[ST] Grand Battle Map
Дата: 08.06.2018 16:39:02
Gnomon: Hiya, folks! Hope that you’re having a great Friday so
far. Today I wanted to talk about the new Grand Battle
map. We’re making progress with the map (the one in
Soviet setting). Previously, we tested two variants of this map
that had different gameplay layouts. Today, we begin the Supertest
of an updated version of said map. We based our changes on the
feedback we received on both prototypes. Also, I have some
screenshots in the spoilers below, if you're interested.
The new version of the ‘Soviet’ Grand Battle map combines
open spaces with city blocks. Its size is 1800m×1800m (1400m×1400m
by the red line). While working on it we were very interested in
adding more interaction between different attack routes. Advancing
on either of the flanks and securing a strong position will give
you multiple options for continuing your assault and also for
supporting allies battling it out in other parts of the map. All
routes next to each other are interconnected in such way.
The map has 5 combat zones: The western bypass. A large open
area split into several sections by the river. This zone fits
ambushing snipers, but the river banks can cover attacking
teammates from enemy fire. The city blocks. This place favors well
armored tanks and close quarters brawling. It offers plenty of
options you can use to outmaneuver enemies, and it has a shortcut
to the enemy base. The central hill. Tanks with good gun depression
can benefit here and also help their allies in close vicinity. At
the start of the battle light tanks may be able catch a glimpse at
where the opponents are headed with some quick scouting. The
“Bottleneck”. This isolated part of the map suits heavily armored
tanks. It can be used for flanking the city blocks zone (2) and
helping out friendlies. The village in the east. Speedy tanks can
hide behind several destructible houses. Hit-and-run tactics may be
employed. Taking this spot gives you a nice view of the hill (3)
and the ability to control what’s happening there. On this stage of
testing, we plan to check the balance on the entire map and on
every separate attack route. We’ll also assess how well those
earlier mentioned neighboring assault directions are working out.
Depending on the results we’ll decide what happens next to this map
prototype. Map
Areas safe from
artillery:
Screenshots
(warning: lots o'pics)
Be
sure to keep an eye out on the news, and best of luck in your
battles!
Areas safe from
artillery:
Screenshots
(warning: lots o'pics)
Be
sure to keep an eye out on the news, and best of luck in your
battles![ST] Grand Battle Map














