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WoT 9.16 Common Test Feedback

Дата: 08.09.2016 20:52:37
GhostPrime: Hello, tankers!    We have released the WoT 9.16 Common Test client!  This CT version features many updates and changes to the game. Please leave detailed feedback in this thread here.   Some things to consider when posting: How do you like the changes to the spotting mechanics?  How do you like the changes made to the UI (Mission interface, Garage, vehicle comparison, game interface changes etc) Do you like the changes to chat? What works and doesn't work for you? Why?   Patch Notes:   Game Features Improved mission UI: Reset the entry point for missions and Personal Missions
Reworked the "Awards" window by adding an award selector and a window with more information about Personal Missions
Added a dropdown for groups of missions for a selected vehicle or type
Added a two-row vehicle selector in the Garage (can be disabled under the "General" tab of the Settings window)
Battle improvements:
Cross-team battle chat disabled for all game modes except in Training Rooms
Hover over the battle chat to freeze messages, scroll through messages and open the context menu with a right-click
Hover or right-click to restrict messages (chat and voice chat) from particular players for the duration of battle in all modes except Training Rooms
Messages received before blacklisting a player or restricting their messages in battle are hidden
Players can complain about the same player only once per battle
Inappropriate behavior in chat constitutes four complaint reasons: insults and provocation; spam; out-of-game threats; fraud
Can disable/enable chat with allies in Settings menu (Random battles only)
New player performance notifications on the battle interface:
Damage panel with total damage caused, total damage blocked by armor, total damage caused with player's assistance
More informative and extended battle performance badges: damage caused (amount); damage type (penetration, ignition, or ramming); type of assistance damage (destroying a track; spotting); number of detected vehicles or base capture/defense points
More informative fire direction indicators: amount of received/blocked damage, enemy vehicle that fired the shot, marker and name of the vehicle (if spotted). Also, an option that informs players of the amount of received/blocked damage for a specific shot: the wider the fire marker background, the more damage a player's vehicle received/blocked
New fire direction indicator: Critical hits are shown in brown, and if one module or Crew member is damaged/injured, the indicator displays a corresponding icon.
"Battle Results" window provides quick access to battle performance summaries
New functionality given its own tab in the Settings window
Improved Notification Center functionality:
Changed the design of the Notification Center with three groups: informational, social (invitations to Platoons or friend requests), and personal
Fixed the issue of too-frequent button blinking
Added more conspicuous notifications about important events
Reduced the visibility system delay -- enemy vehicles appear sooner after leaving cover
Reduced the visibility delay when spotting and in artillery aim view
Displayed how the Camouflage Net changes values on Technical Characteristics
Added option to visit the Premium Shop from the Garage
Improved Clan-related functionality:
When selecting legionnaires for Skirmishes, both Clan and non-Clan legionnaires can be added
The first half of any Industrial Resources earned by legionnaires goes to the player with the highest Experience in the battle (Skirmish), and the other half is reset to zero
The matchmaker does not create teams that include players belonging to the same Clan
Restricted the ability to schedule attacks on a Clan with a Stronghold at a level that differs by more than one (i.e., a Clan that has a level 7 Stronghold can only attack Clans that have Strongholds at levels 6, 7, and 8)
Added the ability to compare vehicles in the Garage:
Separate window displaying rows of Technical Characteristics and columns representing the vehicles selected
Can add at least one vehicle to vehicle comparisons (if only one vehicle is chosen, players see how selected modules and Crew members affect its technical characteristics)
Vehicles for comparison can be added from various places, including unresearched vehicles and vehicles unavailable in the Tech Tree (e.g., Type 59). Vehicles received from events can't be compared
Added ability to restore vehicles and Crew members from the game client (restoration will be available upon release of Update 9.16)
Sound Extended the caliber range: Gunfire sounds now comes in five different calibers (instead of three) in tier VIII-X battles
New sound for cartridge reloading. This can provide information about the number of shells in the cartridge, when the last shell in the cartridge remains, and a notification when the last shell is fired (i.e., no more ammo)
Clearer, more distinctive sounds for when damage is received (0-17%, 18-35%, 35%+)
Added sound of a damaged (not destroyed) engine -- knocking, clanking, etc.
Added a notification sound when gun is destroyed and unable to fire
Added individual sounds for damage to each module
Improved vehicle driving feedback with sounds of switching gears, acceleration and other maneuvering
Increased visibility of sound settings
Added option to choose between two sounds for the "Sixth Sense" Perk, including selecting your own MP3 file
New sounds that warn that the battle has ended due to last enemy destroyed or base captured
Divided interface/notification sliders into interface and voice messages
Divided music sliders into in-battle music and in-Garage music
New "endless" and nonrecurrent music for the Premium Garage
Reworked the "low quality" sound preset. Now available to all players and sounds better than before
Technical Improvements Improved the algorithm of camera movement and its interaction with objects of different sizes
Updated Scaleform SDK to version 4.5.31 with the following improvements:
GUI supports multithreaded rendering
Reduced memory consumption for visual effects
Implemented Wwise audio support
Improved content scaling
Brought back the possibility of displaying several windows with different content
Solved issue of shifting pages when scrolling or refreshing the content
Tanks The following vehicles now have HD-quality models: 
T2 Light Tank
FCM 36 Pak 40AMX 50 Foch
112
Pz.Kpfw. III Ausf. E
Leichttraktor
Pz.Kpfw. III/IV
Pz.Kpfw. V/IV
Pz.Kpfw. V/IV Alpha
Pz.Kpfw. B2 740 (f)
Pz.Kpfw. I Ausf. C
Durchbruchswagen 2
VK 30.02 (M)
Crusader 5.5-in. SP
Type 5 Chi-Ri
Т-26
C-51
Matilda IV
KV-220-2 Beta Test
A-43
M4A2E4 Sherman

Maps Added the Paris map for Random battles mode
Improved the visual quality of minimaps to be more informative:
Better display of terrain
Better visibility of unpassable map areas/slopes
Structures and cover points are divided and displayed as destructible (white) and non-destructible (black)
Slanting lines are used to display water where one can drown, and otherwise unreachable/impassable areas  

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