20% lower shell velocity
Дата: 03.11.2010 00:17:33


With fixed teleporting aiming mechanics has changed, and now it's easier to hit moving targets. That's the reason for this reduction.
Wait for 0.6.1.5 to evaluate it.
Overlord, who said or reported an imbalance caused by fixing the teleporting issue - we haven't seen that patch yet.
MrVic: Overlord, who said or reported an imbalance caused by fixing the
teleporting issue - we haven't seen that patch yet.
They test internally prior to adjustments. With a core change to the game engine the way they perform after those changes are easily detected and mechanics are adjusted to keep things balanced (much like how they are now) Problems can be found well before they are patched live by internal design changes and such.
Its always best to see how it works before passing judgement.
Also keep the thread clean it and it stay open. Currently we are on a fast track to closing this thread out.
They test internally prior to adjustments. With a core change to the game engine the way they perform after those changes are easily detected and mechanics are adjusted to keep things balanced (much like how they are now) Problems can be found well before they are patched live by internal design changes and such.
Its always best to see how it works before passing judgement.
Also keep the thread clean it and it stay open. Currently we are on a fast track to closing this thread out.

With fixed teleporting aiming mechanics has changed, and now it's easier to hit moving targets. That's the reason for this reduction.
Wait for 0.6.1.5 to evaluate it.
MrVic:
