0 Damage, 0 Shots Taken players. Will WoT NA do anything about it?
Дата: 09.10.2020 20:15:52
redplayermagnet, on Oct 07 2020 - 13:42, said: do you see the trend bad rng broken spoting system and to many op
td's with wots god camo . so if we make rng fair and up the 6
sence time back to were it was pre nerf and lower camo ratings
would this help the game flow better?? or are cod players
taking over wot KRZYBooP: I don't think there is much god camo, since playing the
Chi-To my faith in bushes has been shaken greatly. I can write a
novel on the inconsiderate stats given to this tank and my
expectation to pull a high score for showdown Saturday. You're
welcome for the low score and free stuff.
Fist_of_Kalinga, on Oct 07 2020 - 14:26, said: I can raise my hand on the OP's problem. Lately, I've had more than
a few games in my S1 where I've set up in the traditional TD spots,
and then had nothing to shoot at. Since the S1 is made of tissue
paper I have to play conservatively, which means not doing a whole
lot of driving around once the match has started, so it can be
difficult to get to a new firing position that is useful, mostly
because there are only so many spots where a TD like mine can
safely fight from, and I don't want to spend the match puttering
around trying to find a good hiding place while trying to avoid
getting spotted or caught out in the open by the enemy lights. In
some cases, this has happened because my team has been able to push
forward far enough that everything is out of range, but sometimes
it's also because all the action has shifted to a new area of the
map that previously hadn't been used. It's going to take a few more
rounds before I can figure out how the meta has changed and work
out new firing points.KRZYBooP: Traditional TD spots can get you into those situations since
they are well-known TD spots. The only way people are going to
"forget" is if they are dueling with someone or distracted. Yes you
have to play conservatively, but you are also blessed with
Hydraulics and a killer auto bounce wedge which makes playing
against super annoying.
Shia_Halud, on Oct 07 2020 - 14:41, said: My 2cents is more towards why do we defend and assault at the same
time, this just adds to the confusion who stays and who attacks
without any command structure to define. No either assault or
defend, NOT both...IMHO.KRZYBooP: That's part of the game. Mini-map awareness, team awareness,
to know when you may have to pick up the spotting mantle since all
other tanks with decent spotting is dead. That's why there are
Medium tanks that are fast and some that are just always in the
back.
Grouchy_, on Oct 07 2020 - 15:07, said: Ok I call BS on this answer.............................all my
years using the 106 mm recoilless and 85mm Carl G on the range, if
we had anything close to 25%RNG we would have failed range quals or
the weapons would never have been approved for use So
WOT RNG doesn't reflect anything from real life battlefield.
Real life RNG more like 3-5 % even the chieftain says in his
blogs 1 shot 1 kill was expected Now RMG was higher in 30;s
and 40;s but most of the tanks above tier 7 are 60-70's
.................So real like battlefield RNG is not reflected in
the least KRZYBooP: Is this on a tank that was pre cold war? I am not very
familiar with many tanks.
As someone pointed out the 25% is due to the tiered system of battles. Wouldn't much point in playing a match bottom tier if there wasn't a chance for a top tier tank to bounce off an Arty. Some physics are brought into the game like ricochets, diminishing returns on the distance traveled of a tank round, the way a tank round arcs, and how spaced armor works for tanks. However, they are also balanced around an arcade shooter that simplifies things to a mathematical extent. Just like some loaders in the military put our crews to shame. The dev team just took an average number from a loader doing there job non-stop for a set amount of time and implemented that into the game. Then balanced it further against other factors for the tank. Just like how I feel a LT shouldn't ever pen a heavy tank from the front ever, but then there wouldn't be much reason to not play a Heavy tank every match.
As someone pointed out the 25% is due to the tiered system of battles. Wouldn't much point in playing a match bottom tier if there wasn't a chance for a top tier tank to bounce off an Arty. Some physics are brought into the game like ricochets, diminishing returns on the distance traveled of a tank round, the way a tank round arcs, and how spaced armor works for tanks. However, they are also balanced around an arcade shooter that simplifies things to a mathematical extent. Just like some loaders in the military put our crews to shame. The dev team just took an average number from a loader doing there job non-stop for a set amount of time and implemented that into the game. Then balanced it further against other factors for the tank. Just like how I feel a LT shouldn't ever pen a heavy tank from the front ever, but then there wouldn't be much reason to not play a Heavy tank every match.
BEASTY_BUCKEYE, on Oct 07 2020 - 15:38, said: I believe they could do something about this. All they would
have to do is implement a system, to where if a player has
say 5 battles for example at tier 8 with 0 damage, they are
ban from running tier 8 tanks for 2 or 3 hours. They can play in
other tiers. Like run tier 7 tanks. But if they do it again
in that tier the same happens. Ban from running their tier 7 tanks
for 2 or 3 hours. This would help cut down on the bots, and
it would not penalize bad players, because even they can at least
put in one shot in 5 battles.KRZYBooP: In this example, if a player has had a bad day of tanking
(this happens a lot for players learning to play). They are locked
out of a Premium tank they pay for? Remember, Tier 8 is probably
the most forgiving tier of Tanks to play where you don't explode
after 1-2 hits. Hard to learn lessons if you keep going back to the
garage while trying to learn good/bad places on maps you have never
been on.
Tao_Te_Hobbit, on Oct 07 2020 - 16:06, said: No. There are others. KRZYBooP: I was talking about per match me being the lone guy to defend
a flank and just be an XP pinata for the enemy team.
0 Damage, 0 Shots Taken players. Will WoT NA do anything about it?














