Crew System Rework in 2020: couple questions.
Дата: 16.12.2019 19:16:43
Cowcat137, on Dec 16 2019 - 10:08, said: Wargaming plans a new crew system for 2020 that, as I understand
now means crews will no longer be 2-6 people but a single Commander
per tank. Experience accrued or bought will be
calculated and be available to re-allocate. But, will : 1. Any non
commander female crewman will be lost unless we retrain them for
gold ? 2. Money we sank into name changes and face changes be lost
? 3. The gold or credits we spent to train up crews up to
100% be compensated ? These are questions I would like
clarified as the update nears. I think we are entitled to get back
the resources we invested in those crews, not just the XP. Thanks.KRZYBooP: 1. The wording states that it's changing but not reducing them down
to only one commander, and Remember that you can make all your
Female crew members commanders for different tanks. Sisterhood of
Steel and BrotherHood both work together now.2. At this time there
isn't any concrete information about skins being removed from your
crew, as it's not mentioned below. 3. Yes they say that you
will get the equivalent of training/xp when the change
happens. More accurate information to come the closer we
approach to Crew 2.0 coming live. The new year brings a
fundamental change to the crew concept. Its core hasn’t changed for
years, limiting itself merely to some minor updates and features
(Crew Skins, Crew Books, etc.). World of Tanks is constantly
evolving, so the time has come to rethink our vision of the crew
concept. 1.Next year, we'll introduce the brand-new Crew 2.0.
All crew unit members will have a common progression, so
interacting with them will be more convenient than with individual
tankers.We are also completely redesigning the perks system. The
number of available perks will increase to 25, and the crew members
training system will change too. You will be able to:Choose in
which direction to develop the commander's skills.
Create multiple crew configurations for each vehicle, depending on your gameplay style, which will affect its performance in battle.
3. Once we introduce Crew 2.0, you can convert the accumulated experience of all existing crew members and direct it to train the new ones. You’ll be able to deploy them in battle instantly, without missing a beat! It may sound complex now, but we’ll be introducing the revamped crew concept step by step, so it will be easy for everyone to understand and to take advantage of all the new mechanics. Rest assured that you won’t lose any of your progress and hard work! The whole scope of potential changes is still under active development, so stay tuned for more news. Hopefully this post clarifies things and doesn't shake up your sno-globe causing more confusion.
Create multiple crew configurations for each vehicle, depending on your gameplay style, which will affect its performance in battle.
3. Once we introduce Crew 2.0, you can convert the accumulated experience of all existing crew members and direct it to train the new ones. You’ll be able to deploy them in battle instantly, without missing a beat! It may sound complex now, but we’ll be introducing the revamped crew concept step by step, so it will be easy for everyone to understand and to take advantage of all the new mechanics. Rest assured that you won’t lose any of your progress and hard work! The whole scope of potential changes is still under active development, so stay tuned for more news. Hopefully this post clarifies things and doesn't shake up your sno-globe causing more confusion.
Crew System Rework in 2020: couple questions.














