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0 Damage, 0 Shots Taken players. Will WoT NA do anything about it?

Дата: 09.10.2020 20:15:52
View Postredplayermagnet, on Oct 07 2020 - 13:42, said: do you see the trend bad rng broken spoting system and to many op td's with wots god camo . so if we  make rng fair and up the 6 sence time back to were it was pre nerf and lower camo ratings would this help the game flow better?? or are cod players  taking over wot 

KRZYBooP:  I don't think there is much god camo, since playing the Chi-To my faith in bushes has been shaken greatly. I can write a novel on the inconsiderate stats given to this tank and my expectation to pull a high score for showdown Saturday. You're welcome for the low score and free stuff.  

View PostFist_of_Kalinga, on Oct 07 2020 - 14:26, said: I can raise my hand on the OP's problem. Lately, I've had more than a few games in my S1 where I've set up in the traditional TD spots, and then had nothing to shoot at. Since the S1 is made of tissue paper I have to play conservatively, which means not doing a whole lot of driving around once the match has started, so it can be difficult to get to a new firing position that is useful, mostly because there are only so many spots where a TD like mine can safely fight from, and I don't want to spend the match puttering around trying to find a good hiding place while trying to avoid getting spotted or caught out in the open by the enemy lights. In some cases, this has happened because my team has been able to push forward far enough that everything is out of range, but sometimes it's also because all the action has shifted to a new area of the map that previously hadn't been used. It's going to take a few more rounds before I can figure out how the meta has changed and work out new firing points.

KRZYBooP:  Traditional TD spots can get you into those situations since they are well-known TD spots. The only way people are going to "forget" is if they are dueling with someone or distracted. Yes you have to play conservatively, but you are also blessed with Hydraulics and a killer auto bounce wedge which makes playing against super annoying.  

View PostShia_Halud, on Oct 07 2020 - 14:41, said: My 2cents is more towards why do we defend and assault at the same time, this just adds to the confusion who stays and who attacks without any command structure to define. No either assault or defend, NOT both...IMHO.

KRZYBooP:  That's part of the game. Mini-map awareness, team awareness, to know when you may have to pick up the spotting mantle since all other tanks with decent spotting is dead. That's why there are Medium tanks that are fast and some that are just always in the back.  

View PostGrouchy_, on Oct 07 2020 - 15:07, said: Ok I call BS on this answer.............................all my years using the 106 mm recoilless and 85mm Carl G on the range, if we had anything close to 25%RNG we would have failed range quals or the weapons would never have been approved for use So  WOT RNG doesn't reflect anything from real life battlefield. Real life RNG more like 3-5 % even the chieftain says in his blogs 1 shot 1 kill was expected  Now RMG was higher in 30;s and 40;s but most of the tanks above tier 7 are 60-70's .................So real like battlefield RNG is not reflected in the least 

KRZYBooP:  Is this on a tank that was pre cold war? I am not very familiar with many tanks. 
As someone pointed out the 25% is due to the tiered system of battles. Wouldn't much point in playing a match bottom tier if there wasn't a chance for a top tier tank to bounce off an Arty. Some physics are brought into the game like ricochets, diminishing returns on the distance traveled of a tank round, the way a tank round arcs, and how spaced armor works for tanks. However, they are also balanced around an arcade shooter that simplifies things to a mathematical extent. Just like some loaders in the military put our crews to shame. The dev team just took an average number from a loader doing there job non-stop for a set amount of time and implemented that into the game. Then balanced it further against other factors for the tank.  Just like how I feel a LT shouldn't ever pen a heavy tank from the front ever, but then there wouldn't be much reason to not play a Heavy tank every match.  

View PostBEASTY_BUCKEYE, on Oct 07 2020 - 15:38, said: I believe they could do something about this.  All they would have to do is implement a system,  to where if a player has say 5 battles for example at tier 8 with 0 damage,  they are ban from running tier 8 tanks for 2 or 3 hours. They can play in other tiers.  Like run tier 7 tanks. But if they do it again in that tier the same happens. Ban from running their tier 7 tanks for 2 or 3 hours. This would help cut down on the bots,  and it would not penalize bad players, because even they can at least put in one shot in 5 battles.

KRZYBooP:  In this example, if a player has had a bad day of tanking (this happens a lot for players learning to play). They are locked out of a Premium tank they pay for? Remember, Tier 8 is probably the most forgiving tier of Tanks to play where you don't explode after 1-2 hits. Hard to learn lessons if you keep going back to the garage while trying to learn good/bad places on maps you have never been on. 

View PostTao_Te_Hobbit, on Oct 07 2020 - 16:06, said:   No.  There are others.  :teethhappy:

KRZYBooP:  I was talking about per match me being the lone guy to defend a flank and just be an XP pinata for the enemy team.

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