Randomization on Post Battle Coin
Дата: 12.09.2013 07:29:19
MeatheadMilitia: First Time Lurker, First Time Poster.
World of Tanks Experience: 3 days
Idea/Suggestion:
This suggestion will not come with many peoples blessings but I feel as though it would allow for a gritter and expansive game play.
At the end of each battle, no matter how you did its almost 100% certain that you will cover your cost of ammunition and your cost of repairs... even if you were destroyed in the first 30 seconds and didn't attack anyone.
On average I have received between 2-6k post battle and XP ranging from 24-300, though the XP numbers are good my main concern is with the Coin.
My proposal is that Coin not cover the cost of your repairs all the time or make the cost of repairs higher.
This would force a player to
A) Play smart in battle knowing that at the end, be it they do well or bad, they might not cover the cost of their materials
B) Force gung-Ho players to use different tanks to make up their loses to repair their main tank.
Maybe adding bonus factors to what percentage chance you have at pulling a larger haul will depend on if you get kills, run objectives, damage, ect ect
Example:
Base Percentage of pulling a larger haul = 30%
Killing Tank = +5% per kill
Damage = +1% every 100 Damage
Spot Damage = +1% Every 100 Damage
Obviously these numbers can be nerfed and altered but just wanted to lay an example foundation.
One should not be able to constantly be destroyed in battle and still be able to use the tank of their choosing. This is simulated war, it should be gritty.
Forcing players to use other tanks wouldn't be a bad thing either, it would allow for people who normally stick to 1 tank to try other tanks and they may in fact find a new tank they like because of it.
If you made it this far in the post, I grant you 3 wishes... none of which will be granted by me.
World of Tanks Experience: 3 days
Idea/Suggestion:
This suggestion will not come with many peoples blessings but I feel as though it would allow for a gritter and expansive game play.
At the end of each battle, no matter how you did its almost 100% certain that you will cover your cost of ammunition and your cost of repairs... even if you were destroyed in the first 30 seconds and didn't attack anyone.
On average I have received between 2-6k post battle and XP ranging from 24-300, though the XP numbers are good my main concern is with the Coin.
My proposal is that Coin not cover the cost of your repairs all the time or make the cost of repairs higher.
This would force a player to
A) Play smart in battle knowing that at the end, be it they do well or bad, they might not cover the cost of their materials
B) Force gung-Ho players to use different tanks to make up their loses to repair their main tank.
Maybe adding bonus factors to what percentage chance you have at pulling a larger haul will depend on if you get kills, run objectives, damage, ect ect
Example:
Base Percentage of pulling a larger haul = 30%
Killing Tank = +5% per kill
Damage = +1% every 100 Damage
Spot Damage = +1% Every 100 Damage
Obviously these numbers can be nerfed and altered but just wanted to lay an example foundation.
One should not be able to constantly be destroyed in battle and still be able to use the tank of their choosing. This is simulated war, it should be gritty.
Forcing players to use other tanks wouldn't be a bad thing either, it would allow for people who normally stick to 1 tank to try other tanks and they may in fact find a new tank they like because of it.
If you made it this far in the post, I grant you 3 wishes... none of which will be granted by me.
Randomization on Post Battle Coin














