Lert's tier 3 challenge
Дата: 26.11.2014 21:11:52
Lert: Why this thread? Lately there have been a number of threads
from players lamenting they can't do anything to tier 5's in tier 3
tanks. Frustrated players, who feel useless faced with tanks so far
better than their own vehicles. Do those players have a
point? Well, partially. - Yes, the difference between
tier 3 and tier 5 vehicles is very big. As is the difference
between tier 4 and tier 6. And tier 5 and tier 7. And tier 6 and
tier 8. And so on. - Is the difference too big? Personally,
I don't think so. At least, not from what I remember tier 3 being
like. I think it's perfectly possible to exert influence on a
battle when 'horribly' undertiered. However, that is speaking from
37k battles experience, knowledge of game mechanics and usually
having more than enough credits and crews to outfit any low tier
vehicle with a good crew and full equipment right off the bat.
As such I've decided to do the following challenge: buy a
tier 3 vehicle, and do a number of battles with it. Why this
particular tank? - I've never driven the Medium III (I
skipped it with free XP when the tree came out) so this challenge
will start from a clean slate - It is a tank one of the newer
players lamenting the tier difference is having trouble with - It
seems like a decent mix between mobility and firepower, lacking in
armor but making up for it with a reasonably capable gun My
chariot of choice:
A
fully upgraded Medium Mk III, with: - 110 regular AP shells,
20 APCR, 0 HE. I've chosen to load a small amount of premium shells
as I believe this to be both completely reasonable to do and
affordable for newer players. 20 APCR set me back 24k credits, A
reasonable sum when you're driving tier 3's, but not too much IMO.
- No equipment, as I believe that newer players just grinding
through a tier 3 tank wouldn't shell out hundreds of thousands of
credits on equipment on it. - Small consumables. Run consumables on
every tank. Always. No exception. You don't have to use them every
battle, just make sure they're there for when you need them. - A
brand new 75% crew (everyone but the TC is showing as 83% because
of the commander bonus). This because I'm a human being, not a
masochist. - No camo paint. A new player just grinding through a
tier 3 won't bother with camo paint. What will this
challenge consist of? 50 battles, with this crew and this
set-up. I will try to remember to take screenshots of every
post-battle report, at least the tab which shows my shots fired,
damage done and credits made. I have premium account, but those
screenshots will also show the amount of credits earned without
premium account, for people who want to know if you can still run a
profit in this thing. Will you platoon or play solo?
A mix of both. I don't know in what proportion yet, but likely no
more than 1/3 of the battles will be platooned. Why 50
battles? That is way more than anyone needs to grind through a tier
3. Yes, it is. But anything less than 50 battles is way too
small a sample size to show that a tier 3 is still viable in a tier
5 match. Will you upload any replays? Maybe. If it
was a particularly good battle or something happened that I think I
can easily turn into a good guide / lesson / teaching opportunity I
might. If I get an ace badge I'll definitely upload it.
Anything else? I won't be dedicating all my WoT time to this
challenge and power-grinding through those 50 matches, so be
patient for the results. It's going to take a little while.
No, really, why this challenge? You've always vehemently defended
that tier 3's vs tier 5's is fine. Yes, and I still firmly
believe that to be true. However, as I said before, that is from
37k+ battles experience and running equipment and skilled crews. I
will also fully agree that Wargaming does a piss poor job of
teaching players about things like flanking, weak spots, tier
spread, etc. Also, when going from a tier 2 (facing tier 3's) to a
tier 3 (facing tier 5's) is a very big step. My hope is that doing
this challenge will show newer players that the difference between
being useless and useful is the player, rather than the tank.
Battles 1 - 10: 1st battle: Solo play, top tier, Ensk. I got
swarmed by a Pz I C and couldn't quite get my gun to hit him. We
still won. I would've made 5.1k profit without premium. However, I
used a med kit, while still having one in my depot because of
missions. So, assuming I had to rebuy the medkit at full price, I
still would've made over 2k net profit without premium, or 5.3k
with.
2nd battle: Ensk, top
tier, solo play. Got swarmed from two sides, died, team carried to
victory.
3rd battle: top tier,
mines. Starting to believe that 'tier 3's see tier 5 all the time'
is a myth, or that 'the first few battles in a new tank are always
top tier' honeymoon thing might be true. Best result so far, a 1st
class badge.
4th battle: solo play, Pearl River, first tier 5 match,
first defeat. Didn't find the heavies, mostly because I went
somewhere large, fat heavy tanks don't tend to go. I found a lot of
tank destroyers though.
5th battle: solo play,
Karelia, top tier again. A suiscout yolorushed and I was
invisisniped before even getting a shot off.
6th match. Himmelsdorf. Solo play. 1 tier 3 (me), 2 tier 4's, the
rest tier 5's. I went hill along with a tier 4 and two tier 5's,
the enemy team pushed half their team hill, we got instantly
overwhelmed. 5 shots fired, 2 hits, 1 damaging shot on a Sherman.
Still earned more XP than two tier 5's and two tier 4's.
7th battle. Windstorm. Bottom tier vs half the team tier 5's. Got a
few good hits on a Pz I C, bounced a regular AP and an APCR shell
off of the front of a T1 Heay, disengaged, then got rushed by a T82
and derped. Team lost. Starting to think this challenge to prove
that tier 3's can be relevant in tier 5 matches with some effort is
going to be more difficult than I anticipated.
Eighth
battle. Ruinberg on fire, bottom tier vs more than half the team
tier 5's. I head to the little village on the east, but a lag spike
and some packet loss cause me to drive into the open, cutting my
adventure short. Time for a break.
Ninth
battle. Solo play, Erlenberg, tier 4 max. This time it was my
accuracy that let me down early game and my team that let me down
late game.
Tenth battle. Pearl
River, tier 4 match, solo play. Team spread was atrocious, worst
I've seen in a long time (2 tanks north, 2 tanks south, 0 tanks
middle, rest camp spawn). Somehow the enemy team managed to be even
worse, so we still won. I didn't do that much damage, but my
presence and the threat of my gun held back a DW2 for a few
moments.
Thoughts after 10
battles: This is more painful than I remembered tier 3
being. Maybe I was just too oblivious to the pain when I actively
ground through tier 3 as a noob. Or maybe the meta has changed and
power creep has changed the game so far. Or maybe I'm just going
through a rough spot with my playing - Odin knows my high tier play
hasn't been spectacular lately either. I really dislike the
Medium III, so far. It isn't very mobile apart from some decent
straight line speed. The gun is mediocre. The armor nonexistent -
anything that hits this thing does damage and autocannons and derp
guns just shred it. I've not survived a single battle. No viewrange
to scout with, no camo to hide with, mediocre radio range. The tank
is just too average without a stand-out quality I can take
advantage of. I'm going to need to start practicing what I
preach and hang back and support instead of trying to force
breakthroughs / fights. I miss my expensive equipment and
skilled crews. Ah well, nothing to do but soldier on. Some
stats so far: Battles played: 10 Win rate: 50% Mastery: 2nd
class DPG: 180 (in a 280 hitpoint tank...) Survival rate: 0% APCR
fired: 1 Battles with a credit loss (assuming standard account): 1
Top tier battles: 4 Battles vs tier 4: 2 Battles vs tier 5: 4 Net
profit made (assuming standard account): 28974 Battles 11
- 20 Thoughts after 20 battles: This thing has no
staying power outside its hitpoints. No viewrange to spot anything
with. No penetration to go through angled tanks with mediocre
armor. No camouflage. The two boobs are great big 'shoot me here'
targets. I really don't like this tank. But, I'm soldiering on.
It's only 30 more battles. Stats so far: Battles
played: 20 Win rate: 45% Mastery: 2nd class DPG: 196 (getting
better, still far from 'good
Survival rate: 0% APCR fired: 6 Battles with a credit
loss (assuming standard account): 3 Top tier battles: 8 Battles vs
tier 4: 4 Battles vs tier 5: 8 Net profit made (assuming standard
account): 64835 Battles 21
- 30 Thoughts after 30 battles: 280 hitpoints sounds
very good for a tier 3, right? But with the DPM-vs-HP meta at low
tiers and the thin armor that serves only to hold the crew inside
when you go around a corner, the Medium III suffers against
everything. Autocannons tear it to ribbons and derps jut pop the
Medium III like a zit. Only against regular single-shot guns can it
somewhat hold its own, but it always comes out of any duel
bloodied, bruised and broken. I'm going to be so happy when
this challenge is over. Stats so far: Battles played:
30 Win rate: 50% Mastery: Ace DPG: 201 (getting better, still far
from 'good
Survival rate: 3.33% (Yes! I actually survived a
battle!) APCR fired: 14 Battles with a credit loss (assuming
standard account): 5 Top tier battles: 14 Battles vs tier 4: 5
Battles vs tier 5: 11 Net profit made (assuming standard account):
90786
Battles 31 - 40 Thoughts after 40 battles:
Thoughts after 40 battles: I think the main problem is not
whether or not I can be effective in this tank, but whether or not
I feel like I'm effective. I don't. Even when I'm top tier, I feel
ineffective. Rare are the games that I do more than my own
hitpoints in damage. Out of 40 battles, I feel I 'carried' maybe
one or two at most. It might be partially my playstyle, but also
WG's way of doing things and balancing. Medium III is a weak tank.
Stats so far: Battles played: 40 Win rate: 45%
Mastery: Ace DPG: 213 Survival rate: 5% APCR fired: 22 Battles with
a credit loss (assuming standard account): 6 Top tier battles: 21
Battles vs tier 4: 6 Battles vs tier 5: 13 Net profit made
(assuming standard account): 120627
Battles 41 - 50 Thoughts after 50 battles: Thoughts
after 50 battles: This tank is not very intimidating. Nobody
is afraid of it. The gun is anemic despite decent pen and ROF, the
armor is non-existent, the speed is ok, the viewrange is
non-existent, the hitpoints are ok, the camouflage is non-existent.
This tank is entirely team and / or luck dependent. I am so very
glad to be out of this. Stats so far: Battles played:
50 Win rate: 50% Mastery: Ace DPG: 239 Survival rate: 8% APCR
fired: 27 Battles with a credit loss (assuming standard account): 5
Top tier battles: 27 Battles vs tier 4: 8 Battles vs tier 5: 15
Net profit made (assuming standard account): 175551
First ace
game, 9.4 replay
Second ace game, 9.4 replay
Third ace game, 9.4 replay
A
fully upgraded Medium Mk III, with: - 110 regular AP shells,
20 APCR, 0 HE. I've chosen to load a small amount of premium shells
as I believe this to be both completely reasonable to do and
affordable for newer players. 20 APCR set me back 24k credits, A
reasonable sum when you're driving tier 3's, but not too much IMO.
- No equipment, as I believe that newer players just grinding
through a tier 3 tank wouldn't shell out hundreds of thousands of
credits on equipment on it. - Small consumables. Run consumables on
every tank. Always. No exception. You don't have to use them every
battle, just make sure they're there for when you need them. - A
brand new 75% crew (everyone but the TC is showing as 83% because
of the commander bonus). This because I'm a human being, not a
masochist. - No camo paint. A new player just grinding through a
tier 3 won't bother with camo paint. What will this
challenge consist of? 50 battles, with this crew and this
set-up. I will try to remember to take screenshots of every
post-battle report, at least the tab which shows my shots fired,
damage done and credits made. I have premium account, but those
screenshots will also show the amount of credits earned without
premium account, for people who want to know if you can still run a
profit in this thing. Will you platoon or play solo?
A mix of both. I don't know in what proportion yet, but likely no
more than 1/3 of the battles will be platooned. Why 50
battles? That is way more than anyone needs to grind through a tier
3. Yes, it is. But anything less than 50 battles is way too
small a sample size to show that a tier 3 is still viable in a tier
5 match. Will you upload any replays? Maybe. If it
was a particularly good battle or something happened that I think I
can easily turn into a good guide / lesson / teaching opportunity I
might. If I get an ace badge I'll definitely upload it.
Anything else? I won't be dedicating all my WoT time to this
challenge and power-grinding through those 50 matches, so be
patient for the results. It's going to take a little while.
No, really, why this challenge? You've always vehemently defended
that tier 3's vs tier 5's is fine. Yes, and I still firmly
believe that to be true. However, as I said before, that is from
37k+ battles experience and running equipment and skilled crews. I
will also fully agree that Wargaming does a piss poor job of
teaching players about things like flanking, weak spots, tier
spread, etc. Also, when going from a tier 2 (facing tier 3's) to a
tier 3 (facing tier 5's) is a very big step. My hope is that doing
this challenge will show newer players that the difference between
being useless and useful is the player, rather than the tank.
Battles 1 - 10: 1st battle: Solo play, top tier, Ensk. I got
swarmed by a Pz I C and couldn't quite get my gun to hit him. We
still won. I would've made 5.1k profit without premium. However, I
used a med kit, while still having one in my depot because of
missions. So, assuming I had to rebuy the medkit at full price, I
still would've made over 2k net profit without premium, or 5.3k
with.
2nd battle: Ensk, top
tier, solo play. Got swarmed from two sides, died, team carried to
victory.
3rd battle: top tier,
mines. Starting to believe that 'tier 3's see tier 5 all the time'
is a myth, or that 'the first few battles in a new tank are always
top tier' honeymoon thing might be true. Best result so far, a 1st
class badge.
4th battle: solo play, Pearl River, first tier 5 match,
first defeat. Didn't find the heavies, mostly because I went
somewhere large, fat heavy tanks don't tend to go. I found a lot of
tank destroyers though.
5th battle: solo play,
Karelia, top tier again. A suiscout yolorushed and I was
invisisniped before even getting a shot off.
6th match. Himmelsdorf. Solo play. 1 tier 3 (me), 2 tier 4's, the
rest tier 5's. I went hill along with a tier 4 and two tier 5's,
the enemy team pushed half their team hill, we got instantly
overwhelmed. 5 shots fired, 2 hits, 1 damaging shot on a Sherman.
Still earned more XP than two tier 5's and two tier 4's.
7th battle. Windstorm. Bottom tier vs half the team tier 5's. Got a
few good hits on a Pz I C, bounced a regular AP and an APCR shell
off of the front of a T1 Heay, disengaged, then got rushed by a T82
and derped. Team lost. Starting to think this challenge to prove
that tier 3's can be relevant in tier 5 matches with some effort is
going to be more difficult than I anticipated.
Eighth
battle. Ruinberg on fire, bottom tier vs more than half the team
tier 5's. I head to the little village on the east, but a lag spike
and some packet loss cause me to drive into the open, cutting my
adventure short. Time for a break.
Ninth
battle. Solo play, Erlenberg, tier 4 max. This time it was my
accuracy that let me down early game and my team that let me down
late game.
Tenth battle. Pearl
River, tier 4 match, solo play. Team spread was atrocious, worst
I've seen in a long time (2 tanks north, 2 tanks south, 0 tanks
middle, rest camp spawn). Somehow the enemy team managed to be even
worse, so we still won. I didn't do that much damage, but my
presence and the threat of my gun held back a DW2 for a few
moments.
Thoughts after 10
battles: This is more painful than I remembered tier 3
being. Maybe I was just too oblivious to the pain when I actively
ground through tier 3 as a noob. Or maybe the meta has changed and
power creep has changed the game so far. Or maybe I'm just going
through a rough spot with my playing - Odin knows my high tier play
hasn't been spectacular lately either. I really dislike the
Medium III, so far. It isn't very mobile apart from some decent
straight line speed. The gun is mediocre. The armor nonexistent -
anything that hits this thing does damage and autocannons and derp
guns just shred it. I've not survived a single battle. No viewrange
to scout with, no camo to hide with, mediocre radio range. The tank
is just too average without a stand-out quality I can take
advantage of. I'm going to need to start practicing what I
preach and hang back and support instead of trying to force
breakthroughs / fights. I miss my expensive equipment and
skilled crews. Ah well, nothing to do but soldier on. Some
stats so far: Battles played: 10 Win rate: 50% Mastery: 2nd
class DPG: 180 (in a 280 hitpoint tank...) Survival rate: 0% APCR
fired: 1 Battles with a credit loss (assuming standard account): 1
Top tier battles: 4 Battles vs tier 4: 2 Battles vs tier 5: 4 Net
profit made (assuming standard account): 28974 Battles 11
- 20 Thoughts after 20 battles: This thing has no
staying power outside its hitpoints. No viewrange to spot anything
with. No penetration to go through angled tanks with mediocre
armor. No camouflage. The two boobs are great big 'shoot me here'
targets. I really don't like this tank. But, I'm soldiering on.
It's only 30 more battles. Stats so far: Battles
played: 20 Win rate: 45% Mastery: 2nd class DPG: 196 (getting
better, still far from 'goodLert's tier 3 challenge














