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So many shots nose dive right into the dirt. wth?

Дата: 14.08.2019 06:21:49
KRZYBooP: Howdy!  Some fun Facts that I would like to share about dispersion. Firstly it effects everyone equally, and something that WG implemented with inspiration from real life tanks and the physics that goes into every shot. Changes to dispersion happened back in 9.6 with this fun news article found HERE.  Here are some pictures showing a before and after of 3K shots where in 9.6 they are distributed more evenly compared to 9.5.  9.59.6 If every shot in WoT was guaranteed to hit and do damage then there would be no chance at all for a top tier tank to bounce on a lower tank at distance. Here is a clip of it happening in real life. Tank rounds can be deflected by watermelons if they go through enough of them. Just like this. Tank rounds wobble in flight in real life where WoT takes much inspiration from, and why shell normalization is a thing. No WoT is not a Tank Simulator and there are some mystical elements that make it an arcade shooter like the shell normalization, or the fact that tracks just slip back on your tank with the push of a button. With that being said, the dispersion and other shooting mechanics while frustrating makes me enjoy the game and having a small chance of " Maybe I am angled enough to bounce that round..... Nope. Back to the garage I go." The closer you are the better chances of you landing a shot, but who wants to be that close.... *Shivers*  

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