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Your map rotation system is terrible.

Дата: 10.03.2020 21:36:08
View PostDerJager, on Mar 10 2020 - 12:10, said: Here's why....   1) you weight the probability of map selection based on the vehicles driven. Out of 200 recorded instances in my VK 100, VK 75, E75, E100, and 705/705A, I got prokhrovka or Malinovka 31 times, representing a 38% increase over vehicles my Strv S1, SU 100M1, Su 101, IKV's, Archer, M18, and T25/2 battles over the same sample size.   Potentially possible through random chance, but considering it also represents an 18% increase in occurrence over my collective medium tanks for the same sample size collected over the same period of time, I think this is pretty clear evidence that certain vehicles have a REDUCED chance at drawing certain maps, based on suitability for said map.     Something most people have noticed intuitively for years.   2) you cycle selection probability. Basically certain maps have a rotating increased probability of being selected for a period of roughly 4 days.   Nothing inherently wrong. HOWEVER, given the previous point, this combines to utterly screw certain tanks. I should NOT get Assault on Siegfried as the attackers in an IKV 65 for THREE CONSECUTIVE BATTLES.   Now I'm not claiming that this is a common occurrence by any means. I've had such things happen maybe once every 3 months. HOWEVER, I don't play a whole lot. Maybe 600-800 battles over a 3 month period.   The fact that this is capable of being a recurring phenomenon over suck a short period indicates that you do not have enough enough maps both in total and in rotation at a given period of time, given the fixed 3 variables for game mode.   3) your tier restrictions make no sense. Widepark and Province are locked to tier 6 and lower, yet somehow Mines is still tier 10.   Widepark should realistically be locked to tier 4 and lower, Province and Mines to tier 6, and Ensk should see nothing more than Tier 8, especially with the explosion of wheelies onto the scene, and view range saturation at high tiers, these maps are simply too small for reasonable game play in many vehicles.

KRZYBooP:  Thank you very much for your feedback on our map rotation. Did you happen to participate in our new balance testing that recently happened? 

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