5 to evaluate it.

MrVic:

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