Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

A Relative Newcomer's Take on WoT

Дата: 24.01.2017 19:42:18
View PostComradeRed13113, on Jan 24 2017 - 02:12, said:     I don't see the grind as one of the main mechanics of the game.  The main point of the game is to fight tank battles with a wide variety of tanks, TDs and self-propelled artillery in a competitive multiplayer environment.  Everything else should be in support of making these battles as fun and interesting as possible.  I like the mechanics of the battles themselves and don't think they need any simplification to appeal to a wider audience.  My friends and I have tried to get into this game multiple times since 2011, and we have a lot of fun for a few hours until matchmaking renders the game too frustrating to play due to being undertiered in about half of the matches.  You say I need to learn how to play the game, and I certainly do, but it gets really frustrating to try to fight better players who by the way also have better tanks.  The grind itself adds absolutely no difficulty or detail to the game, it just requires players to spend more time and money to unlock content.  If Everquest one day just made it take 5x as much experience to get to the next level, does that add difficulty or detail to the game?  No, it doesn't.  It just makes the game more tedious and poorly paced.  I used to play Counter-Strike back in my college days and that was a difficult game to get good at, all with absolutely no grinding or inherent inbalances between players with the exception of skill.  They didn't force me to use a pistol for 200 battles until I could unlock a weak SMG while in the meantime going up against people with AK-47s and sniper rifles.   In the end though, the grind wouldn't be a major problem or a grind at all if matchmaking was tightened up to reduce the disparity between tanks in a given match.  The battles are fun when I can fight on even footing with other tanks of my class.  There's nothing wrong with a light tank not being able to go up against a heavy, but there is something wrong when a medium tank stands absolutely no chance another medium tank in the same battle due to tier differences.  I want to learn the game and get better, but it's tough to learn when I don't know if I died because I was positioned poorly, or because it simply takes much more effort for me to kill my enemy than it takes for him to kill me.       Honestly, WoT probably has less content than an average $60 game.  Not everyone wants to play the same game for years. If Wargaming only wants diehard players as a part of their player base by making the game inaccessible to casual players, that's their choice.  I'm still going to play this game because I love the concept, it would just be nice to be able to get some of friends to play and stick with it as well.  Also, don't you think the fact that you've played the game this long and still haven't unlocked all the content is bit... ridiculous?   

GhostPrime:   Thank you for your honesty about your feelings for the game at this point. I do think you hit on some interesting points new players face. The game does have a learning curve to it, and as most will here mention it takes knowledge and some patience to get the hang of the game, know its mechanics, and how to be successful. If you so choose there are a lot of very handy player guides pinned in this and the "Game guides and Tutorials" section of the forums that may help you on the way. I wish you all the luck on the battlefield, and hope to see you out there in battle.     

Реклама | Adv