What if in-game shells actually had dimensions? And armor actually had thickn...
Дата: 17.02.2015 18:58:23
Lert: Right now, shells are a point without any dimensions or size. You
could have a 152mm shell, but if the centerpoint misses a target by
1mm, it's still a miss. IRL if a centerpoint of a 152mm shell
misses a target by 1mm, there's still slightly less than half the
shell's volume that grazes the armor. This also gives rise
to enormous shells passing through the tiniest of spaces between
armor plates - we've all seen those shells that fly clear between
the turret and the hull of a target without doing any damave. If a
shell actually had dimensions, this would be a far less common
problem:
- In the left example,
the way it currently is, the shell is a point without dimensions
but the characteristic '152mm', which only comes in play when the
point hits something. This allows the shell to pass through the
40mm gap unopposed, and do nothing. - In the right example,
the way it would be if the shell had actual dimensions, instead of
being a dimension-less point. In this case, a 152mm shell can't
pass through a 40mm gap, and would have hit the armor of the
target. After this, penetration and damage calculations can take
place. But wait, there's more: Armor in this game
behaves likes shells in that it too has less dimensions than it has
in reality. In this game, a plate has zero actual thickness, it
just has a length and breadth, and then a characteristic of
'thickness' that only comes into play when something hits it.
This matters greatly in glancing hits. IE, hits that only
barely touch the target vehicle, very narrow angle hits, situations
where overmatch and ricochet start becoming important. If an
armor plate has 0 actual thickness, it's impossible to hit the
armor plate dead-on. Looking at the plate from the side you're
either to the left or to the right of it. It's like a sheet of
paper, which - in practical terms - also has no thickness. Try
poking the side of a sheet of paper with a needle. You can't. The
needle either glances because you're off-angle, goes to the right
of the piece of paper or to the left of it. The way armor
exists currently in the game:
Now, in your opinion,
how would the game change if both shells and armor were given their
actual dimensions instead of being flat and dimensionless? I know
this would give a whole heaping pile of additional load on the
servers for armor pen calculations etc, but how would it affect
gameplay? - How would it affect those near misses and (some
of the) ghost shells where shells pass through impossibly tiny
cracks / spaces in building / armor / rock geometry? - How would it
affect ricochet and overmatch? - Would it have a negative or
positive effect on the game? Or would it mostly stay the same?
Discuss. This thread is mostly just a
thought-experiment. I am neither arguing for nor against these
theoretical changes. I know WG won't implement them anyways.
- In the left example,
the way it currently is, the shell is a point without dimensions
but the characteristic '152mm', which only comes in play when the
point hits something. This allows the shell to pass through the
40mm gap unopposed, and do nothing. - In the right example,
the way it would be if the shell had actual dimensions, instead of
being a dimension-less point. In this case, a 152mm shell can't
pass through a 40mm gap, and would have hit the armor of the
target. After this, penetration and damage calculations can take
place. But wait, there's more: Armor in this game
behaves likes shells in that it too has less dimensions than it has
in reality. In this game, a plate has zero actual thickness, it
just has a length and breadth, and then a characteristic of
'thickness' that only comes into play when something hits it.
This matters greatly in glancing hits. IE, hits that only
barely touch the target vehicle, very narrow angle hits, situations
where overmatch and ricochet start becoming important. If an
armor plate has 0 actual thickness, it's impossible to hit the
armor plate dead-on. Looking at the plate from the side you're
either to the left or to the right of it. It's like a sheet of
paper, which - in practical terms - also has no thickness. Try
poking the side of a sheet of paper with a needle. You can't. The
needle either glances because you're off-angle, goes to the right
of the piece of paper or to the left of it. The way armor
exists currently in the game:
Now, in your opinion,
how would the game change if both shells and armor were given their
actual dimensions instead of being flat and dimensionless? I know
this would give a whole heaping pile of additional load on the
servers for armor pen calculations etc, but how would it affect
gameplay? - How would it affect those near misses and (some
of the) ghost shells where shells pass through impossibly tiny
cracks / spaces in building / armor / rock geometry? - How would it
affect ricochet and overmatch? - Would it have a negative or
positive effect on the game? Or would it mostly stay the same?
Discuss. This thread is mostly just a
thought-experiment. I am neither arguing for nor against these
theoretical changes. I know WG won't implement them anyways.What if in-game shells actually had dimensions? And armor actually had thickn...














