Update 9.4 Feedback Thread
Дата: 05.11.2014 19:47:06
KMaus: Hey tankers!
Thanks for all your help testing Update 9.4! All your hard work has paid off, and 9.4 is now live so ready your tanks!
You'll see full update notes in the spoiler below.
In this thread, we're looking for all your feedback on this update, and changes. What do you love? What frustrations do you have? How does balance feel? We want to hear it all. We'll be putting up polls and more specific feedback threads as we start to get a good feel for what you think about this update.
Thanks in advance for your help, and as always, if you stumble across bugs, please submit a ticket, or report in the Bugs section of the forum, so we can check it out.
Happy hunting,
KMaus 9.4 Cliff Notes: World of Tanks has received another beautiful bump in its version number, which means a host of new changes to the game! A new map, a revised battle mode, and a swath of changes to Strongholds are all about to enter the game. Here's the lowdown: Team Battle Changes Team Battle mode is getting a significant revision in 9.4. Now, there are two distinct choices for tank lineups. As well, maps have been revised specifically for this battle mode. Indeed, the lineup, arrangement of bases, and battle and cap time are all adjusted. Many changes have been made, and you can read more about what's happening with Team Battle in our dedicated article. A Few Maps You'll See in Team Battle (Click to enlarge)
Arctic Region
Cliff
Siegfried Line
Kharkov
Prohorovka New Map: Stalingrad
The southwestern Russian city Stalingrad was the stage
of one of the most significant battles of World War II. Featuring
heavy close-quarters engagement between the Soviet Union and
Germany, this city witnessed some of the most violent fighting of
the entire war, and ultimately, it proved to be a turning point in
the conflict. Accordingly, this map displays a city that's already
seen too much fighting. Take on a new challenge in strategy in this
urban arena! More for 9.4 Lots of other changes and fixes
are in this new update to make your playing experience better. Be
sure to read our full Update
Notes (also below) for all the details! 9.4 Full Update
Notes New Content
Team
Battle format changes (7/54 instead of 7/42, conditions of
victory changed, etc.) Major improvements and changes in
Strongholds New Stalingrad map Vehicles only for supertest players:
Panther mit 8,8cm L/71 (Tier VIII German medium tank) M56 Scorpion
(Tier VIII U.S. tank destroyer) Pz.Kpfw. II Ausf. D (Tier II German
light tank) Object 260 (Tier X U.S.S.R. heavy tank) Т-55 NVA DDR
(Tier IX German medium tank) T28 concept (Tier VII U.S. tank
destroyer) StuG IV (Tier V German tank destroyer) Maps
The following maps were corrected and improved: Komarin,
Malinovka, Airfield, Arctic Region Improved performance on the
Windstorm map Changes to Vehicle Characteristics
Fixed some issues with the visual models for the following
vehicles: SU-100, IS-7, JagdPanther, M24 Chaffee, Т37, LTTB, Ru
251, Centurion 7/1, КV-85, M5 Stuart, M3 Lee Fixed issues with the
damage models for the following vehicles: M24 Chaffee, KV-85
Display of Camouflage fixed for the following vehicles: Tiger II, E
100 Fixed incorrect designation of the Т67 tank destroyer turrets
Т-34-3: reload time reduced from 14.4 to 13.4s, dispersion on
turret traverse reduced by 25% AT 15A tank destroyer: durability
increased from 850 to 1,050 points, maximum battle level lowered to
8 Т-54 lightweight: Fixed concealment coefficients 122mm UOF-471BM
shells: Damage increased from 465 to 530 Gameplay
Changed conditions of damage caused by a torn-off turret Incorrect
functionality of ramming when the damage was caused not to the
vehicle's side but to the armor on the underbelly (brushing side by
side with the KV-5, etc.) Misses for some series awards are now
properly counted Fixed condition for receiving the Ranger award
Graphics
Fixed decrease in performance when displaying some vehicles
in HD quality Improved performance of shadow rendering and the
quality of rendered shadows Improved performance of frame rendering
on most configurations slightly Improved performance of some
elements of the battle interface Option to turn the triple
buffering off/on is now available again in the Graphics settings
menu Fixed issue with graphical artifacts appearing upon screen
resolution change Fixed discrepancies between the visual and damage
models for some environmental objects Some effects of shells
hitting various surfaces reworked Fixed issues with the visual
models for some environmental objects Sound
Improved sounds of vehicle destruction by ramming Improved sounds
of destruction of highly explosive objects Fixed interruption in
the playback of engine sounds when many vehicles stand close
together Interface Fixed display of the Clan
icon in the Garage on screen resolutions greater than 1280 pixels
horizontally List of surnames of crew members expanded Fixed issues
with the text chat functionality in Tank Companies Fixed display of
the icon of the fifth crew member skill Fixed some issues with
interface and gameplay in the Strongholds mode Fixed disproportion
between the size of the markers and the minimap when zooming in
Reworked design of the Game Menu that appears upon pressing the Esc
key Fixed some issues with interface and gameplay in Strongholds
mode Improved backgrounds for some interface windows Fixed some
issues with interface in the Team Battle mode Fixed functionality
of voice chat after rejoining the battle Fixed issues with the
synchronization of data in an open battle statistics window Allowed
adding offline players to operational units, such as Platoons, Tank
Companies, etc. Disabled Chat in the Special Battle invitation
window Fixed ssues with excessively sharp border of dynamic shadows
on inclined surfaces Fixed minor issues with interface
Other Bug fixes and Changes
Fixed issues with the server field resetting upon
unsuccessful login attempt with "Auto" option selected (for
example, if incorrect password is entered) Fixed some issues with
the playback of battle replays Fixed some hang-ups and crashes of
the game client Fixed issue with the Platoon channel becoming
blocked when creating a Platoon Fixed issue with the Penalty for
Desertion screen appearing when exiting the replay mode Fixed
freeze-up of the Tank Company search window when creating a Platoon
Fixed issues with vehicles being launched into the air when
crossing some environmental objects Fixed discrepancies between the
visual and damage models for some environmental objects Fixed
hang-up of game client at the "Updating crew..." stage when
returning to the Garage
Thanks for all your help testing Update 9.4! All your hard work has paid off, and 9.4 is now live so ready your tanks!
You'll see full update notes in the spoiler below.
In this thread, we're looking for all your feedback on this update, and changes. What do you love? What frustrations do you have? How does balance feel? We want to hear it all. We'll be putting up polls and more specific feedback threads as we start to get a good feel for what you think about this update.
Thanks in advance for your help, and as always, if you stumble across bugs, please submit a ticket, or report in the Bugs section of the forum, so we can check it out.
Happy hunting,
KMaus 9.4 Cliff Notes: World of Tanks has received another beautiful bump in its version number, which means a host of new changes to the game! A new map, a revised battle mode, and a swath of changes to Strongholds are all about to enter the game. Here's the lowdown: Team Battle Changes Team Battle mode is getting a significant revision in 9.4. Now, there are two distinct choices for tank lineups. As well, maps have been revised specifically for this battle mode. Indeed, the lineup, arrangement of bases, and battle and cap time are all adjusted. Many changes have been made, and you can read more about what's happening with Team Battle in our dedicated article. A Few Maps You'll See in Team Battle (Click to enlarge)

Arctic Region

Cliff

Siegfried Line

Kharkov

Prohorovka New Map: Stalingrad
The southwestern Russian city Stalingrad was the stage
of one of the most significant battles of World War II. Featuring
heavy close-quarters engagement between the Soviet Union and
Germany, this city witnessed some of the most violent fighting of
the entire war, and ultimately, it proved to be a turning point in
the conflict. Accordingly, this map displays a city that's already
seen too much fighting. Take on a new challenge in strategy in this
urban arena! More for 9.4 Lots of other changes and fixes
are in this new update to make your playing experience better. Be
sure to read our full Update
Notes (also below) for all the details! 9.4 Full Update
Notes New Content
Team
Battle format changes (7/54 instead of 7/42, conditions of
victory changed, etc.) Major improvements and changes in
Strongholds New Stalingrad map Vehicles only for supertest players:
Panther mit 8,8cm L/71 (Tier VIII German medium tank) M56 Scorpion
(Tier VIII U.S. tank destroyer) Pz.Kpfw. II Ausf. D (Tier II German
light tank) Object 260 (Tier X U.S.S.R. heavy tank) Т-55 NVA DDR
(Tier IX German medium tank) T28 concept (Tier VII U.S. tank
destroyer) StuG IV (Tier V German tank destroyer) Maps
The following maps were corrected and improved: Komarin,
Malinovka, Airfield, Arctic Region Improved performance on the
Windstorm map Changes to Vehicle Characteristics
Fixed some issues with the visual models for the following
vehicles: SU-100, IS-7, JagdPanther, M24 Chaffee, Т37, LTTB, Ru
251, Centurion 7/1, КV-85, M5 Stuart, M3 Lee Fixed issues with the
damage models for the following vehicles: M24 Chaffee, KV-85
Display of Camouflage fixed for the following vehicles: Tiger II, E
100 Fixed incorrect designation of the Т67 tank destroyer turrets
Т-34-3: reload time reduced from 14.4 to 13.4s, dispersion on
turret traverse reduced by 25% AT 15A tank destroyer: durability
increased from 850 to 1,050 points, maximum battle level lowered to
8 Т-54 lightweight: Fixed concealment coefficients 122mm UOF-471BM
shells: Damage increased from 465 to 530 Gameplay
Changed conditions of damage caused by a torn-off turret Incorrect
functionality of ramming when the damage was caused not to the
vehicle's side but to the armor on the underbelly (brushing side by
side with the KV-5, etc.) Misses for some series awards are now
properly counted Fixed condition for receiving the Ranger award
Graphics
Fixed decrease in performance when displaying some vehicles
in HD quality Improved performance of shadow rendering and the
quality of rendered shadows Improved performance of frame rendering
on most configurations slightly Improved performance of some
elements of the battle interface Option to turn the triple
buffering off/on is now available again in the Graphics settings
menu Fixed issue with graphical artifacts appearing upon screen
resolution change Fixed discrepancies between the visual and damage
models for some environmental objects Some effects of shells
hitting various surfaces reworked Fixed issues with the visual
models for some environmental objects Sound
Improved sounds of vehicle destruction by ramming Improved sounds
of destruction of highly explosive objects Fixed interruption in
the playback of engine sounds when many vehicles stand close
together Interface Fixed display of the Clan
icon in the Garage on screen resolutions greater than 1280 pixels
horizontally List of surnames of crew members expanded Fixed issues
with the text chat functionality in Tank Companies Fixed display of
the icon of the fifth crew member skill Fixed some issues with
interface and gameplay in the Strongholds mode Fixed disproportion
between the size of the markers and the minimap when zooming in
Reworked design of the Game Menu that appears upon pressing the Esc
key Fixed some issues with interface and gameplay in Strongholds
mode Improved backgrounds for some interface windows Fixed some
issues with interface in the Team Battle mode Fixed functionality
of voice chat after rejoining the battle Fixed issues with the
synchronization of data in an open battle statistics window Allowed
adding offline players to operational units, such as Platoons, Tank
Companies, etc. Disabled Chat in the Special Battle invitation
window Fixed ssues with excessively sharp border of dynamic shadows
on inclined surfaces Fixed minor issues with interface
Other Bug fixes and Changes
Fixed issues with the server field resetting upon
unsuccessful login attempt with "Auto" option selected (for
example, if incorrect password is entered) Fixed some issues with
the playback of battle replays Fixed some hang-ups and crashes of
the game client Fixed issue with the Platoon channel becoming
blocked when creating a Platoon Fixed issue with the Penalty for
Desertion screen appearing when exiting the replay mode Fixed
freeze-up of the Tank Company search window when creating a Platoon
Fixed issues with vehicles being launched into the air when
crossing some environmental objects Fixed discrepancies between the
visual and damage models for some environmental objects Fixed
hang-up of game client at the "Updating crew..." stage when
returning to the Garage Update 9.4 Feedback Thread














