Update 9.3 Feedback Thread
Дата: 25.09.2014 03:12:10
KMaus: Full Update Notes Here: New Content New high-tier light
tanks added: U.S.A.: T37 (tier VI), M41 Walker Bulldog (tier VII),
T49 (tier VIII) U.S.S.R.: LTTB (tier VII), Т-54 lightweight (tier
VIII) Germany: Spahpanzer Ru 251 (tier VIII) Many new features for
Strongholds mode in Clan Wars, including War Department and
Legionnaires Maps Murovanka fully reworked: Dimensions of
the map increased from 800х800m to 1000х1000m; some gameplay
features rebalanced Fixed issues with landscape on Ruinberg
Changes to Vehicle Characteristics M24 Chaffee (tier V
American light tank): fully rebalanced Players who had previously
researched the M24 Chaffee get 43,340 experience points for this
vehicle KV-1S (Soviet heavy tank) fully rebalanced; tier changed
from VI to V Previous model of the vehicle replaced with HD model
KV-85 (new Soviet heavy tank) added to tier VI to replace KV-1S M46
Patton: Enhanced suspension module added Pz.Sfl.V (tier VII German
tank destroyer) renamed to Sturer Emil Maximum battle level for the
M6A2E1 reduced by 1 Increased suspension durability for tier V-VIII
light tanks Turrets of the T67 U.S. tank destroyer swapped Germany
Jagdpanther: Vehicle's model is now in HD Collision model improved
VK 36.01 (H): Repair cost reduced by 24% Great
Britain FV304: Traverse speed for FV304 suspension changed from 22
to 20 Crossing capacity for FV304 suspension on medium terrain
reduced by 7% Traverse speed for FV304 Mk. II suspension changed
from 24 to 22 Dispersion on the move and hull traverse for FV304
Mk. II suspension increased by 6% Crossing capacity for FV304 Mk.
II suspension on medium terrain reduced by 8% Aiming time for Q.F.
25-Pr. Gun/How. changed from 4.5s to 4.8s Reload time for Q.F.
25-Pr. Gun/How. changed from 8.6s to 8.9s Dispersion after shot for
Q.F. 25-Pr. Gun/How. increased by 20% Dispersion for Q.F. 25-Pr.
Gun/How. on gun traverse increased by 17% Aiming time for Q.F.
4.5-in. Howitzer changed from 4.5s to 4.8s Reload time for Q.F.
4.5-in. Howitzer changed from 12s to 13.5s USA M18 Hellcat:
Dispersion on the move and hull traverse for M18 T67 suspension
increased by 60% Crossing capacity for M18 T67 suspension on solid
terrain reduced by 9% Crossing capacity for M18 T67 suspension on
medium terrain reduced my 14% Crossing capacity for M18 T67
suspension on soft terrain reduced by 9% Dispersion on the move and
hull traverse for M18 T69 suspension increased by 57% Crossing
capacity for M18 T69 suspension on solid terrain reduced by 10%
Crossing capacity for M18 T69 suspension on medium terrain reduced
by 17% Crossing capacity for M18 T69 suspension on soft terrain
reduced by 10% Top reverse speed reduced from 20 km/h to 12 km/h
Dispersion for 76mm AT Gun M1A2 on turret traverse increased by 12%
Reload time for 90mm AT Gun M3 for M18 M1 turret changed from 8s to
8.5s Dispersion for 90mm AT Gun M3 on turret traverse increased by
25% M24 Chaffee: Vehicle's model is now HD quality Maxium
battle level reduced to tier VIII Traverse speed for T24 suspension
changed from 42 to 40 Dispersion on the move for T24 suspension
increased by 25% Dispersion on hull traverse for T24 suspension
increased by 25% Crossing capacity for T24 suspension on solid
terrain increased by 10% Crossing capacity for T24 suspension on
medium terrain increased by 8% Crossing capacity for T24 suspension
on soft terrain increased by 10% Research cost for M24 suspension
changed from 4,670 to 2,050 Traverse speed for M24 suspension
changed from 46 to 42 Dispersion on the move for M24 suspension
increased by 80% Dispersion on hull traverse for M24 suspension
increased by 80% Crossing capacity for M24 suspension on solid
terrain increased by 11% Engine Twin Cadillac, Series 44T4 -- 296hp
added Engine Wright Continental R-975C4 -- 460hp added Engine 2x
44E24 V-8 Cadillac -- 300hp removed Engine Continental AOS-895-1 --
500hp removed Engine Wright Continental R-975C1 -- 400hp removed
Vehicle's cost changed from 687,550 to 405,000 Repair cost reduced
by 61% Top forward speed changed from 56 km/h to 77.2 km/h
Depression angle for 75mm Gun M6 changed from -10 degrees to -7
degrees Reload time for 75mm Gun M6 for T24 turret changed from
4.0s to 3.8s Dispersion for 75mm Gun M6 changed from 0.4m to 0.39m
Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s
View range for M24 turret changed from 400m to 390m Aiming speed
from 75mm Gun M6 for M24 turret changed from 1.5s to 2s Ammunition
capacity for 75mm Gun M6 changed from 60 to 48 shells 75mm Gun M17
added 76mm Gun T94 removed Level for M24 turret changed from VI to
V Cost of M24 turret changed from 15,500 to 12,100 Traverse speed
for M24 turret changed from 39 deg/s to 44 deg/s Durability with
T24 turret changed from 530 to 400 HP Durability with M24 turret
changed from 580 to 440 HP M5 Stuart: Vehicle's model is now
HD quality Crossing capacity for VVSS T16E3 suspension on solid
terrain increased by 9% Crossing capacity for VVSS T16E3 suspension
on medium terrain increased by 15% Crossing capacity for VVSS T16E3
suspension on soft terrain increased by 13% Traverse speed for VVSS
T36E8 suspension changed from 45 to 42 Crossing capacity for VVSS
T36E8 suspension on solid terrain reduced by 12% Crossing capacity
for VVSS T36E8 suspension on medium terrain reduced by 11% Top
forward speed changed from 58 km/h to 64.4 km/h View range for M5
turret changed from 330m to 340m Depression angle for 37mm Gun M6
changed from 5 degrees to 3 degrees when the turret is traversed to
the rear (60 degrees) Ammunition capacity for 37mm Gun M6 changed
from 147 to 123 shells Dispersion on turret traverse for 37mm Gun
M6 increased by 20% 37mm Gun T16 added 20mm Hispano-Suiza Birkigt
Gun removed Traverse speed for M5 turret changed from 40 deg/s to
44 deg/s View range for M5A1 turret changed from 370m to 360m 75mm
Howitzer M3 gun removed Durability with M5 turret changed from 290
to 320 HP T18: Traverse speed for T18E1 suspension changed
from 28 to 18 Crossing capacity for T18E1 suspension on solid
terrain reduced by 43% Crossing capacity for T18E1 suspension on
medium terrain reduced by 29% Crossing capacity for T18E1
suspension on soft terrain reduced by 7% Traverse speed for T18E2
suspension changed from 30 to 22 Crossing capacity for T18E2
suspension on solid terrain reduced by 46% Crossing capacity for
T18E2 suspension on medium terrain reduced by 40% Crossing capacity
for T18E2 suspension on soft terrain reduced by 12% Top reverse
speed changed from 8 km/h to 6 km/h Reload time for 75mm Howitzer
M1A1 gun for T18T47 turret changed from 4.8s to 5.2s Dispersion on
gun traverse for 75mm Howitzer M1A1 gun increased by 12% Reload
time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1s to
2.5s Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased
by 17% Durability changed from 125 to 120 HP T57 Heavy Tank:
Dispersion on the move for T97 suspension increased by 25%
Dispersion on hull traverse for T97 suspension increased by 25%
Aiming time for 120mm Gun T179 for T169 turret changed from 2.7s to
2.9s Dispersion on turret traverse for 120mm Gun T179 increased by
29% T69: Cost of 76mm Gun T185 changed from 63,000 to 73,000 T71:
Cost of 76mm Gun T185 changed from 63,000 to 73,000 T92: Dispersion
on the move for T92 T80E1 suspension reduced by 11% Dispersion on
hull traverse for T92 T80E1 suspension reduced by 11% Crossing
capacity for T92 T80E1 suspension on solid terrain increased by 17%
Crossing capacity for T92 T80E1 suspension on medium terrain
increased by 14% Crossing capacity for T92 T80E1 suspension on soft
terrain increased by 17% Dispersion on gun traverse for 240mm
Howitzer M1 reduced by 3% M6A2E1: Maximum battle level reduced by
one M3 Lee: Vehicle's model is now HD quality Collision model
improved USSR IS: Aiming time for 100mm D-10T gun for IS-122 turret
changed from 2.9s to 2.7s Reload time for 100mm D-10T gun for
IS-122 turret changed from 9.3s to 7.6s Dispersion for 100mm D-10T
gun changed from 0.42m to 0.38m Aiming time for 100mm D-10Т gun for
IS-85 turret changed from 2.9s to 2.7s Reload time for 100mm D-10T
gun for IS-85 turret changed from 9.3s to 7.8s Dispersion for 100mm
D-10T gun changed from 0.42m to 0.38m ISU-152: Vehicle's model in
now HD quality Collision model improved KV-1: Research cost for
KV-1S mod. 1942 changed from 23,800 to 10,650 KV-1S: KV-1S branches
out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI) KV-85:
After the KV-1S has been moved to Tier V, the KV-85 replaces it on
Tier VI The KV-85 does not have any notable differences in terms of
armor protection, but has better dynamics Top speed of the KV-85 is
lower than that of the KV-1S -- 34 km/h versus 43 km/h The main
difference between the tanks is in the mounted guns. The KV-85 has
kept its 122mm D2-5Т gun, although the gun's parameters were
significantly rebalanced when compared to the gun of the KV-1S.
Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85 is more
of an alternative gun with peculiar gameplay, while the 100mm С-34
gun serves as the main gun, and is similar to the D10-T gun, which
is well-known to players. This gun has good accuracy and
stabilization -- which was not typical of Soviet guns -- as well as
one of the highest damage per minute ratios of its tier. Another
considerable difference between the KV-85 and the KV-1S is that the
vehicles have different gun depression angles: 3 degrees for the
KV-85's top guns, and 8 degrees for the KV1S's D2-5T gun Object
430: Reload time for 100mm U-8TC gun for Object 430 turret changed
from 6.9s to 6.4s Dispersion on turret traverse for 100mm U-8TC gun
reduced by 25% Dispersion for 100mm U-8ТС gun changed from 0.35m to
0.38m Т-34: Vehicle's model is now HD quality Collision model
improved IS-7: Vehicle's model is now HD quality Collision model
improved Transmission of the following vehicles will not be set on
fire when hit by a shell: U.S.S.R.: Object 263 Germany: E 100,
Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100,
JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz.
IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II,
Tiger II, Tiger I U.S.A.: T28 Japan: Type 61, STA-1 U.K.: FV215b
(183) Durability of suspension increased for the following
vehicles: U.S.S.R.: MT-25 Germany: VK 16.02 Leopard, VK 28.01,
Aufklarungspanzer Panther U.S.A.: M24 Chaffee, T21, T71 China:
59-16, WZ-131, WZ-132, Type 64 France: ELC AMX, AMX 12 t, AMX 13
75, AMX 13 90 Gameplay Awards from the Battle Heroes
category can now be obtained by multiple players Set of
easily-obtainable awards added: Shellproof, Battle Buddy, Spotter,
Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist,
Bruiser, Hand of God, Eye for an Eye! Added bonus to Experience
which rewards vehicle non-penetration/ricochet -- applicable only
when an enemy shell hits the vehicle's hull (original trajectory of
the shell must cross the hull), but does not reduce its HP Reworked
the mechanics of a shell's ricochet after it hit the vehicle: now
it continues to move instead of disappearing Following awards for
the Historical Battles mode with no progress bar removed: Guardsman
and History Maker As a result of statistics analysis, lowered the
excessively high values for obtaining Marks of Excellence Now if a
vehicle drowns after its track has been hit, the vehicle will count
as destroyed by the player who hit the track Added disciplinary
penalties for the following instances of unsportsmanlike conduct:
Inaction in battle, exiting the battle before vehicle is destroyed,
self-destruction Fixed stuttering when displaying some effects
Graphics New HD tank models: KV-1S, Т-34, IS-7, ISU-152, M5
Stuart, M3 Lee, Jagdpanther Added explosion and burning effects for
the following environmental objects: cisterns, barrels with fuel,
cars, canisters, munition boxes Tier VIII-X vehicles with
transmission in front are no longer set on fire when a shell hits
the transmission Improved effect of tracers on ricochet Minor
discrepancies between damage models and visual models fixed for the
following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152 Fixed
display of exhaust fumes for the M44 SPG Fixed Issues with
incorrect display of penetration marks on mantlets and guns of
several vehicles Fixed foliage display on medium and long distances
with SLI enabled on Standard graphics setting Fixed issue with the
screen resolution reverting to its default setting after the game
client's restart Fixed issues with a tank's turret falling through
the ground after being torn off fixed Fixed issue when shell
tracers were displayed on the opposite side of the vehicle after
non-penetration Fixed some issues with interface in Stronghold
fixed Fixed brief rotation of the vehicle upon its spotting in some
cases Fixed issue when upon spotting a vehicle, its tracks were
displayed first followed by the vehicle itself Minor bugs fixed in
visual models of the following vehicles: Tiger I, M7,M103, SU-100
Display of Emblems and Marks of Excellence fixed for the following
vehicles: M18 Hellcat, T34, SU-122-44 Fixed issue with the 120mm AT
Gun T53 mantlet armoring on the T95 tank destroyer Following
effects of vehicle destruction overhauled and expanded: ammunition
burning, ammunition exploding, fuel exploding, destruction by
ramming and by falling, destruction of crew, vehicle drowning, and
basic vehicle destruction Issues with visual models fixed for the
following vehicles: M18 Hellcat, T-34-85М, KV-1S, ISU-152,
Spähpanzer Ru 251, T49, LTTB, T-34, M41 Walker Bulldog, M24
Chaffee, IS-7, Jagdpanther Improved the effect of tracers upon
ricochet Sound Reworked sound filter inside the vehicle's
turret Optimized playback of sound effects Interface
Reworked design of the top panel in the Garage Added information
about quality of connection in the server selection menu Chat panel
in the Garage reworked: new style of buttons, new mechanics of tab
opening, panel scrolling, online player count and the count of
players in the Contact list Reworked interfaces of battle mode
selection, Platoon creation, and the Invite players screens Fixed
some issues with interface in the Team Battle mode In battle
results, statistics for penetrations after ricochets added
Other Bug fixes and Changes Fixed some memory leaks in battle Fixed
some crashes and hang-ups of the game client Performance of the
game client on some PC configurations improved Video memory
consumption reduced Fixed issue when player could not file a
complaint on an ally with reason "Inaction/Bot" in battle results
window Low performance when entering/exiting the Artillery mode
fixed (was not included in iteration 1) Fixed incorrect display of
the effects of shells hitting the ground Fixed incorrect display of
allied vehicles' icons on long distances Fixed incorrect
calculation of record value for the "maximum destroyed per battle"
parameter Fixed discrepancy between the visual and collision models
for some objects Fixed flickering of client reticle when the
vehicle is on an inclined surface Fixed some minor issues with
interface
Update 9.3 Feedback Thread














