[ST] Grand Battle Maps
Дата: 26.04.2018 18:37:36
Gnomon: Happy Thursday, everyone! Hope you are all doing well! I
wanted to make you aware that, as of today, the ST has two new
prototypes of Grand Battle maps (minimaps shown below). We are
continuing to work on new maps and locations, and we’re now
ready to share some info on the two Grand Battle
map tests. Two prototypes are of a new summer map in
a Soviet setting, and they have now entered the Supertest
phase. Both convey the atmosphere of the intense and desperate
struggle against the Nazi invaders. The testing will help us choose
which of the two variants to move forward with.
These prototypes belong to the ‘mixed’ variety of maps, combining open spaces with city blocks and allowing every class to shine. There are plenty of places for maneuvering about, sniping, and brawling with your favorite well-armored vehicles.
The first prototype is aiming for classical ‘mixed’ map gameplay, where everyone can bring their best and contribute to their team's victory. The second prototype is more innovative due to its asymmetrical shape: the spawn locations are positioned in such a way that one team has to play aggressively, and the other one has to play more defensively and plan out their counterattacks. The testing will show which map version is more viable, fun to play, and worthy of being further developed. As always, please provide your feedback over both of these map variants here. Every bit helps! All the luck in your battles and make sure to follow future news for these maps! Version 1 Map Layout
Plain Map:
Version 2 Map
Layout:
Plain Map:
These prototypes belong to the ‘mixed’ variety of maps, combining open spaces with city blocks and allowing every class to shine. There are plenty of places for maneuvering about, sniping, and brawling with your favorite well-armored vehicles.
The first prototype is aiming for classical ‘mixed’ map gameplay, where everyone can bring their best and contribute to their team's victory. The second prototype is more innovative due to its asymmetrical shape: the spawn locations are positioned in such a way that one team has to play aggressively, and the other one has to play more defensively and plan out their counterattacks. The testing will show which map version is more viable, fun to play, and worthy of being further developed. As always, please provide your feedback over both of these map variants here. Every bit helps! All the luck in your battles and make sure to follow future news for these maps! Version 1 Map Layout
Plain Map:
Version 2 Map
Layout:
Plain Map:
[ST] Grand Battle Maps














