Official Heavy Tank Discussion
Дата: 25.07.2010 10:10:26
MrVic: One of the roughest things is the KT has more armor then the IS-3
The big kicker is the Long 8.8cm has
a 202 pen and quite a few german tanks can carry. The KT starts
with a 202pen gun also. The IS-3 has to burn through about 60k exp
not in line with going to the next tier to get a gun with more then
175mm pen. The 100mm and 122mm have the same pen until you get the
BL-9? that is a 122mm with 225mm pen. Combined with the .4 accuracy
on the 122mm and a 3sec aim time and a 4-5 RPM its painful with a
1025 credit per shot (The BL-9 122 does bring your accuracy down to
.35 which is much better). Overall the KT is superior but starting
out with the IS-3 you can do almost no damage to most KT's you
encounter to the front. Also the KT is near the same speed and can
traverse just as fast so flanking it can be really hard if the KT
driver knows what hes doing. Of course the wild module damage
accounts for many many IS-3 deaths. What still gets me is some
matches my armor loads others I swear it does not, some games I can
weather smaller guns np then next game 50mm 75mm rounds punch
through my turret and hit my ammo rack which renders me about
useless. Combined with each round that hits your rocks your tank
more then it should, so with your already slow loading less
accurate shells you fire right when you get hit you your shot goes
wide due to a 50-75mm round hitting your tanks and rocking it.
Still think the KV can use some love as its woefully outclasses by the fast mobile Panzer IV. And many of the KV-2 weapons are atrociously inaccurate and lacking pen/damage, combined with armor that is paper thin vs most tanks its level.
I want to see ammo costs drop on the larger guns since shooting most anything even scouts is a waste of credits even with premium and a win. But if you do not fight them off they will blow off your gun (which should be near impossible for many lower end weapons) or track you, which in turn lets SPG's kill you rather instantly (with the larger guns) With lower speeds, large targets. and difficulty hiding SPG's already have no issues hitting you (They can hit 50+kph tanks 20kph and the size of a house is easy) Playing a heavy is rough many nights unless you tier your enemies easily.

Still think the KV can use some love as its woefully outclasses by the fast mobile Panzer IV. And many of the KV-2 weapons are atrociously inaccurate and lacking pen/damage, combined with armor that is paper thin vs most tanks its level.
I want to see ammo costs drop on the larger guns since shooting most anything even scouts is a waste of credits even with premium and a win. But if you do not fight them off they will blow off your gun (which should be near impossible for many lower end weapons) or track you, which in turn lets SPG's kill you rather instantly (with the larger guns) With lower speeds, large targets. and difficulty hiding SPG's already have no issues hitting you (They can hit 50+kph tanks 20kph and the size of a house is easy) Playing a heavy is rough many nights unless you tier your enemies easily.
