Genuine Question for Discussion - What's the Role of Artillery?
Дата: 14.10.2020 19:30:02
NateRocko, on Oct 14 2020 - 05:04, said: Whenever I think about the specific roles of each class, the answer
is clear for all of them except arty. Lights scout, mediums are
brawlers, heavies are pushing forces, TDs are fire
support, but what are artillery? Are they supposed to just be
a nuisance to the enemy? You can't really call them support tanks
because they deal such pathetic damage with each shot. What
are your thoughts on this?KRZYBooP:
Vulcan_Spectre, on Oct 14 2020 - 05:11, said: the answer is in fact not clear about tank roles, a leopard
1 is not good at brawling, a T95 should never EVER be in the back,
many light tanks ie sheridan, wz 132-1, hwk 30, are more or less
mediums than lights, arty, being a class that dan deal huge amounts
of damage without any realistic counter, does not fit into the
non-competitive half of this game. also they don't deal
pathetic damage, here is a google drive that a mod on the WoTna
discord has compiled to show you how balanced arty really is
https://drive.google...0jt?usp=sharingKRZYBooP: Tank classes do have specific Roles.
LT:Spot enemies (Passive, Active)
Survive to the end and help clean up.TD:Long-range sniper damage.Land Shots without being seen.MED:VersatileWild card tank that can fill multiple roles to an extent.
Scout, Snipe, Hill brawl, flank, and support multiple sides.HVY:Brawl, Pressure, Hold an area. SPG:Stun, Take out TD's/ Arty/ scouts, Hit the Heavy groups to make them burn consumables while brawling.
Now all that said above there are over 500 tanks with the Developer's desire to make tanks feel "different."So tanks above get blended with the ability to fit multiple roles.
IE: Fast TD's can use their camo and spotting to fill a LT role if needed, Same for MED if they are kitted to do so.Dev's intentions are to try and stick to historical "themes" like Russian Tanks having terrible depression so them having the high ground isn't dangerous......Until they fall on you. -Speculation and my own personal things I noticed.
LT:Spot enemies (Passive, Active)
Survive to the end and help clean up.TD:Long-range sniper damage.Land Shots without being seen.MED:VersatileWild card tank that can fill multiple roles to an extent.
Scout, Snipe, Hill brawl, flank, and support multiple sides.HVY:Brawl, Pressure, Hold an area. SPG:Stun, Take out TD's/ Arty/ scouts, Hit the Heavy groups to make them burn consumables while brawling.
Now all that said above there are over 500 tanks with the Developer's desire to make tanks feel "different."So tanks above get blended with the ability to fit multiple roles.
IE: Fast TD's can use their camo and spotting to fill a LT role if needed, Same for MED if they are kitted to do so.Dev's intentions are to try and stick to historical "themes" like Russian Tanks having terrible depression so them having the high ground isn't dangerous......Until they fall on you. -Speculation and my own personal things I noticed.
Genuine Question for Discussion - What's the Role of Artillery?














