Update 9.14 Feedback thread
Дата: 10.03.2016 19:35:30
GhostPrime: Hello tankers! Update 9.14 is here, and with it are
some changes and improvements! Please use this thread
here to give your feedback about this exciting update. Be sure to
be specific about the features you like or dislike, thank you!
Please see the Patch notes here: Improved Vehicle
Movement Physics Introduced a new server model for vehicle movement
and vehicle collisions with various surfaces, objects, and other
vehicles Added new maneuvers and modifications to vehicle control
and behavior Added new visual effects for vehicle movement and
traverse (skidding, sliding) Reworked the behavior of vehicles when
ramming or colliding with other vehicles Implemented the mechanics
for flipping vehicles over Improved Sound Replaced the current FMOD
sound engine with Audiokinetic Wwise, allowing sounds to process on
a separate core, which improves the performance of multi-core
hardware systems on practically all configurations Reworked sounds
in the basic subsystems: Sounds of gun shots both inside and
outside of vehicle turrets but the current system of calibers has
remained the same Sounds of loading guns. The sound corresponds to
the caliber and depends on the type of magazine loading system:
manual or automatic Sound of shell penetration. It's now possible
to identify the caliber of the penetrating shell (or penetration
type) and how much damage was caused to the vehicles Reworked the
sounds of tracers and vehicle destruction Fully reworked the sound
of vehicle engines, tracks, transmissions and interaction with
various types of surfaces Reworked/re-implemented SFX when causing
a critical hit. It presents a sound notification about causing the
critical damage to enemy vehicles Implemented the sound for the
Sixth Sense "bulb", notifications about damaged modules (turret,
fuel tanks, radio, ammo rack), and basic consumables (First Aid
Kit, Repair Kit, Fire Extinguisher) Implemented sound presets for
playing with different sound systems and at different times of day
General Features Added the list of
goal-setting missions (Combat Maneuvers) to the Recruit Training
tab (for players in tier IV-V vehicles) Reduced the number of
modules for low-tier vehicles to facilitate the research process
Improved filters and tooltips for storing and activating Personal
Reserves Clan profile: Added Clan search to the Stronghold tab and
improved visual component New, optional display settings for
loading screens: Old loading screen (Teams displayed in one table)
Loading screen with minimap Loading screen with game tips New
localizations in Belarusian, Ukrainian, and Kazakh Rampage mode:
Added a short name of a player's vehicle with the vehicle type icon
to the list of teams on the Tab key screen. Details on the player's
currently selected vehicle is displayed in the list of teams until
this player respawns in another vehicle. When all player's vehicles
are destroyed in a battle with a limited number of respawns, the
information about the last destroyed vehicle is displayed Added the
display of the following characteristics on the minimap: Current
view range of a vehicle Maximum spotting range Vehicle draw range
Vehicles Added the following vehicles
for testing by Supertest players: Kirovets-1 - tier VIII Soviet
heavy tank T25 Pilot Number 1 - tier VIII American medium tank
Bat.-Châtillon 25 t AP - tier IX French medium tank leKpz M 41 90mm
- tier VIII German light tank AC 4 Experimental - tier VI British
medium tank Grille 15 - tier X German tank destroyer Reworked 24
vehicles in HD quality: USA: M44, M53/M55, T20, T40, T1 Heavy Tank,
T28 Prototype Germany: E 25, Pz.Kpfw. T 25, G.W. Tiger, Nashorn, VK
30.01 (H), VK 72.01 (K) USSR: IS-6, MS-1, A-20 France: 105
leFH18B2, AMX 50 Foch (155) UK: AT 15, Crusader, Sexton II Japan:
Type 3 Chi-Nu, Type 97 Chi-Ha, Type 5 Ke-Ho, Chi-Ni Improved the
visual and collision models of SU-100, IS, M4 Sherman, Centurion
Mk. 7/1 Improved the collision models of T29, T30, T34 Added
Improved Ventilation equipment for the T28 Prototype. The vehicle's
turret now has a roof Changed the Crew configuration of the T95E2
to make it compliant with the M48A1 Patton's Crew config Added
previously missing tooltip for Czechoslovakia in the Tech Tree
screen Maps Added "Ravaged Capital" to Rampage
mode Reworked Sacred Valley Improved the following maps in
accordance with the new physics: Mountain Pass, Abbey, Swamp,
Redshire, Airfield, Mines, Arctic Region, Serene Coast, Lakeville,
Steppes Technical Improvements Fixed some issues
with customization Improved interface and added conditions for
customization when completing Personal Missions Ability to disable
voice chat by pressing Alt+Q. Added the ability to change the key
combinations in the settings Improved the interface of the cart
when purchasing customization elements Ability to view
customization elements by type (camouflage, emblems, inscriptions)
in the Confirm Purchase window Ability to exchange currency
(Gold/Credits) in the "Confirm Purchase" window Fixed bad links for
Asia/KR localizations in the miniclient Improved camera performance
when zooming into objects Missions in the "Combat Maneuvers"
section will be available for players who registered after the
release of Update 9.10 and completed the "Further Research" mission
in Recruit Training. Previously, these missions were available
players who fought fewer than 50 battles before Update 9.10 Fixed
battle results missing in the Notification Center Fixed issue where
a declined invitation to a Dynamic Platoon continued appearing in
the Garage Fixed some minor interface issues
Update 9.14 Feedback thread














