Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

So many shots nose dive right into the dirt. wth?

Дата: 14.08.2019 08:20:00
View Postleeuniverse, on Aug 13 2019 - 22:40, said:   We know why you all did it, the problem is, is this is a GAME.... NOT a "Simulator".   All you did was MAKE A WORSE GAME... not better.  You intentionally made the game "unenjoyable". That also goes for: - Stun - The Great Physics Nerf which slowed down all tanks of the game, as well as added the **** you features like flipping over when shouldn't, little bumps, driving up a rock when just trying to turn, not able to drive straight into a bush and it being super complicated, etc.  80% of my garage became unplayable crap overnight with the physics nerf and first gun nerfing. - Then, of course, the gun nerfs.   All of these things combined with the already existing problems with the game, and some other things like that one competition mode that you got rid of, caused you to lose HALF of your player base. That's not good business...

KRZYBooP:  Physics nerf to the Vehicles was due to the Game engine changing, and wasn't intentional.
Players wanted more maps/ maps to be brought back, but that wasn't easily completed with the previous engine. So with the 1.0 update a new engine was introduced with updated graphics and more opportunities to edit, add and reintroduce older maps to the game. An unfortunate side effect is something that wasn't foreseen, and was unintentional which our developers are aware of. I don't have a timeline on or ETA on this issue, but can direct you to attend one of our many Developer AMA's where they are more than happy to answer player questions.  The other existing problems is a vague statement which I would ask to be more specific please. I would also ask to elaborate on the Gun Nerf's please.  Ranked mode isn't 100% gone and WG is still working on a viable alternative to deliver to players, so it's not technically gone yet, and just undergoing changes.  

View PostCaptainBussey, on Aug 13 2019 - 21:36, said: Here is what I don't understand about RNG.   The people that argue for it and defend it say it adds a human element..... but isn't humans playing the game the human element needed?

KRZYBooP:  RNG is not the human element of firing a tank round. You are the gunner and get to decide when and where you shoot. RNG is the Game mechanic of mimicking to an extent the rifling of the gun as the round leaves, the penetration value that varies depending  on distance, and the normalization is a correction that can go either direction. It can either correct 5ish degrees and make a bounce a hit or make a hit a bounce., but only if the angle it lands at is less than 70 degrees. This is how I understand the mechanics at least from our Wiki found HERE.  The randomness is applied to Dispersion, Penetration and Damage. Everything else is constant. Granted the three most important parts are Random, but if this game is all about using team work and anything you can to mitigate the negatives. No one likes to miss, but 5 tank shots from various angles is way better than one from only one angle. The Human element in my opinion is the, " Here are 14 people of varying skill levels that you have never met before and you have to go complete a common goal with them. Wait why are they all going up the 1 line. Team what about the Flank? Don't leave me...... Ohhhhh the whole enemy team is behind the hill I chose to spot at..... Perfect." 

You ever watch a team sports movie where they have a montage of them learning to play as a team? That happens everytime you hit battle, but without the montage and all the sweet Christmas I am going to back to the garage.

Реклама | Adv