[ ST ] New Map Ghost Town
Дата: 06.08.2018 19:38:13
KRZYBooP: In Supertest: Ghost Town We proceed with internal playtests of the
Ghost Town map to check its suitability for Random Battles.
This time, we decided to try a more spacious version of
it: 1000 by 1000 meters instead of 800x800(pic 1). This will
increase maneuvering throughout the battle. We’ve also
reworked the central part of the map: there are less passages
between the houses now, and increases the ability to defend against
the enemy flanks in town(pic 2.A). This should decrease the
amount of ‘turbo-wins’ when one side’s advantage quickly snowballs.
Additionally, we’ve taken measures to make the map more comfortable
for every vehicle class, like moving the houses on the outskirts of
town. Ghost Town now has more Firing positions for TDs
who can support their allies and help them contain the other side’s
heavies(pic 2.B). 1.
2.A
2.B
The extra space at the sides of the map will
also let light-armored snipers do their job, establishing control
over separate sectors in the map (pic 3.A and 3.B). 3.A
3.B
We’ll plan our further steps in adapting the
Ghost Town for Random action depending on the Supertest results.
Please make sure to follow the news and best of luck in every
battle!
2.A
2.B
The extra space at the sides of the map will
also let light-armored snipers do their job, establishing control
over separate sectors in the map (pic 3.A and 3.B). 3.A
3.B
We’ll plan our further steps in adapting the
Ghost Town for Random action depending on the Supertest results.
Please make sure to follow the news and best of luck in every
battle![ ST ] New Map Ghost Town














