A Relative Newcomer's Take on WoT
Дата: 24.01.2017 19:42:18
ComradeRed13113, on Jan 24 2017 - 02:12, said: I don't see the grind as one of the main mechanics of
the game. The main point of the game is to fight tank battles
with a wide variety of tanks, TDs and self-propelled artillery in a
competitive multiplayer environment. Everything else should
be in support of making these battles as fun and interesting as
possible. I like the mechanics of the battles
themselves and don't think they need any simplification to
appeal to a wider audience. My friends and I have tried to
get into this game multiple times since 2011, and we have a lot of
fun for a few hours until matchmaking renders the game too
frustrating to play due to being undertiered in about half of the
matches. You say I need to learn how to play the game, and I
certainly do, but it gets really frustrating to try to fight better
players who by the way also have better tanks. The grind
itself adds absolutely no difficulty or detail to the game, it just
requires players to spend more time and money to unlock content.
If Everquest one day just made it take 5x as much experience
to get to the next level, does that add difficulty or detail to the
game? No, it doesn't. It just makes the game more
tedious and poorly paced. I used to play Counter-Strike back
in my college days and that was a difficult game to get good at,
all with absolutely no grinding or inherent inbalances between
players with the exception of skill. They didn't force me to
use a pistol for 200 battles until I could unlock a weak SMG while
in the meantime going up against people with AK-47s and sniper
rifles. In the end though, the grind wouldn't be a major
problem or a grind at all if matchmaking was tightened up to reduce
the disparity between tanks in a given match. The battles are
fun when I can fight on even footing with other tanks of my class.
There's nothing wrong with a light tank not being able to go
up against a heavy, but there is something wrong when a medium tank
stands absolutely no chance another medium tank in the same
battle due to tier differences. I want to learn the game and
get better, but it's tough to learn when I don't know if I died
because I was positioned poorly, or because it simply takes much
more effort for me to kill my enemy than it takes for him to
kill me. Honestly, WoT probably has less
content than an average $60 game. Not everyone wants to
play the same game for years. If Wargaming only wants diehard
players as a part of their player base by making the game
inaccessible to casual players, that's their choice. I'm
still going to play this game because I love the concept, it would
just be nice to be able to get some of friends to play and stick
with it as well. Also, don't you think the fact that you've
played the game this long and still haven't unlocked all the
content is bit... ridiculous? GhostPrime: Thank you for your honesty about your feelings for the game
at this point. I do think you hit on some interesting points new
players face. The game does have a learning curve to it, and as
most will here mention it takes knowledge and some patience to get
the hang of the game, know its mechanics, and how to be successful.
If you so choose there are a lot of very handy player guides pinned
in this and the "Game guides and Tutorials" section of the
forums that may help you on the way. I wish you all the luck on the
battlefield, and hope to see you out there in battle.
A Relative Newcomer's Take on WoT














