State of the Beta Post (Updated 20/09/10)
Дата: 18.10.2010 02:19:56
MrVic: Below is a collection of information for things in the works and
things coming soon.
Much of this information is covered elsewhere and I will include as much of this information as possible.
Also hopefully cover many of topics that are in the works
Probable release date for Patch 0.6.X
20 November!.
Much of this information can be found here Link
Thanks to Overlord for providing much of this information and allowing some sneak peek photos to be posted here. (Please do not repost these images, don't make me regret posting them)
Last Updated November 9, 2010
Projected timeline at this moment:
- October 18/19: Patch 0.5.5
- Early November: Patch 0.6.X/0.7
v. 0.5.5 main changes:
- 2 new maps: Komarin and Cliff.
- Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
- Fixed collision-model of tank "Tiger I". Significantly decreased size of turret rotation mechanism.
- Balance and vehicle tweaks:
• StuG III, VK1602, SU-76 - decreased tracks repair time.
• StuG III - added rammer.
• Grille price increased from 140400 to 147100 credits.
• BT-7 - increased traverse speed for both suspensions by 4 deg/sec. 7% accuracy increase for the 2nd suspension added.
• Fixed truck rotation on SU-14.
• SU-26 – weakened platform rotation mechanism.
• PzIV – Hummel upgrade cost increased from 34220 to 35400 experience.
• KV - S-51 upgrade cost decreased from 144730 to 127320 experience.
• VK3002DB the 2nd suspension upgrade cost decreased by 4000 experience, total VK3002DB - Panther upgrade cost increased by 4000 experience.
Map Pictures of Komarin and Cliff

v. 0.6 main changes:
- New tree - American tanks. 21 tanks + 4 premium tanks. Also added American tank crews.
- Removed "teleports" of tanks at great distances when you aim at them.
- Introduced expanded video settings.
- Now for the first battle of the day (24h) player will receive double experience.
- Reworked interface of the platoon creation.
- Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
- Multiple fixes and adjustment to the battle balancer.
- Fixed several places where tank can get stuck on the maps "Himmesldof", "Prokhorovka", "Lakeville", "Hills".
- Changed crash models and collisions of some objects.
- Added destruction of some objects.
- Tank models optimized for display at long distances.
- Reduced size of textures of destroyed tanks.
- Fixed prices (exp and credits) of modules for some tanks.
-significantly reduced the size of device for traversing the turret.
- Fixed repair time of tracks for some tanks.
- Redesign of screens “Barracks”, “Depot”, “Store” to match the general style.
- Players that are still loading when the game started displayed with the status “connecting”.
- Now when a new crew generated - there will be no identical faces.
- When buying expendables it is possible to input number of modules that you want to purchase.
- Crew members in the hangar and in tank window in the battle are now displayed in the same order.
- Added voice messages when crewman is damaged.
- Added button “E” to disengage auto-aim.
- Fixed wrong display of percentages for wins and losses in some cases.
- Added the elite-tank marking in the tank list in the hangar.
- Limit on display of number of medals increased from 99 to 999.
- Under button “Battle!” added description of the current battle mode.
- Added new graphic post-effects.
- Added caching of some sounds in order to decrease “twitching” when driving over destructible objects.
beta v. 0.6.x / 0.7 main changes:
- New tech tree - American tanks. 21 researchable tanks + 4 premium tanks. US tank crews added.
- From 2 to 4 new maps, including "Cliff" and "Komarin".
- Removed "teleports" of tanks at great distances when aiming at them.
- Introduced advanced graphic settings.
- Now for the first battle of the day (24h) player will receive double experience.
- Reworked interface of the platoon creation.
- Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
- Multiple fixes and adjustment to match-making system.
- Team mode added. Form a team of 15 and face the opposing one in battle.Probability of appearance - high.
- Clan mode. Alpha test version with some basic features available. Probability of appearance - medium.
- Fixed several places where tank can get stuck on the maps "Himmesldof", "Prokhorovka", "Lakeville", "Hills".
- Changed crash models and collisions of some objects.
- Added destruction of some objects.
- Removed dog squeals when driving over dog booth.
- Fixed collision-model of tank "Tiger I"
- Fixed awarding "Steel wall" posthumously
- Fixed repair time of tracks for some tanks.
- Redesign of screens “Barracks”, “Depot”, “Store” to match the general style.
- Fixed minors error with re-training.
- In the info window of a tank added description of the tank (so far for german and soviet vehicles only).
- Added voice announcements when crewmen are damaged.
- In the info window of a tank added description of the crew.
- Limit on display of number of medals increased from 99 to 999.
- Under button “Battle!” added description of the current battle mode.
- Fixed wrong display of percentages for wins and losses in some cases.
- Added new graphic post-effects. This feature has become possible due to new game engine version.
- Executable file renamed to WorldOfTanks.exe
US tech tree v 0.6 preliminary subject to change. (Please do not repost these images, don't make me regret posting them)

US Tank Sneak Peek (Please do not repost these images, don't make me regret posting them)

v. 0.6.1 main changes:
- 2 new maps added: Monastery and Dried river.
- light US tank Т2 added.
- Crash to garage with 0 credits 0 exp fixed.
- "Vehicle stuck in battle" bug fixed.
- Crew interface fixed: personal file, barracks.
- Fixed error, when unable to change graphic settings.
- Non-demountable modules in the module list marked with "lock" icon.
- Battle hero achievements adjusted in accordance with their descriptions.
- Fixed medals/achievements counter bug.
- Platoon creation and invite sending fixed, including training battle mode.
- Water readjusted for all maps.
- Login queue added. Enabled when servers are overloaded.
- Randomization in penetration and damaging decreased.
- In-game sound messages readjusted.
- Explosion of HE shell adjusted.
- Track "jerking" effect when moving fixed.
- Fixed bug, when shots at destroyed vehicles counted as hits.
- For SPG: moving mouse when RMB is pressed allows to separate camera from reticle.
- Heaps of minor UI fixes and adjustments.
Maps Sneak Peak (Please do not repost these images, don't make me regret posting them)

Notice 1: the information on 0.6.x is preliminary and changes are possible.
Notice 2: v. 0.5.5 is a minor stand-alone update that is ready for release
Notice 3: v. 0.6.x/0.7 is a major cumulative update that will include all the changes from 0.6 -> 0.6.x
Notice 4: v. 0.6.x/0.7 current status: in supertesting, v. 0.6.1.2
Additional Information
1) Maps, More maps are coming and they are looking very nice
Expect more beyond the 4 previewed
here.
2) SPG's, Currently the following is being looked at as for adjustments for SPG's A.) 10% accuracy reduction, i.e. the resperctive shell dispersion increase
B.) 10-20% repair cost increase for tier 5-6 SPGs Also effects all tanks but SPG's also - decrease of module damage for most of the tanks. The above changes currently are being tested in 0.6.x update.
3) TK/Boting, Systems, They are up and running and cleaning the server as I type this. So far they working well. As they get fine tuned expect these problem players to be dealt with faster and more effectively. Remember sending in screenshot reports is always an added help to ensure improving our gaming community.
4) Clan Wars, The first info is available here http://forum.worldof...r-1-global-map/ and more info is coming very soon.
5) Soft Wipe/Full Wipe, Currently only a full wipe is planned at release. There may be a chance we will see a soft wipe along with Clan Wars coming online. Currently this is just a possibility nothing set in stone for soft wipes in the future.
6)Server Stability, Hardware improvements are ongoing and we should see another NA sever hardware improvement soon along with continual improvements. This should cover many current issues in this area.
7) EU Server, Probably in November the EU sever will come back online, This means the NA and EU sever will be up and running
8) Game Modes, There are more Game modes in the works, Assault and Domination (?) have been confirmed.
10) Warping/Teleporting Tanks, So far in testing the issue has been corrected and expect to see it in .6 patch along with a game engine upgrade.
11) US tanks, See above if some how you missed it.
12) Platoons, They will remain at 3 players (except the coming 15 man team) until balance issues are sorted out then we might see a increase at a later time.
13) Release date, Currently no official release date, Expect Q1 2011 though
14) Armor Penetration, There is a reduction to the variable modifier to armor penetration in testing. More info to come as this is fine tuned.
15) Balance System, Improvements are ongoing, Multiple improvements are planned for .6 patch
If you have any questions or see something not listed above, let me know and I will see if I can find more information.
Try to avoid debating information in the above post here. Thanks
Much of this information is covered elsewhere and I will include as much of this information as possible.
Also hopefully cover many of topics that are in the works
Probable release date for Patch 0.6.X
20 November!.
Much of this information can be found here Link
Thanks to Overlord for providing much of this information and allowing some sneak peek photos to be posted here. (Please do not repost these images, don't make me regret posting them)
Last Updated November 9, 2010
Projected timeline at this moment:
- October 18/19: Patch 0.5.5
- Early November: Patch 0.6.X/0.7
v. 0.5.5 main changes:
- 2 new maps: Komarin and Cliff.
- Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
- Fixed collision-model of tank "Tiger I". Significantly decreased size of turret rotation mechanism.
- Balance and vehicle tweaks:
• StuG III, VK1602, SU-76 - decreased tracks repair time.
• StuG III - added rammer.
• Grille price increased from 140400 to 147100 credits.
• BT-7 - increased traverse speed for both suspensions by 4 deg/sec. 7% accuracy increase for the 2nd suspension added.
• Fixed truck rotation on SU-14.
• SU-26 – weakened platform rotation mechanism.
• PzIV – Hummel upgrade cost increased from 34220 to 35400 experience.
• KV - S-51 upgrade cost decreased from 144730 to 127320 experience.
• VK3002DB the 2nd suspension upgrade cost decreased by 4000 experience, total VK3002DB - Panther upgrade cost increased by 4000 experience.
Map Pictures of Komarin and Cliff


v. 0.6 main changes:
- New tree - American tanks. 21 tanks + 4 premium tanks. Also added American tank crews.
- Removed "teleports" of tanks at great distances when you aim at them.
- Introduced expanded video settings.
- Now for the first battle of the day (24h) player will receive double experience.
- Reworked interface of the platoon creation.
- Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
- Multiple fixes and adjustment to the battle balancer.
- Fixed several places where tank can get stuck on the maps "Himmesldof", "Prokhorovka", "Lakeville", "Hills".
- Changed crash models and collisions of some objects.
- Added destruction of some objects.
- Tank models optimized for display at long distances.
- Reduced size of textures of destroyed tanks.
- Fixed prices (exp and credits) of modules for some tanks.
-significantly reduced the size of device for traversing the turret.
- Fixed repair time of tracks for some tanks.
- Redesign of screens “Barracks”, “Depot”, “Store” to match the general style.
- Players that are still loading when the game started displayed with the status “connecting”.
- Now when a new crew generated - there will be no identical faces.
- When buying expendables it is possible to input number of modules that you want to purchase.
- Crew members in the hangar and in tank window in the battle are now displayed in the same order.
- Added voice messages when crewman is damaged.
- Added button “E” to disengage auto-aim.
- Fixed wrong display of percentages for wins and losses in some cases.
- Added the elite-tank marking in the tank list in the hangar.
- Limit on display of number of medals increased from 99 to 999.
- Under button “Battle!” added description of the current battle mode.
- Added new graphic post-effects.
- Added caching of some sounds in order to decrease “twitching” when driving over destructible objects.
beta v. 0.6.x / 0.7 main changes:
- New tech tree - American tanks. 21 researchable tanks + 4 premium tanks. US tank crews added.
- From 2 to 4 new maps, including "Cliff" and "Komarin".
- Removed "teleports" of tanks at great distances when aiming at them.
- Introduced advanced graphic settings.
- Now for the first battle of the day (24h) player will receive double experience.
- Reworked interface of the platoon creation.
- Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
- Multiple fixes and adjustment to match-making system.
- Team mode added. Form a team of 15 and face the opposing one in battle.Probability of appearance - high.
- Clan mode. Alpha test version with some basic features available. Probability of appearance - medium.
- Fixed several places where tank can get stuck on the maps "Himmesldof", "Prokhorovka", "Lakeville", "Hills".
- Changed crash models and collisions of some objects.
- Added destruction of some objects.
- Removed dog squeals when driving over dog booth.
- Fixed collision-model of tank "Tiger I"
- Fixed awarding "Steel wall" posthumously
- Fixed repair time of tracks for some tanks.
- Redesign of screens “Barracks”, “Depot”, “Store” to match the general style.
- Fixed minors error with re-training.
- In the info window of a tank added description of the tank (so far for german and soviet vehicles only).
- Added voice announcements when crewmen are damaged.
- In the info window of a tank added description of the crew.
- Limit on display of number of medals increased from 99 to 999.
- Under button “Battle!” added description of the current battle mode.
- Fixed wrong display of percentages for wins and losses in some cases.
- Added new graphic post-effects. This feature has become possible due to new game engine version.
- Executable file renamed to WorldOfTanks.exe
US tech tree v 0.6 preliminary subject to change. (Please do not repost these images, don't make me regret posting them)

US Tank Sneak Peek (Please do not repost these images, don't make me regret posting them)




v. 0.6.1 main changes:
- 2 new maps added: Monastery and Dried river.
- light US tank Т2 added.
- Crash to garage with 0 credits 0 exp fixed.
- "Vehicle stuck in battle" bug fixed.
- Crew interface fixed: personal file, barracks.
- Fixed error, when unable to change graphic settings.
- Non-demountable modules in the module list marked with "lock" icon.
- Battle hero achievements adjusted in accordance with their descriptions.
- Fixed medals/achievements counter bug.
- Platoon creation and invite sending fixed, including training battle mode.
- Water readjusted for all maps.
- Login queue added. Enabled when servers are overloaded.
- Randomization in penetration and damaging decreased.
- In-game sound messages readjusted.
- Explosion of HE shell adjusted.
- Track "jerking" effect when moving fixed.
- Fixed bug, when shots at destroyed vehicles counted as hits.
- For SPG: moving mouse when RMB is pressed allows to separate camera from reticle.
- Heaps of minor UI fixes and adjustments.
Maps Sneak Peak (Please do not repost these images, don't make me regret posting them)


Notice 1: the information on 0.6.x is preliminary and changes are possible.
Notice 2: v. 0.5.5 is a minor stand-alone update that is ready for release
Notice 3: v. 0.6.x/0.7 is a major cumulative update that will include all the changes from 0.6 -> 0.6.x
Notice 4: v. 0.6.x/0.7 current status: in supertesting, v. 0.6.1.2
Additional Information
1) Maps, More maps are coming and they are looking very nice

2) SPG's, Currently the following is being looked at as for adjustments for SPG's A.) 10% accuracy reduction, i.e. the resperctive shell dispersion increase
B.) 10-20% repair cost increase for tier 5-6 SPGs Also effects all tanks but SPG's also - decrease of module damage for most of the tanks. The above changes currently are being tested in 0.6.x update.
3) TK/Boting, Systems, They are up and running and cleaning the server as I type this. So far they working well. As they get fine tuned expect these problem players to be dealt with faster and more effectively. Remember sending in screenshot reports is always an added help to ensure improving our gaming community.
4) Clan Wars, The first info is available here http://forum.worldof...r-1-global-map/ and more info is coming very soon.
5) Soft Wipe/Full Wipe, Currently only a full wipe is planned at release. There may be a chance we will see a soft wipe along with Clan Wars coming online. Currently this is just a possibility nothing set in stone for soft wipes in the future.
6)Server Stability, Hardware improvements are ongoing and we should see another NA sever hardware improvement soon along with continual improvements. This should cover many current issues in this area.
7) EU Server, Probably in November the EU sever will come back online, This means the NA and EU sever will be up and running

8) Game Modes, There are more Game modes in the works, Assault and Domination (?) have been confirmed.
10) Warping/Teleporting Tanks, So far in testing the issue has been corrected and expect to see it in .6 patch along with a game engine upgrade.
11) US tanks, See above if some how you missed it.
12) Platoons, They will remain at 3 players (except the coming 15 man team) until balance issues are sorted out then we might see a increase at a later time.
13) Release date, Currently no official release date, Expect Q1 2011 though

14) Armor Penetration, There is a reduction to the variable modifier to armor penetration in testing. More info to come as this is fine tuned.
15) Balance System, Improvements are ongoing, Multiple improvements are planned for .6 patch

If you have any questions or see something not listed above, let me know and I will see if I can find more information.
Try to avoid debating information in the above post here. Thanks
