WoT 9.17 Common Test Feedback Thread
Дата: 01.12.2016 21:31:23
GhostPrime: The 9.17 Public test client has been updated, and some changes
made. We have analyzed your feedback that you have given
about the public test and made some balance changes. We have also
postponed the new overmatch mechanics. Please leave
your feedback on this iteration of the public test here in this
thread. Full list of Changes: Iteration 2
Issues fixed: Some vehicles added to comparison when already
received by the player
Display of tracks of SU-85I
Display ofmessages in Chat after player rewinds a battle replay
Ability to enter restricted areas on Pilsen, Karelia and Serene Coast
Sound effects on the loading screen
Windows XP crashing the maximized client after it was minimized
Displaying the Pz.Sfl. IVc gun riffling in SD client
Applying the changes in the settings after clicking "Apply"
Client freezes on login screen
Rolling on one side after pressing Space + W or S keys in the Strv 103B, Strv 103-0 and Udes 03
Considerable interactions of the rear part of a UDES vehicle with other vehicles when ramming
Displaying price icons in the Tech Tree of sold vehicles that participated in at least one battle
Dislocated image on client loading screen when 2x scaled
Client response when a player completes the forth mission during Battle Training
Changes to vehicles: Löwe
Maybach HL 230 engine power changed from 800 h.p. to 1,000 h.p.
Increased the thickness of the upper frontal glacis from 130 to 150mm
T26E4 SuperPershing
Penetration of the AP M77 shell for the 90 mm Gun T15E1 gun increased from 170 to 192mm
T34
Dispersion on hull traverse of the 120mm Gun T53A1 gun changed from 0.32 to 0.28
Dispersion on the move of the 120mm Gun T53A1 changed from 0.32 to 0.28
Dispersion on turret traverse of the 120mm Gun T53A1 gun changed from 0.24 to 0.22
Aiming time of the 120mm Gun T53A1 gun changed from 3.4 to 3.2s
View range changed from 360 to 380m
M46 Patton KR
Increased the thickness of the turret front
112
Increased the thickness of the side bottom skewed area from 60 to 80mm
AMX 50 120
Gun Depression/Elevation Angles for all guns changed from -6..+6 to -9..+11
AMX 50 B
Gun Depression/Elevation Angles for the120 mm SA46 gun changed from -8..+11 to -10..+11
Iteration 1 Game Features The Swedish tech tree has new vehicle branches:
Light tanks at tiers I-III, medium tanks at tiers IV-VII and heavy tanks at tiers VIII-X: Strv fm/21, Strv m/38, Strv m/40L, Lago, Strv m/42, Strv 74, Leo, Emil I, Emil II, Kranvagn
Tank destroyers (tiers VIII-X): These play with distinct firing modes, and can aim using their hydraulic suspension: Pvlvv fm/42, Itv 72, Sav m/43, Ikv 103, Ikv 65 Alt II, Ikv 90 Typ B, UDES 03, Strv 103-0, Strv 103B
Removed the "Ranked Battles" tab from the Missions window, since the mode is no longer available in the game.
Added a first-person view for Spectators in Training Rooms.
The 2-caliber and 3-caliber rules are now a single rule. Now, when a shell caliber exceeds the nominal armor thickness, normalization and ricochet limit angle will be increased depending on the ratio of caliber to armor thickness.
Increased the maximum number of participants (including Spectators) in Team Training and Special Battle modes to 20 players. The number of team members remains limited to 15 players.
Sound improvements:
New configuration presets for 5.1 or 7.1 surround systems, enabled in the Settings.
Improved the collision system with regards to indestructible objects and other vehicles.
Added a sound for Auto-Aim: the "locking on a target" event is followed by a sound notification.
Enabled award windows for completed missions (previously award windows were enabled only for Personal Missions)
Restored the transition between related missions in the "Missions" window
When using the comparison feature, the game now saves compared vehicles between game sessions
Tanks The following vehicles have new HD-quality models:
SU-85I
Conqueror Gun Carriage
Pz.Sfl. IVc
Pz.Sfl. IVb
VK 28.01
KV-2
Sturer Emil
Tetrarch
SU-122-44
Lorraine 40 t
B1
SU-76I
The following vehicles have adjusted stats: FV4202:
Increased top speed from 35km/h to 40km/h
Increased vehicle profitability by 10%
Panther mit 8,8 cm L/71:
Increased traverse speed of the Panther mit 8,8cm Kw.K. 43 L/71 from 38 to 40
Increased engine power of the Maybach HL 230 P30 engine from 600 h.p. to 700 h.p.
Löwe:
Improved armor
Improved gun depression angle from -8 to -10
WZ-111:
Increased accuracy during movement for the WZ-111 model 2 suspension by 13%
Increased accuracy during hull traverse for the WZ-111 model 2 suspension by 13%
Increased accuracy of the 122mm D-25TA gun from 0.46m to 0.44m
Increased accuracy of the 122mm D-25TA gun during turret traverse by 14%
Improved aiming time of the 122mm D-25TA gun for the WZ-111 model 2 turret from 3.4 s to 3 s
Improved engine power of the NORINCO 12150L engine from 520 h.p. to 600 h.p.
Improved armor
M4A1 Revalorisé:
Increased accuracy during movement for the M4A1 Revalorisé suspension by 11%
Increased accuracy during hull traverse for the M4A1 Revalorisé suspension by 11%
Increased accuracy of the 105mm D1504 L/51 gun from 0.36m to 0.35m
Increased accuracy of the 105mm D1504 L/51 gun during turret traverse by 19%
Improved aiming time of the 105mm D1504 L/51 gun for the M4A1 Revalorisé turret from 2.8 s to 2.4 s
Improved engine power of the Continental R975 engine from 460 h.p. to 550 h.p.
Changed the Continental R975 engine type from diesel to gasoline
Improved gun depression angle from -7 to -10
STA-2:
Increased top speed from 45km/h to 55km/h
Reduced chance of fire for the Mitsubishi 12HM20WT engine from 0.15 to 0.12
Increased engine power of the Mitsubishi 12HM20WT engine from 500 h.p. to 570 h.p.
See the In Development section for screenshots!
Maps The following maps' minimaps are visually enhanced:
Karelia
Pilsen
Sand River
Mountain Pass
Tundra
Windstorm
Winter Himmelsdorf
Display of tracks of SU-85I
Display ofmessages in Chat after player rewinds a battle replay
Ability to enter restricted areas on Pilsen, Karelia and Serene Coast
Sound effects on the loading screen
Windows XP crashing the maximized client after it was minimized
Displaying the Pz.Sfl. IVc gun riffling in SD client
Applying the changes in the settings after clicking "Apply"
Client freezes on login screen
Rolling on one side after pressing Space + W or S keys in the Strv 103B, Strv 103-0 and Udes 03
Considerable interactions of the rear part of a UDES vehicle with other vehicles when ramming
Displaying price icons in the Tech Tree of sold vehicles that participated in at least one battle
Dislocated image on client loading screen when 2x scaled
Client response when a player completes the forth mission during Battle Training
Changes to vehicles: Löwe
Maybach HL 230 engine power changed from 800 h.p. to 1,000 h.p.
Increased the thickness of the upper frontal glacis from 130 to 150mm
T26E4 SuperPershing
Penetration of the AP M77 shell for the 90 mm Gun T15E1 gun increased from 170 to 192mm
T34
Dispersion on hull traverse of the 120mm Gun T53A1 gun changed from 0.32 to 0.28
Dispersion on the move of the 120mm Gun T53A1 changed from 0.32 to 0.28
Dispersion on turret traverse of the 120mm Gun T53A1 gun changed from 0.24 to 0.22
Aiming time of the 120mm Gun T53A1 gun changed from 3.4 to 3.2s
View range changed from 360 to 380m
M46 Patton KR
Increased the thickness of the turret front
112
Increased the thickness of the side bottom skewed area from 60 to 80mm
AMX 50 120
Gun Depression/Elevation Angles for all guns changed from -6..+6 to -9..+11
AMX 50 B
Gun Depression/Elevation Angles for the120 mm SA46 gun changed from -8..+11 to -10..+11
Iteration 1 Game Features The Swedish tech tree has new vehicle branches:
Light tanks at tiers I-III, medium tanks at tiers IV-VII and heavy tanks at tiers VIII-X: Strv fm/21, Strv m/38, Strv m/40L, Lago, Strv m/42, Strv 74, Leo, Emil I, Emil II, Kranvagn
Tank destroyers (tiers VIII-X): These play with distinct firing modes, and can aim using their hydraulic suspension: Pvlvv fm/42, Itv 72, Sav m/43, Ikv 103, Ikv 65 Alt II, Ikv 90 Typ B, UDES 03, Strv 103-0, Strv 103B
Removed the "Ranked Battles" tab from the Missions window, since the mode is no longer available in the game.
Added a first-person view for Spectators in Training Rooms.
The 2-caliber and 3-caliber rules are now a single rule. Now, when a shell caliber exceeds the nominal armor thickness, normalization and ricochet limit angle will be increased depending on the ratio of caliber to armor thickness.
Increased the maximum number of participants (including Spectators) in Team Training and Special Battle modes to 20 players. The number of team members remains limited to 15 players.
Sound improvements:
New configuration presets for 5.1 or 7.1 surround systems, enabled in the Settings.
Improved the collision system with regards to indestructible objects and other vehicles.
Added a sound for Auto-Aim: the "locking on a target" event is followed by a sound notification.
Enabled award windows for completed missions (previously award windows were enabled only for Personal Missions)
Restored the transition between related missions in the "Missions" window
When using the comparison feature, the game now saves compared vehicles between game sessions
Tanks The following vehicles have new HD-quality models:
SU-85I
Conqueror Gun Carriage
Pz.Sfl. IVc
Pz.Sfl. IVb
VK 28.01
KV-2
Sturer Emil
Tetrarch
SU-122-44
Lorraine 40 t
B1
SU-76I
The following vehicles have adjusted stats: FV4202:
Increased top speed from 35km/h to 40km/h
Increased vehicle profitability by 10%
Panther mit 8,8 cm L/71:
Increased traverse speed of the Panther mit 8,8cm Kw.K. 43 L/71 from 38 to 40
Increased engine power of the Maybach HL 230 P30 engine from 600 h.p. to 700 h.p.
Löwe:
Improved armor
Improved gun depression angle from -8 to -10
WZ-111:
Increased accuracy during movement for the WZ-111 model 2 suspension by 13%
Increased accuracy during hull traverse for the WZ-111 model 2 suspension by 13%
Increased accuracy of the 122mm D-25TA gun from 0.46m to 0.44m
Increased accuracy of the 122mm D-25TA gun during turret traverse by 14%
Improved aiming time of the 122mm D-25TA gun for the WZ-111 model 2 turret from 3.4 s to 3 s
Improved engine power of the NORINCO 12150L engine from 520 h.p. to 600 h.p.
Improved armor
M4A1 Revalorisé:
Increased accuracy during movement for the M4A1 Revalorisé suspension by 11%
Increased accuracy during hull traverse for the M4A1 Revalorisé suspension by 11%
Increased accuracy of the 105mm D1504 L/51 gun from 0.36m to 0.35m
Increased accuracy of the 105mm D1504 L/51 gun during turret traverse by 19%
Improved aiming time of the 105mm D1504 L/51 gun for the M4A1 Revalorisé turret from 2.8 s to 2.4 s
Improved engine power of the Continental R975 engine from 460 h.p. to 550 h.p.
Changed the Continental R975 engine type from diesel to gasoline
Improved gun depression angle from -7 to -10
STA-2:
Increased top speed from 45km/h to 55km/h
Reduced chance of fire for the Mitsubishi 12HM20WT engine from 0.15 to 0.12
Increased engine power of the Mitsubishi 12HM20WT engine from 500 h.p. to 570 h.p.
See the In Development section for screenshots!
Maps The following maps' minimaps are visually enhanced:
Karelia
Pilsen
Sand River
Mountain Pass
Tundra
Windstorm
Winter Himmelsdorf
WoT 9.17 Common Test Feedback Thread














